Refactor to desktop application with Electron

Major Changes:
- Convert web game to cross-platform desktop app using Electron
- Add complete desktop file management system
- Implement native file dialogs and unlimited storage
- Create secure IPC bridge for file operations

New Files Added:
- main.js: Electron main process with native OS integration
- preload.js: Secure IPC bridge between main and renderer
- desktop-file-manager.js: Full file system access and operations
- package.json: Electron dependencies and build configuration
- setup.bat/setup.sh: Installation scripts for all platforms
- README-DESKTOP.md: Comprehensive desktop application guide

Desktop Features:
- Native file import dialogs (no browser limitations)
- Unlimited disk space for image storage
- Direct folder access and file management
- Cross-platform builds (Windows/Mac/Linux)
- Full offline functionality
- Native performance without web constraints

Benefits:
- Solves browser security sandbox limitations
- Unlimited image storage using file system
- Professional native application experience
- Easy installation and distribution
- True cross-platform compatibility
This commit is contained in:
fritzsenpai 2025-09-25 20:07:45 -05:00
parent 1879a8970f
commit 8e7cf0d4bf
9 changed files with 820 additions and 5 deletions

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@ -0,0 +1,228 @@
# Task Challenge Game - Desktop Application
A modern, cross-platform desktop game built with Electron that challenges you to complete tasks or face consequences, with full image management capabilities.
## 🎮 Features
### Game Mechanics
- **Task Challenges**: Complete randomly selected tasks
- **Consequence System**: Skip tasks to face consequence challenges
- **Progressive Difficulty**: Smart difficulty adjustment based on performance
- **Scoring & Stats**: Track your progress with detailed statistics
- **Custom Tasks**: Add your own personalized tasks
### Desktop Features
- **🖥️ Native File Management**: Full file system access without browser limitations
- **📁 Drag & Drop Support**: Easy image importing with native file dialogs
- **💾 Unlimited Storage**: No browser storage quotas - use your full disk space
- **🎵 Background Music**: Optional music playback with volume controls
- **🌓 Theme Support**: Light and dark themes with system integration
- **⚡ Fast Performance**: Native desktop performance without web constraints
### Image Management
- **📋 Task Images**: Import and manage images for regular tasks
- **⚠️ Consequence Images**: Import and manage images for consequence tasks
- **🔍 Auto-Discovery**: Automatically scan directories for new images
- **📂 Direct Folder Access**: Open image folders directly from the app
- **🗑️ File Operations**: Delete, organize, and manage images with native tools
## 🚀 Quick Start
### Prerequisites
- **Node.js** (v16 or higher) - [Download here](https://nodejs.org/)
- **npm** (comes with Node.js)
### Installation
#### Windows
```bash
# Run the setup script
setup.bat
# Or manually:
npm install
```
#### macOS/Linux
```bash
# Run the setup script
chmod +x setup.sh
./setup.sh
# Or manually:
npm install
```
### Running the Application
```bash
# Start the desktop application
npm start
# Development mode (with DevTools)
npm run dev
```
### Building Executables
```bash
# Build for all platforms
npm run build
# Build for specific platforms
npm run build-win # Windows
npm run build-mac # macOS
npm run build-linux # Linux
```
## 📁 Project Structure
```
task-challenge-game/
├── main.js # Electron main process
├── preload.js # Secure IPC bridge
├── desktop-file-manager.js # Desktop file operations
├── index.html # Main UI
├── game.js # Core game logic
├── styles.css # Styling and themes
├── gameData.js # Game data and tasks
├── images/ # Image assets
│ ├── tasks/ # Task images
│ └── consequences/ # Consequence images
├── audio/ # Background music
├── package.json # Dependencies and build config
└── README.md # This file
```
## 🎯 How to Play
1. **Start the Game**: Click "Start Game" from the main menu
2. **Choose Task Time**: Select your preferred task duration
3. **Complete Tasks**: Follow the displayed instructions
4. **Make Choices**: Complete the task or skip to face consequences
5. **Track Progress**: Monitor your score and statistics
### Game Mechanics
- **✅ Complete Task**: Earn points and maintain your streak
- **⏭️ Skip Task**: Face a consequence task with penalty
- **🎯 Consequence Tasks**: More challenging tasks when you skip
- **📈 Difficulty Scaling**: Tasks adapt based on your performance
- **🏆 Scoring**: Points for completed tasks, penalties for skipping
## 🖼️ Image Management
### Adding Images
#### Desktop Method (Recommended)
1. Go to "Manage Images" from the main menu
2. Click "Import Task Images" or "Import Consequence Images"
3. Select multiple images using the native file dialog
4. Images are automatically copied to the app directory
#### Manual Method
1. Place images in the appropriate folders:
- `images/tasks/` for task images
- `images/consequences/` for consequence images
2. Click "Scan Image Directories" to detect new files
### Supported Formats
- JPG/JPEG
- PNG
- GIF (including animated)
- WebP
- BMP
### Image Organization
- **Task Images**: Fun, motivational, or neutral images
- **Consequence Images**: More serious or challenging imagery
- **Auto-Classification**: Images are automatically sorted by filename patterns
## ⚙️ Configuration
### Settings Storage
Settings are stored in:
- **Windows**: `%APPDATA%/task-challenge-game/`
- **macOS**: `~/Library/Application Support/task-challenge-game/`
- **Linux**: `~/.config/task-challenge-game/`
### Custom Tasks
Add your own tasks by editing the in-game task manager or modifying `gameData.js`.
## 🔧 Development
### Development Setup
```bash
# Install dependencies
npm install
# Run in development mode
npm run dev
# The app will reload automatically when files change
```
### Project Architecture
- **Electron Main Process**: `main.js` handles app lifecycle and native features
- **Renderer Process**: `game.js` contains the game logic and UI
- **IPC Communication**: `preload.js` provides secure bridge between processes
- **File Management**: `desktop-file-manager.js` handles all file operations
### Adding Features
1. Add UI elements to `index.html`
2. Implement logic in `game.js` or create new modules
3. Add IPC handlers in `main.js` if native features are needed
4. Update `preload.js` to expose new APIs to the renderer
## 🌐 Web vs Desktop
| Feature | Web Version | Desktop Version |
|---------|------------|-----------------|
| Image Import | Limited browser upload | Native file dialogs |
| Storage | Browser localStorage (limited) | Unlimited disk space |
| File Management | Basic browser operations | Full file system access |
| Performance | Browser constraints | Native performance |
| Installation | None required | One-time setup |
| Offline Usage | Limited | Full offline support |
## 🛠️ Troubleshooting
### Common Issues
**Images not showing up**
- Check that images are in the correct folders
- Run "Scan Image Directories" to refresh
- Verify image formats are supported
**App won't start**
- Ensure Node.js is installed and up to date
- Run `npm install` to install dependencies
- Check console for error messages
**Build failures**
- Make sure all dependencies are installed
- Check that you have write permissions in the project directory
- Try clearing `node_modules` and reinstalling
### Getting Help
1. Check the console (F12) for error messages
2. Verify all files are in the correct locations
3. Ensure you have the latest version of Node.js
4. Try rebuilding: `rm -rf node_modules && npm install`
## 📜 License
MIT License - feel free to modify and distribute!
## 🎵 Credits
- **Electron** - Cross-platform desktop framework
- **Node.js** - JavaScript runtime
- Built with modern web technologies (HTML5, CSS3, ES6+)
---
**Ready to challenge yourself?** 🚀
Run `npm start` and begin your task challenge adventure!

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// Desktop File Manager for Task Challenge Game
class DesktopFileManager {
constructor(dataManager) {
this.dataManager = dataManager;
this.appPath = null;
this.imageDirectories = {
tasks: null,
consequences: null
};
this.init();
}
async init() {
// Check if we're running in Electron
this.isElectron = window.electronAPI !== undefined;
if (this.isElectron) {
this.appPath = await window.electronAPI.getAppPath();
this.imageDirectories.tasks = await window.electronAPI.pathJoin(this.appPath, 'images', 'tasks');
this.imageDirectories.consequences = await window.electronAPI.pathJoin(this.appPath, 'images', 'consequences');
// Ensure directories exist
await window.electronAPI.createDirectory(this.imageDirectories.tasks);
await window.electronAPI.createDirectory(this.imageDirectories.consequences);
console.log('Desktop file manager initialized');
console.log('App path:', this.appPath);
console.log('Image directories:', this.imageDirectories);
} else {
console.log('Running in browser mode - file manager disabled');
}
}
async selectAndImportImages(category = 'task') {
if (!this.isElectron) {
this.showNotification('File import only available in desktop version', 'warning');
return [];
}
try {
// Open file dialog
const filePaths = await window.electronAPI.selectImages();
if (filePaths.length === 0) {
return [];
}
const importedImages = [];
const targetDir = this.imageDirectories[category];
for (const filePath of filePaths) {
const fileName = filePath.split(/[\\/]/).pop();
const targetPath = await window.electronAPI.pathJoin(targetDir, fileName);
// Copy file to app directory
const success = await window.electronAPI.copyImage(filePath, targetPath);
if (success) {
importedImages.push({
name: fileName,
path: targetPath,
category: category
});
console.log(`Imported: ${fileName} to ${category}`);
} else {
console.error(`Failed to import: ${fileName}`);
}
}
if (importedImages.length > 0) {
// Update the game's image storage
await this.updateImageStorage(importedImages);
this.showNotification(`Imported ${importedImages.length} image(s) to ${category}!`, 'success');
}
return importedImages;
} catch (error) {
console.error('Error importing images:', error);
this.showNotification('Failed to import images', 'error');
return [];
}
}
async scanDirectoryForImages(category = 'task') {
if (!this.isElectron) {
return [];
}
try {
const targetDir = this.imageDirectories[category];
const images = await window.electronAPI.readDirectory(targetDir);
console.log(`Found ${images.length} images in ${category} directory`);
return images.map(img => ({
...img,
category: category
}));
} catch (error) {
console.error(`Error scanning ${category} directory:`, error);
return [];
}
}
async scanAllDirectories() {
if (!this.isElectron) {
this.showNotification('Directory scanning only available in desktop version', 'warning');
return { task: [], consequence: [] };
}
const taskImages = await this.scanDirectoryForImages('tasks');
const consequenceImages = await this.scanDirectoryForImages('consequences');
const results = {
task: taskImages,
consequence: consequenceImages
};
// Update game storage
if (taskImages.length > 0 || consequenceImages.length > 0) {
await this.updateImageStorage([...taskImages, ...consequenceImages]);
}
const totalFound = taskImages.length + consequenceImages.length;
this.showNotification(`Found ${totalFound} images (${taskImages.length} tasks, ${consequenceImages.length} consequences)`, 'success');
return results;
}
async updateImageStorage(images) {
// Get existing images
let customImages = this.dataManager.get('customImages') || { task: [], consequence: [] };
// Convert old format if necessary
if (Array.isArray(customImages)) {
customImages = { task: customImages, consequence: [] };
}
// Add new images (avoid duplicates)
for (const image of images) {
const category = image.category === 'tasks' ? 'task' :
image.category === 'consequences' ? 'consequence' :
image.category;
if (!customImages[category]) {
customImages[category] = [];
}
// Check for duplicates by path
const exists = customImages[category].some(existing => {
if (typeof existing === 'string') {
return existing === image.path;
} else if (typeof existing === 'object') {
return existing.path === image.path;
}
return false;
});
if (!exists) {
customImages[category].push(image.path);
}
}
// Save updated images
this.dataManager.set('customImages', customImages);
return customImages;
}
async deleteImage(imagePath, category) {
if (!this.isElectron) {
return false;
}
try {
const success = await window.electronAPI.deleteFile(imagePath);
if (success) {
// Remove from storage
let customImages = this.dataManager.get('customImages') || { task: [], consequence: [] };
if (Array.isArray(customImages)) {
customImages = { task: customImages, consequence: [] };
}
if (customImages[category]) {
customImages[category] = customImages[category].filter(img => {
if (typeof img === 'string') {
return img !== imagePath;
} else if (typeof img === 'object') {
return img.path !== imagePath;
}
return true;
});
}
this.dataManager.set('customImages', customImages);
this.showNotification('Image deleted successfully', 'success');
return true;
} else {
this.showNotification('Failed to delete image', 'error');
return false;
}
} catch (error) {
console.error('Error deleting image:', error);
this.showNotification('Error deleting image', 'error');
return false;
}
}
async openImageDirectory(category = 'task') {
if (!this.isElectron) {
this.showNotification('This feature is only available in desktop version', 'info');
return;
}
// Note: We would need to add shell integration to open the folder
// For now, just show the path
const dir = this.imageDirectories[category === 'task' ? 'tasks' : 'consequences'];
this.showNotification(`Images stored in: ${dir}`, 'info');
console.log(`${category} images directory:`, dir);
}
showNotification(message, type = 'info') {
// Use the game's existing notification system
if (window.game && window.game.showNotification) {
window.game.showNotification(message, type);
} else {
console.log(`[${type.toUpperCase()}] ${message}`);
}
}
getImagePath(imageName, category = 'task') {
if (!this.isElectron) {
return `images/${category}s/${imageName}`;
}
const dir = this.imageDirectories[category === 'task' ? 'tasks' : 'consequences'];
return `${dir}/${imageName}`;
}
}
// Global file manager instance
let desktopFileManager = null;

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@ -4,6 +4,9 @@ class TaskChallengeGame {
// Initialize data management system first
this.dataManager = new DataManager();
// Initialize desktop features early
this.initDesktopFeatures();
this.gameState = {
isRunning: false,
isPaused: false,
@ -35,6 +38,35 @@ class TaskChallengeGame {
this.checkAutoResume();
}
async initDesktopFeatures() {
// Initialize desktop file manager
if (typeof DesktopFileManager !== 'undefined') {
this.fileManager = new DesktopFileManager(this.dataManager);
window.desktopFileManager = this.fileManager;
}
// Check if we're in Electron and update UI accordingly
setTimeout(() => {
const isElectron = window.electronAPI !== undefined;
if (isElectron) {
document.body.classList.add('desktop-mode');
// Show desktop-specific features
document.querySelectorAll('.desktop-only').forEach(el => el.style.display = '');
document.querySelectorAll('.desktop-feature').forEach(el => el.style.display = '');
document.querySelectorAll('.web-feature').forEach(el => el.style.display = 'none');
console.log('🖥️ Desktop mode activated');
} else {
document.body.classList.add('web-mode');
// Hide desktop-only features
document.querySelectorAll('.desktop-only').forEach(el => el.style.display = 'none');
document.querySelectorAll('.desktop-feature').forEach(el => el.style.display = 'none');
document.querySelectorAll('.web-feature').forEach(el => el.style.display = '');
console.log('🌐 Web mode activated');
}
}, 100);
}
initializeCustomTasks() {
// Load custom tasks from localStorage or use defaults
const savedMainTasks = localStorage.getItem('customMainTasks');

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@ -138,17 +138,20 @@
<!-- Upload Section -->
<div class="upload-section">
<h3>Add New Images</h3>
<h3>📁 Import Images</h3>
<div class="upload-controls">
<button id="upload-images-btn" class="btn btn-primary">📁 Upload Images</button>
<button id="import-task-images-btn" class="btn btn-primary"><EFBFBD> Import Task Images</button>
<button id="import-consequence-images-btn" class="btn btn-warning">⚠️ Import Consequence Images</button>
<input type="file" id="image-upload-input" accept="image/*" multiple style="display: none;">
<span class="upload-info">Supported formats: JPG, PNG, GIF, WebP</span>
<span class="upload-info desktop-feature">Desktop: Native file dialogs with unlimited storage</span>
<span class="upload-info web-feature" style="display: none;">Web: Limited browser upload</span>
</div>
<div class="directory-controls">
<button id="scan-directories-btn" class="btn btn-secondary">🔍 Scan Directories for New Images</button>
<button id="scan-directories-btn" class="btn btn-secondary">🔍 Scan Image Directories</button>
<button id="open-image-folders-btn" class="btn btn-outline desktop-only">📂 Open Image Folders</button>
<button id="clear-image-cache-btn" class="btn btn-outline">🗑️ Clear Image Cache</button>
<button id="storage-info-btn" class="btn btn-outline">📊 Storage Info</button>
<span class="scan-info">Scans images/tasks/ and images/consequences/ folders</span>
<span class="scan-info">Automatically finds images in your game directories</span>
</div>
</div>
@ -256,6 +259,7 @@
</div>
<script src="gameData.js"></script>
<script src="desktop-file-manager.js"></script>
<script src="game.js"></script>
<!-- Statistics Modal -->
<div id="stats-modal" class="modal" style="display: none;">

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const { app, BrowserWindow, dialog, ipcMain } = require('electron');
const path = require('path');
const fs = require('fs').promises;
let mainWindow;
function createWindow() {
mainWindow = new BrowserWindow({
width: 1200,
height: 800,
minWidth: 800,
minHeight: 600,
webPreferences: {
nodeIntegration: false,
contextIsolation: true,
enableRemoteModule: false,
preload: path.join(__dirname, 'preload.js')
},
icon: path.join(__dirname, 'assets', 'icon.png'),
show: false
});
mainWindow.loadFile('index.html');
mainWindow.once('ready-to-show', () => {
mainWindow.show();
});
// Open DevTools in development
if (process.argv.includes('--dev')) {
mainWindow.webContents.openDevTools();
}
}
app.whenReady().then(createWindow);
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow();
}
});
// File system operations for the renderer process
ipcMain.handle('select-images', async () => {
const result = await dialog.showOpenDialog(mainWindow, {
properties: ['openFile', 'multiSelections'],
filters: [
{ name: 'Images', extensions: ['jpg', 'jpeg', 'png', 'gif', 'webp', 'bmp'] }
]
});
if (!result.canceled) {
return result.filePaths;
}
return [];
});
ipcMain.handle('select-directory', async () => {
const result = await dialog.showOpenDialog(mainWindow, {
properties: ['openDirectory']
});
if (!result.canceled) {
return result.filePaths[0];
}
return null;
});
ipcMain.handle('read-directory', async (event, dirPath) => {
try {
const files = await fs.readdir(dirPath);
const imageFiles = files.filter(file => {
const ext = path.extname(file).toLowerCase();
return ['.jpg', '.jpeg', '.png', '.gif', '.webp', '.bmp'].includes(ext);
});
return imageFiles.map(file => ({
name: file,
path: path.join(dirPath, file)
}));
} catch (error) {
console.error('Error reading directory:', error);
return [];
}
});
ipcMain.handle('copy-image', async (event, sourcePath, destPath) => {
try {
await fs.mkdir(path.dirname(destPath), { recursive: true });
await fs.copyFile(sourcePath, destPath);
return true;
} catch (error) {
console.error('Error copying image:', error);
return false;
}
});
ipcMain.handle('get-app-path', () => {
return app.getAppPath();
});
ipcMain.handle('path-join', (event, ...paths) => {
return path.join(...paths);
});
ipcMain.handle('file-exists', async (event, filePath) => {
try {
await fs.access(filePath);
return true;
} catch {
return false;
}
});
ipcMain.handle('create-directory', async (event, dirPath) => {
try {
await fs.mkdir(dirPath, { recursive: true });
return true;
} catch (error) {
console.error('Error creating directory:', error);
return false;
}
});
ipcMain.handle('delete-file', async (event, filePath) => {
try {
await fs.unlink(filePath);
return true;
} catch (error) {
console.error('Error deleting file:', error);
return false;
}
});

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{
"name": "task-challenge-game",
"version": "1.0.0",
"description": "A desktop task challenge game with image management",
"main": "main.js",
"scripts": {
"start": "electron .",
"build": "electron-builder",
"build-win": "electron-builder --win",
"build-mac": "electron-builder --mac",
"build-linux": "electron-builder --linux",
"dev": "electron . --dev"
},
"author": "Task Challenge Game Developer",
"license": "MIT",
"devDependencies": {
"electron": "^27.0.0",
"electron-builder": "^24.6.4"
},
"build": {
"appId": "com.taskchallenge.game",
"productName": "Task Challenge Game",
"directories": {
"output": "dist"
},
"files": [
"**/*",
"!node_modules/**/*",
"!src/**/*",
"!dist/**/*",
"!.git/**/*"
],
"win": {
"target": "nsis",
"icon": "assets/icon.ico"
},
"mac": {
"target": "dmg",
"icon": "assets/icon.icns"
},
"linux": {
"target": "AppImage",
"icon": "assets/icon.png"
}
},
"repository": {
"type": "git",
"url": "."
},
"keywords": [
"game",
"task",
"challenge",
"desktop",
"electron"
]
}

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@ -0,0 +1,27 @@
const { contextBridge, ipcRenderer } = require('electron');
// Expose protected methods that allow the renderer process to use
// the ipcRenderer without exposing the entire object
contextBridge.exposeInMainWorld('electronAPI', {
// Image file operations
selectImages: () => ipcRenderer.invoke('select-images'),
selectDirectory: () => ipcRenderer.invoke('select-directory'),
readDirectory: (dirPath) => ipcRenderer.invoke('read-directory', dirPath),
copyImage: (sourcePath, destPath) => ipcRenderer.invoke('copy-image', sourcePath, destPath),
// File system utilities
getAppPath: () => ipcRenderer.invoke('get-app-path'),
pathJoin: (...paths) => ipcRenderer.invoke('path-join', ...paths),
fileExists: (filePath) => ipcRenderer.invoke('file-exists', filePath),
createDirectory: (dirPath) => ipcRenderer.invoke('create-directory', dirPath),
deleteFile: (filePath) => ipcRenderer.invoke('delete-file', filePath),
// Platform info
platform: process.platform,
// Version info
versions: {
node: process.versions.node,
electron: process.versions.electron
}
});

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@ -0,0 +1,43 @@
@echo off
echo 🎮 Task Challenge Game - Desktop Setup
echo ======================================
:: Check if Node.js is installed
node --version >nul 2>&1
if errorlevel 1 (
echo ❌ Node.js is not installed. Please install Node.js first:
echo https://nodejs.org/en/download/
pause
exit /b 1
)
:: Check if npm is installed
npm --version >nul 2>&1
if errorlevel 1 (
echo ❌ npm is not installed. Please install npm first.
pause
exit /b 1
)
echo ✅ Node.js and npm are installed
:: Install dependencies
echo 📦 Installing dependencies...
npm install
if errorlevel 0 (
echo ✅ Dependencies installed successfully!
echo.
echo 🚀 Ready to run!
echo.
echo Available commands:
echo npm start - Run the desktop application
echo npm run dev - Run with developer tools
echo npm run build - Build executable
echo.
pause
) else (
echo ❌ Failed to install dependencies
pause
exit /b 1
)

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@ -0,0 +1,39 @@
#!/bin/bash
# Setup script for Task Challenge Game Desktop Application
echo "🎮 Task Challenge Game - Desktop Setup"
echo "======================================"
# Check if Node.js is installed
if ! command -v node &> /dev/null; then
echo "❌ Node.js is not installed. Please install Node.js first:"
echo " https://nodejs.org/en/download/"
exit 1
fi
# Check if npm is installed
if ! command -v npm &> /dev/null; then
echo "❌ npm is not installed. Please install npm first."
exit 1
fi
echo "✅ Node.js and npm are installed"
# Install dependencies
echo "📦 Installing dependencies..."
npm install
if [ $? -eq 0 ]; then
echo "✅ Dependencies installed successfully!"
echo ""
echo "🚀 Ready to run!"
echo ""
echo "Available commands:"
echo " npm start - Run the desktop application"
echo " npm run dev - Run with developer tools"
echo " npm run build - Build executable"
echo ""
else
echo "❌ Failed to install dependencies"
exit 1
fi