- Replace scoring system with XP-based progression
- Task-based XP: 2 XP per regular task, 5 XP per scenario step
- Overall XP counter for rankings/leveling (persistent across sessions)
- No overall XP awarded for quit/abandoned sessions (only completed sessions)
- Session XP always displayed but only added to overall on completion
- Simplified from time/activity bonuses to pure task completion rewards
- Updated UI with dual XP display: Session XP / Total XP
- Audio playlist system continues in background during gameplay
Complete game mode system with dynamic UI and win conditions:
## Three Game Modes:
### 1. Complete All Tasks (Default)
- Finish every main task in the game
- Original gameplay experience
- Game ends when all tasks completed
### 2. Timed Challenge
- Race against the clock to complete as many tasks as possible
- Configurable time limits: 5, 10, 15, 20, or 30 minutes
- Countdown timer with color warnings (red < 30s, orange < 60s)
- Game ends when time runs out
### 3. Score Target
- Reach a target score to win
- Configurable targets: 500, 1000, 1500, 2000, or 3000 points
- Game ends immediately when target reached
- Strategic gameplay focusing on high-value tasks
## Enhanced UI Features:
### Game Mode Selection:
- Beautiful radio button interface on start screen
- Mode-specific configuration options (time/score targets)
- Dynamic show/hide of relevant settings
- Visual feedback with hover effects and selection states
### Smart Timer Display:
- Elapsed time for Complete All and Score Target modes
- Countdown timer for Timed Challenge mode
- Color-coded time warnings (red/orange when running low)
- Dynamic timer status indicators
### Dynamic Game Over Screen:
- Mode-specific victory messages and titles
- Shows selected game mode in final stats
- Different celebration text based on completion reason
- Comprehensive final statistics display
## Technical Implementation:
### Game State Enhancement:
- Added gameMode, timeLimit, scoreTarget to gameState
- Proper game state reset handling for all modes
- Mode persistence and configuration management
### Win Condition Logic:
- Score target checking on task completion
- Timer countdown with automatic game end
- Complete-all detection (existing functionality preserved)
- Multiple end game reasons ('time', 'score-target', 'complete-all')
### Event System:
- Game mode selection event listeners
- Dynamic configuration updates
- Real-time UI state management
- Mode-specific timer updates
**Ready to challenge yourself in 3 different ways! **
Core Features:
- Complete task management game with point system
- Theme system with multiple visual styles
- Background music with playlist controls
- Comprehensive keyboard shortcuts (Enter/Ctrl/Shift+Ctrl/Space/P/M/H/Escape)
Image Management System:
- Categorized upload system (Task/Consequence images)
- High-quality image processing (1600x1200, 95% quality)
- Batch operations (select all, delete multiple)
- Storage quota management (50 image limit)
- Support for JPG/PNG/WebP up to 20MB
Technical Architecture:
- DataManager class for localStorage management
- TaskChallengeGame main controller
- Canvas-based image compression
- Cross-browser compatibility
- No dependencies - pure HTML/CSS/JS
Data Management:
- Local storage with auto-migration
- Export/import functionality
- Statistics tracking
- Game state persistence