Implement dynamic task image resizing with hybrid approach
Advanced responsive image scaling that adapts perfectly to window size: ## Hybrid Image Scaling System: ### Viewport-Based Responsive Sizing: - Uses CSS viewport units (vw/vh) for smooth scaling with window size - Images scale from 35vh to 50vh height based on window size - Width scaling from 75vw to 95vw with appropriate maximum limits - Dynamic minimum sizes prevent images from becoming too small ### Smart Size Constraints: - **Large Windows (1600px+)**: Up to 900px wide, 700px tall - **Medium-Large (1200-1599px)**: Up to 700px wide, 550px tall - **Medium (900-1199px)**: Up to 500px wide, 400px tall - **Compact (<900px)**: Up to 400px wide, 300px tall - Maintains aspect ratios with object-fit: contain ### JavaScript Window Detection: - Real-time window resize handling with debounced events (150ms) - Dynamic CSS class assignment based on window width - Classes: window-xl, window-large, window-medium, window-small - Smooth layout recalculation and reflow optimization ### Enhanced User Experience: - **Smooth Transitions**: 0.3s ease transitions between size changes - **Aspect Ratio Preservation**: Images never get distorted - **Performance Optimized**: Debounced resize events prevent lag - **Console Feedback**: Size change logging for debugging ### Responsive Breakpoints: - **Ultra-wide (1600px+)**: Maximum space utilization, largest images - **Large (1200-1599px)**: Balanced sizing for desktop monitors - **Medium (900-1199px)**: Compact but comfortable sizing - **Small (<900px)**: Space-efficient layout for smaller windows ### Technical Features: - **Viewport Units**: vw/vh for dynamic scaling - **CSS min/max Functions**: Intelligent size constraints - **Object-fit**: Perfect image fitting without distortion - **Event Debouncing**: Smooth performance during window resizing - **Layout Reflow**: Optimized image rendering on size changes ## Result: Task images now perfectly adapt to any window size while maintaining: - Proper aspect ratios - Readable minimum sizes - Reasonable maximum limits - Smooth scaling transitions - Optimal space utilization **Images now resize beautifully with the window! **
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parent
18a4a7925c
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53
game.js
53
game.js
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@ -37,6 +37,7 @@ class TaskChallengeGame {
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this.musicManager = new MusicManager(this.dataManager);
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this.initializeEventListeners();
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this.setupKeyboardShortcuts();
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this.setupWindowResizeHandling();
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this.initializeCustomTasks();
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this.discoverImages().then(() => {
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this.showScreen('start-screen');
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@ -509,6 +510,58 @@ class TaskChallengeGame {
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console.log('Keyboard shortcuts enabled: Enter (complete), Ctrl (skip), Shift+Ctrl (mercy skip), Space/P (pause), M (music), H (help), Escape (close/back)');
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}
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setupWindowResizeHandling() {
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let resizeTimeout;
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// Handle window resize events for dynamic image scaling
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window.addEventListener('resize', () => {
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// Debounce resize events to avoid excessive processing
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clearTimeout(resizeTimeout);
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resizeTimeout = setTimeout(() => {
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this.handleWindowResize();
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}, 150); // Wait 150ms after resize stops
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});
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// Initial setup
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this.handleWindowResize();
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}
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handleWindowResize() {
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const taskImage = document.getElementById('task-image');
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if (!taskImage) return;
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// Get current window dimensions
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const windowWidth = window.innerWidth;
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const windowHeight = window.innerHeight;
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// Add dynamic class based on window size for additional styling hooks
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const gameContainer = document.querySelector('.game-container');
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if (gameContainer) {
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gameContainer.classList.remove('window-small', 'window-medium', 'window-large', 'window-xl');
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if (windowWidth >= 1600) {
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gameContainer.classList.add('window-xl');
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} else if (windowWidth >= 1200) {
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gameContainer.classList.add('window-large');
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} else if (windowWidth >= 900) {
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gameContainer.classList.add('window-medium');
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} else {
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gameContainer.classList.add('window-small');
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}
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}
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// Force layout recalculation for better image sizing
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if (taskImage.src && this.gameState.isRunning) {
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// Trigger a reflow to ensure proper image sizing
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taskImage.style.opacity = '0.99';
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requestAnimationFrame(() => {
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taskImage.style.opacity = '';
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});
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}
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console.log(`Window resized to ${windowWidth}x${windowHeight}, image scaling updated`);
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}
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checkAutoResume() {
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try {
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// Check if there's a saved game state to resume
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105
styles.css
105
styles.css
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@ -737,17 +737,26 @@ body {
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 400px;
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min-height: max(200px, 25vh); /* Dynamic minimum height based on viewport */
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max-height: 70vh; /* Don't take up more than 70% of viewport height */
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}
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.task-image {
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max-width: 90%;
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max-height: 400px;
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min-height: 300px;
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/* Hybrid responsive sizing - scales with viewport but has reasonable limits */
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max-width: min(85vw, 700px); /* 85% of viewport width, capped at 700px */
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max-height: min(45vh, 500px); /* 45% of viewport height, capped at 500px */
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min-height: max(200px, 20vh); /* Minimum 200px or 20% of viewport height */
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min-width: 250px; /* Prevent images from being too narrow */
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/* Maintain aspect ratio and image quality */
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width: auto;
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height: auto;
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object-fit: contain; /* Preserve aspect ratio, fit within bounds */
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/* Visual enhancements */
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border-radius: 15px;
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box-shadow: 0 10px 30px rgba(0, 0, 0, 0.3);
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transition: all 0.3s ease; /* Smooth transitions when resizing */
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object-fit: cover;
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}
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@ -1868,14 +1877,59 @@ body.theme-monochrome {
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}
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/* Ensure game screen task display scales well */
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@media (min-width: 1000px) {
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@media (min-width: 1400px) {
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.task-display {
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max-width: 700px;
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margin: 0 auto;
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}
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.task-image {
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max-height: min(40vh, 600px); /* Larger images on very large screens */
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max-width: min(80vw, 800px); /* Can be wider on large screens */
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}
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.task-image-container {
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min-height: max(250px, 30vh); /* Taller container for larger images */
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}
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}
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@media (min-width: 1000px) and (max-width: 1399px) {
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.task-display {
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max-width: 600px;
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margin: 0 auto;
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}
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.task-image {
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max-height: 400px;
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max-height: min(45vh, 500px); /* Standard size for medium-large screens */
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}
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}
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/* Compact sizing for smaller windows */
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@media (max-width: 999px) {
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.task-image {
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max-height: min(35vh, 400px); /* Smaller images on compact screens */
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max-width: min(90vw, 500px); /* Take up more width percentage */
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min-height: max(180px, 18vh); /* Smaller minimum height */
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}
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.task-image-container {
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min-height: max(180px, 20vh); /* Compact container */
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margin-bottom: 15px;
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}
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}
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/* Very small windows - mobile-like experience */
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@media (max-width: 800px) {
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.task-image {
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max-height: min(30vh, 300px); /* Even smaller for very compact windows */
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max-width: min(95vw, 400px); /* Nearly full width */
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min-height: max(150px, 15vh); /* Smaller minimum */
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min-width: 200px; /* Smaller minimum width */
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}
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.task-image-container {
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min-height: max(150px, 18vh);
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margin-bottom: 10px;
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}
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}
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@ -1888,4 +1942,43 @@ body.theme-monochrome {
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.btn {
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
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}
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}
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/* ===========================
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DYNAMIC WINDOW SIZE CLASSES
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=========================== */
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/* Extra fine-tuning based on JavaScript window size detection */
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.game-container.window-xl .task-image {
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max-width: min(75vw, 900px);
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max-height: min(50vh, 700px);
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min-height: max(300px, 25vh);
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}
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.game-container.window-large .task-image {
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max-width: min(80vw, 700px);
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max-height: min(45vh, 550px);
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min-height: max(250px, 22vh);
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}
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.game-container.window-medium .task-image {
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max-width: min(85vw, 500px);
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max-height: min(40vh, 400px);
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min-height: max(200px, 20vh);
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}
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.game-container.window-small .task-image {
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max-width: min(95vw, 400px);
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max-height: min(35vh, 300px);
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min-height: max(150px, 18vh);
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min-width: 180px;
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}
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/* Smooth transitions between window size changes */
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.task-image {
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transition: max-width 0.3s ease, max-height 0.3s ease, min-height 0.3s ease;
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}
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.task-image-container {
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transition: min-height 0.3s ease;
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}
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