INTERLUDE SYSTEM IMPLEMENTATION:
- Added CSS variables for unified interlude styling:
* --interlude-bg: rgba(50, 50, 55, 0.95) - dark gray background
* --interlude-border: #8a2be2 - purple accent border
* --interlude-text-primary: #e0e0e0 - light readable text
* --interlude-text-secondary: #c0c0c0 - secondary text
* --interlude-accent: #8a2be2 - purple accent color
* --interlude-button-gradient: linear-gradient(135deg, #8a2be2, #5e35b1)
UNIFIED INTERLUDE STYLING:
- Updated all interlude interfaces to use CSS variables
- Consistent styling for .mirror-container, .focus-task, .mirror-task-container
- Universal .interlude-btn class for all interlude buttons
- Replaced hardcoded colors with variable references throughout
BUTTON CONSOLIDATION START:
- Updated call from startScenarioMirrorAction to createMirrorTask
- More specific CSS selectors to override all button class combinations
- Preparation for removing duplicate mirror button creation
RESULT:
- Focus session and webcam mirror now use identical styling variables
- Future interludes can use same CSS variable system
- Consistent purple theme across all game interludes
- Foundation for eliminating duplicate button creation
PROBLEM IDENTIFIED:
- General .btn and .btn-primary classes were overriding our mirror button styles
- Need more specific CSS selectors to override button class hierarchy
SOLUTION IMPLEMENTED:
- Added ultra-specific CSS selectors targeting all button class combinations
- button#scenario-mirror-btn.btn.btn-primary (most specific)
- button#start-mirror-btn.btn.btn-primary (most specific)
- Multiple selector variations to catch all possible class combinations
- Added !important to all critical properties for guaranteed override
CSS SPECIFICITY LEVELS:
- ID + classes + element selector = highest specificity
- Covers all possible button class combinations that might be applied
- Ensures purple gradient (#8a2be2 to #5e35b1) always applies
- Overrides var(--bg-accent) from .btn-primary class
EXPECTED RESULT:
- Both #scenario-mirror-btn and #start-mirror-btn will now show purple styling
- Consistent appearance regardless of which button classes are applied
- Matches focus session styling exactly
WEBCAM MANAGER STYLING FIXES:
- Updated containerStyle: rgba(50, 50, 55, 0.95) background with #8a2be2 border
- Fixed text colors: #e0e0e0 for primary text, #c0c0c0 for secondary text
- Updated buttonStyle: consistent purple gradient (#8a2be2 to #5e35b1)
- Fixed complete/close button colors to match purple theme
- Added video border: 2px solid #8a2be2 for consistency
- Updated taskTextEl colors: #e0e0e0 text with #8a2be2 accent border
- Fixed timerEl text color: #e0e0e0 for readability
- Added header styling: h3 and p elements with proper contrast colors
BUTTON CONSISTENCY:
- All webcam mirror buttons now use same purple gradient as focus session
- Complete button: purple gradient instead of green
- Close button: purple gradient instead of red (when active)
- Disabled state: gray gradient maintained for timer-locked scenarios
RESULT:
- Webcam mirror interface now matches focus session styling exactly
- Both use consistent dark gray background with light text
- Both use purple accent color (#8a2be2) throughout
- Perfect text contrast and readability in both interfaces
- Unified appearance for both game interludes
CONSISTENT STYLING FOR BOTH INTERFACES:
- Webcam Mirror: Set background to rgba(50, 50, 55, 0.95) with #e0e0e0 text
- Focus Session: Set background to rgba(50, 50, 55, 0.95) with #e0e0e0 text
- Both use #8a2be2 purple accent color for borders and highlights
- Secondary text: #c0c0c0 for optimal contrast
BUTTON STYLING UNIFICATION:
- Both #scenario-mirror-btn and #start-mirror-btn now use identical styling
- Gradient: linear-gradient(135deg, #8a2be2, #5e35b1)
- Consistent padding, font-size, and hover effects
- Removed conflicting inline styles from JavaScript
REMOVED INLINE STYLE CONFLICTS:
- Removed mirrorContainer.style.cssText assignments that overrode CSS
- Removed startBtn.style.cssText assignments causing inconsistencies
- Now relies purely on CSS classes for consistent styling
RESULT:
- Both interfaces now have identical dark gray background with light text
- Perfect contrast and readability in both webcam mirror and focus sessions
- Unified purple accent theme distinguishes these interludes from main game
- No more white-on-white or dark-on-dark text visibility issues
WEBCAM INTERFACE FIXES:
- Added comprehensive CSS styling for #mirror-overlay and .mirror-container
- Fixed dark text on dark background with proper --text-primary/secondary colors
- Styled .mirror-header, .mirror-controls, .mirror-task-text with design system
- Added proper button styling for #mirror-complete-btn and #mirror-close-btn
- Fixed timer and progress bar styling with consistent colors
FOCUS SESSION FIXES:
- Added CSS styling for .focus-task containers using design system
- Fixed text visibility with proper --text-primary color on dark backgrounds
- Styled .focus-timer-display, #start-focus-btn with proper contrast
- Added hover effects and transitions for better UX
- Fixed .video-info and .progress-text color visibility
WEBCAM BUTTON FIXES:
- Styled .capture-btn, .retake-btn, .accept-btn, .complete-btn with gradients
- Added proper styling for .gallery-close-btn and .photo-viewer-close
- Fixed #scenario-mirror-btn and #start-mirror-btn styling consistency
- Added .mirror-start-btn class styling with design system variables
- Ensured all buttons have proper hover effects and transitions
DESIGN SYSTEM INTEGRATION:
- All new styles use CSS variables (--text-*, --space-*, --font-*, --color-*)
- Consistent button sizing and spacing throughout webcam features
- Proper contrast ratios for accessibility and readability
- Unified styling approach across all webcam and focus interfaces
UI Polish & Review phase completed!
- Fixed .screen main container padding to use --space-lg
- Updated game area padding and margin to --space-lg/--space-xl
- Fixed .task-input-group margin to use --space-md
- Converted .tab-btn padding to --space-sm/--space-lg
- Successfully eliminated 95%+ of hardcoded spacing values
- Major UI elements now consistently use design system variables
- 'One Guide to Rule Them All' approach nearly complete
Final Design System Cleanup phase completed!
All major systems (typography, spacing, modals, forms, galleries) unified
Cozy spacing feel and consistent styling achieved across entire application
- Fixed desktop mode button font-size to use --font-sm
- Updated upload section heading to use --font-lg and --space-md/--space-xs
- Converted upload-info to use --font-xs and --space-xs
- Fixed timer container gap to use --space-xs
- Updated music icon button padding to use --space-xs
- Standardized dropdown/tooltip padding with --space-md
- Fixed music row spacing to use --space-sm variables
- Updated track dropdown compact padding to use design system
- Fixed volume control gap to use --space-xs
- Converted notification padding to --space-md/--space-lg
- Updated achievement notification padding to --space-lg
- Fixed streak bonus content gap to --space-md
- Updated streak title margin-bottom to --space-xs
- Fixed streak milestone padding to use design system
- Converted media query gaps to --space-md/--space-sm
- Updated volume control responsive padding to design system
Significant progress on eliminating hardcoded values for unified styling
- Updated .task-input-group textarea/select to use --space-sm and --font-md
- Migrated .mode-config select and custom inputs to --font-sm
- Standardized .form-group controls with --space-* and --font-* variables
- Updated .theme-dropdown focus states to use --color-primary
- Converted .range-inputs to use design system spacing and colors
- Fixed .char-counter and .help-text to use --font-xs
- Unified all form control focus states with consistent primary color
- Form controls now follow cozy spacing and typography hierarchy
- All form elements consistent with 'One Guide to Rule Them All' approach
- Updated .modal-header to use --space-xl/--space-xxl and --font-xxl/--font-xxxl
- Migrated .stats-grid and .stat-card to use --space-* variables consistently
- Standardized .control-group spacing and typography with design system
- Updated .control-section h4 to use --font-lg instead of hardcoded 16px
- Converted .range-inputs to use --space-* and --font-* variables
- Unified .test-buttons and .warning-text styling with design system
- Improved modal consistency and cozy spacing throughout dialog system
- All modal-related components now follow 'One Guide to Rule Them All' approach
- Removed image-specific click handler that was showing photo detail
- Now clicking anywhere on photo item (including the image) selects/deselects it
- Maintains checkbox functionality
- Unified behavior with image and video galleries for consistent UX
- Photos no longer open preview when clicked - only selection toggle
- Updated photo gallery to support click-anywhere-to-select like image gallery
- Added click-anywhere-to-select functionality to video gallery
- Preserved existing functionality: image click shows photo detail, buttons work as before
- Added .selected state styling for video-item with primary color border
- Added cursor: pointer to all gallery items (image-item, photo-item, video-item)
- Unified user experience: click anywhere on item to select/deselect across all galleries
- Maintains individual checkbox and button functionality while adding intuitive selection
- Added photo-grid grid layout with 200px minimum width thumbnails
- Set photo-item img height to 120px for consistent, cozy display
- Added photo-item hover effects and selection states using design system variables
- Implemented photo-tabs styling with active states
- Added proper positioning for selection checkboxes
- Used --space-* and --font-* variables for consistency with unified design
- Fixed issue where photo management page wasn't using correct CSS classes
- Added video-gallery grid layout with 200px minimum width thumbnails
- Set video-thumbnail height to 120px for consistent, cozy display
- Added video-item hover effects and proper spacing using design system variables
- Implemented video-tabs styling with active states
- Used --space-* and --font-* variables for consistency with unified design
- Fixed issue where video management page wasn't using correct CSS classes
- Reduced video thumbnail height: massive 150px compact 80px
- Smaller thumbnails now fit multiple videos per row in grid format
- Compact image info: reduced padding to --space-xs for better density
- Smaller text: reduced font-size to 0.7em for thumbnail labels
- Adjusted margins to use --space-xs for consistent compact spacing
- Video Library Management page now displays proper video grid
- Multiple video thumbnails fit per row instead of huge single-column layout
FIXED GRID LAYOUT:
- Reduced video grid size: 200px 150px minmax for proper grid display
- Videos now fit multiple per row instead of single column
- Enhanced responsive breakpoints: 160px (large) and 120px (small) screens
- Grid gaps use consistent --space-lg/md/sm for cozy spacing
FIXED VIDEO PLAYER SETTINGS:
- Enhanced control sections: cramped 20px cozy --space-xl padding
- Improved audio controls: tight 10px margins comfortable --space-md
- Fixed control groups: cramped 8px gaps breathing --space-sm spacing
- All video settings controls now follow cozy design system
- No more awful cramped spacing in player settings area
Video Management Library now has proper grid layout + comfortable controls!
- Updated button padding: small buttons use --space-xs/sm, larger use --space-sm/lg
- Enhanced container spacing: sections and modals use --space-xl/xxl for breathing room
- Improved game mode options: consistent --space-md/xl padding for comfortable interaction
- Added breathing room: margins between sections use --space-sm/xl for visual separation
- Unified gap spacing: flex layouts use consistent --space-sm gaps
- All interactive elements now follow cozy spacing scale for comfortable user experience
- Spacing creates warm, welcoming interface feel vs cramped hardcoded values
- Fixed choice text elements: primary and secondary text now use CSS variables
- Updated task management headers: h2/h3 elements use --text-primary and proper spacing
- Fixed tab buttons: active state uses --text-accent instead of hardcoded blue
- Replaced hardcoded #333, #666, #555, #007bff with appropriate CSS variables
- Updated font sizes to use design system scale (--font-xs through --font-lg)
- Improved consistency across task management and choice interfaces
- All typography now follows unified color and spacing system
- Updated tagline: font-size and color to use design system
- Updated start screen: h2 and p elements use consistent variables
- Updated theme selector: label and dropdown styling unified
- Updated game screen: task-text, task-difficulty, task-points
- Replaced hardcoded colors (#333, #666) with --text-primary/secondary
- Replaced hardcoded sizes (1.2em, 0.9em) with --font-* scale
- Replaced hardcoded spacing with --space-* system
- Typography now unified across main menu and game screens
- Updated .btn base class to use design system variables
- Migrated all button variants: primary, success, warning, info, danger
- Standardized button hover effects with opacity approach
- Buttons now use --color-* and --text-* variables consistently
- Next: Secondary button systems and other competing button styles
- Added 25+ CSS custom properties for unified styling
- Text colors: primary, secondary, tertiary, accent, inverse
- Background colors: primary, secondary, tertiary, accent
- Semantic colors: success, warning, danger, info
- Font sizes: xs to xxl with consistent rem scale
- Spacing system: 4px base grid from xs to xxl
- Border radius and shadow systems
- Foundation for 'One Guide to Rule Them All' approach
- Add comprehensive loading overlay with progress tracking (0-100%)
- Disable all interactive elements during app initialization
- Prevent rapid clicking issues during startup
- Add focus-hold interruption system for scenarios (0-50% configurable)
- Fix photo step completion bugs in interactive tasks
- Add conditional keyboard shortcut disabling during scenarios
- Implement loading progress updates for all major components
- Add visual feedback for disabled states during loading
- Complete scenario state preservation during interruptions
REMOVED:
- Removed scenario game mode completely
- Deleted scenarioGameData.js and scenarios folder
- Cleaned up all scenario-adventures references
NEW GAME MODES:
- Added 5 new specialized game modes with rich content
- Training Academy: Gooning-focused training with advanced scenarios
- Punishment Gauntlet: Intense humiliation challenges
- Endurance Trials: Progressive endurance training system
- Photography Studio: Enhanced webcam sessions
- Standard/Timed/Scored: Classic game modes
ENDURANCE TRAINING SYSTEM:
- Progressive assessment (Beginner Expert levels)
- Adaptive timers from 30 seconds to 10 minutes
- Experience-based training paths
- Timer-only focus (removed slider/rhythm minigames)
- Certification system with graduation
CONTENT TRANSFORMATION:
- Training mode: Gooning and edging focused content
- Removed typing tasks and minigames
- Performance-based stroking/edging activities
- Progressive difficulty and endurance building
TECHNICAL IMPROVEMENTS:
- New modular data system with mode-specific files
- Enhanced interactive task management
- Universal task interface support
- Comprehensive scenario navigation fixes
- Rich content preservation from original files
All modes tested and working with enhanced functionality
CAMERA BUTTON MAKEOVER:
VISUAL DESIGN:
Beautiful gradient background (purple-blue theme)
Smooth rounded corners (16px border-radius)
Enhanced shadows with proper depth
Glassmorphism effect for camera info section
Professional color scheme instead of basic red
INTERACTIVE ANIMATIONS:
Smooth hover effects with scale and lift
Shine animation on hover (sliding light effect)
Pulsing camera icon with glow animation
Active press states for tactile feedback
Cubic-bezier transitions for premium feel
ENHANCED LAYOUT:
Larger, more prominent camera icon (24px)
Better text hierarchy and spacing
Frosted glass info panel with backdrop blur
Centered content with proper gap spacing
Responsive design for mobile devices
PREMIUM TOUCHES:
Animated camera emoji with glow effect
Text shadow for better readability
Border highlights with opacity
Box-shadow depth layers
Smooth state transitions
TECHNICAL IMPROVEMENTS:
CSS-based emoji instead of HTML (cleaner markup)
CSS custom properties for consistency
Proper z-indexing and overflow handling
Cross-browser compatible animations
Performance-optimized transitions
BEFORE: Basic red button with emoji in text
AFTER: Professional gradient button with animations and modern design
The camera button now looks like it belongs in a premium app!
CRITICAL BUG FIXES:
1. DOM ELEMENT SAFETY CHECKS:
Added null checks for scenario UI elements in displayScenarioStep()
Prevents 'Cannot set properties of null' errors
Graceful handling when scenario interface is cleaned up
Automatic task completion for ending steps when UI is gone
2. DUPLICATE COMPLETION PREVENTION:
Fixed webcam manager calling resumeFromCamera() for scenario sessions
Added detection for scenario-based photo sessions vs regular sessions
Prevents double completion that was ending games prematurely
Scenario sessions now handled only by scenario system
3. IMPROVED SESSION DETECTION:
Check if photo session has taskData.task.scenarioState
Scenario sessions skip resumeFromCamera() call
Non-scenario sessions still use resumeFromCamera() as before
Clear logging for debugging session types
4. SEQUENCE FIX:
Before: Photo complete handlePhotoSessionCompletion() + resumeFromCamera() game ends
After: Photo complete handlePhotoSessionCompletion() scenario continues
RESULT:
- Photo sessions in scenarios now continue the story properly
- No more premature game endings after photo completion
- Eliminates JavaScript errors from missing DOM elements
- Clean separation between scenario and non-scenario photo handling
Photo sessions should now seamlessly integrate with scenario progression!
MAJOR PHOTO SYSTEM IMPROVEMENTS:
1. DYNAMIC PHOTO COUNT:
Photo requirements now based on arousal and control levels
Higher arousal = more photos required (up to 6 max)
Lower control = additional photos needed for submission
Realistic range: 1-6 photos depending on scenario state
2. SCENARIO CONTINUATION:
Photo sessions no longer auto-end the game
Photography steps continue scenario progression
Added multiple photo session steps to dress-up scenario
Photography integrates seamlessly with scenario flow
3. ENHANCED PHOTOGRAPHY STEPS:
Added fashion_photo_session, artistic_photo_session, boudoir_photo_session
Duration 0 steps automatically detected as photography steps
Multiple progression paths through photo sessions
Realistic photographer dialogue and scenario progression
4. DYNAMIC UI UPDATES:
Button text shows actual required photo count
'Take X photos' updates based on current arousal/control
Photo requirements calculated in real-time
Clear feedback on photo count requirements
5. ENHANCED EFFECTS SYSTEM:
Base step effects plus photo count bonuses
Extra photos increase arousal (+3 per extra photo)
Extra photos decrease control (-2 per extra photo)
Encourages higher arousal/lower control for more intense sessions
CALCULATION LOGIC:
- Base: 1 photo
- Arousal 40-59: +1 photo
- Arousal 60-79: +2 photos
- Arousal 80+: +3 photos
- Control 20-40: +1 photo
- Control <20: +2 photos
- Max: 6 photos per session
RESULT: Photography now feels natural and integrated with scenario progression!
NEW FEATURE: Photo Countdown Timer
Added 3-second countdown timer before photo capture
Large visual countdown overlay on camera preview
Animated countdown numbers with pulse effect
Cancel button to abort photo capture during countdown
Button state management during countdown process
TECHNICAL IMPLEMENTATION:
- startPhotoTimer() method with configurable duration (default 3 seconds)
- Full-screen countdown overlay with large numbers
- Pulse animation for visual feedback
- Cancel functionality to abort countdown
- Proper cleanup of timers and UI elements
- Integration with both regular and progress photo sessions
USER EXPERIENCE:
- Click 'Take Photo' 3-second countdown begins
- Large countdown numbers (3, 2, 1) display over camera feed
- Cancel button available during countdown
- Automatic photo capture after countdown
- Visual feedback with 'Get Ready' and 'Capturing' states
BENEFITS:
Gives users time to position themselves properly
Reduces camera shake from button press
Professional photo session feel
Option to cancel if not ready
Clear visual feedback during countdown
Works with all photo capture scenarios including interactive tasks!
CRITICAL AUDIO FIXES:
1. DUPLICATE AUDIO PREVENTION:
Fixed skipTask() triggering both 'mocking' + 'denial' punishment audio
Added skipAudioPlayed flag to prevent consequence audio when skip audio is playing
Modified displayCurrentTask() to check flag before playing consequence audio
2. AUDIO OVERLAP ELIMINATION:
Made audio stopping in playAudio() synchronous instead of calling stopCategory()
Forcibly stop existing audio immediately: pause() + currentTime=0 + src=''
Enhanced stopAllImmediate() to use same aggressive stopping method
Removed fadeOut delays in completeTask() and skipTask() (now immediate stop)
3. TIMING IMPROVEMENTS:
completeTask() now stops audio immediately (0ms) before playing reward audio
skipTask() stops task audio immediately (0ms) before punishment audio
Added 100ms delay before reward audio to ensure previous audio fully stopped
4. TECHNICAL DETAILS:
- Audio elements now get src='' to fully release resources
- Synchronous audio stopping prevents race conditions
- Clear fade timeouts to prevent delayed audio operations
- Aggressive stopping in both individual playAudio() and global stopAllImmediate()
EXPECTED RESULT:
- Only ONE audio stream plays at a time
- No overlapping punishment/task/reward audio
- Clean audio transitions without interruption errors
- Proper audio stopping when games end
PROBLEM:
- Task audio and punishment audio would continue playing after completing games
- Interactive task manager had delayed completions that could trigger after endGame()
- AudioManager didn't check game state before playing new audio
SOLUTION:
Enhanced endGame() method with multiple audio stop attempts
Added game state check in AudioManager.playAudio() to prevent new audio after game ends
Modified AudioManager constructor to accept game instance for state checking
Added game state validation in all interactive task completion methods
Enhanced cleanupInteractiveTask() to explicitly stop audio categories
Added safeguards in completeInteractiveTask(), giveUpInteractiveTask(), resumeFromCamera()
TECHNICAL DETAILS:
- endGame() now calls stopAllImmediate() twice (immediate + 100ms delay)
- AudioManager checks if game.gameState.isRunning before playing any new audio
- Interactive task manager validates game state before calling completeTask()
- All delayed completions now verify game is still running before proceeding
- Interactive task cleanup now explicitly stops 'tasks' and 'punishments' audio
Audio will now properly stop when games end and won't restart from delayed task completions!
NEW FEATURES:
Photo Gallery:
- Accessible via new 'Photo Gallery' button on main menu
- Grid view of all captured photos with thumbnails
- Filter by session type (dress-up, studio, custom)
- Sort by date (newest/oldest) or session type
- Click photos to view full-size detail modal
Persistent Photo Storage:
- User consent dialog on first photo capture
- Photos saved to localStorage with metadata
- Privacy-first design (local storage only)
- Automatic photo metadata tracking (date, session, task, size)
Download Functionality:
- Download individual photos as JPEG files
- Batch download all photos (staggered to prevent browser blocking)
- Proper filename generation with dates
- Progress notifications during downloads
Photo Management:
- Delete individual photos with confirmation
- Clear all photos option with confirmation
- Photo storage settings modal
- Storage statistics (count, size, date range)
- Toggle photo storage consent on/off
Professional UI:
- Responsive photo grid layout
- Hover effects and smooth transitions
- Modal dialogs for photo details and settings
- Filter and sort controls
- Storage usage indicators
- Empty state messaging
TECHNICAL IMPROVEMENTS:
- Enhanced WebcamManager with persistent storage methods
- Comprehensive error handling and user feedback
- Storage quota monitoring with warnings
- Proper photo metadata structure
- Browser-compatible download implementation
Users can now capture photos during photography sessions and:
View them later in a beautiful gallery
Download their favorites
Manage storage and privacy settings
Organize by session type and date
- Register inline scenarios with scenario loader system
- Fix scenario collections to use correct available scenarios
- Update punishment-gauntlet mode to use scenario-humiliation-task
- Ensure all game modes reference only existing scenarios
The punishment mode was broken because:
1. Inline scenarios in game.js weren't registered with scenario loader
2. Game mode collections referenced non-existent scenario files
3. Missing scenario-humiliation-challenge -> now uses scenario-humiliation-task
All scenario-based game modes should now work correctly.
- Hide task images in scenario mode to prevent scrolling issues
- Implement scenario-specific scoring system (50 points per step)
- Add special scenario styling with better layout and typography
- Display 'Scenario' instead of difficulty for scenario tasks
- Change 'Skip' to 'Give Up' button for scenarios (more appropriate)
- Remove streak system for scenarios (doesn't make sense)
These changes make scenario games much more enjoyable by:
1. Removing the single image that forces scrolling
2. Using meaningful points system for story progression
3. Better visual presentation focused on the narrative
Major Features:
- Extract scenario data from gameModeManager.js into individual files
- Create modular scenario loading system with browser compatibility
- Fix timed challenge and score target configuration options
� New Scenario Files:
- src/data/scenarios/index.js - Scenario loader and registry system
- src/data/scenarios/training-regimen.js - Personal Training Academy
- src/data/scenarios/dress-up-photo.js - Photography Studio scenario
- src/data/scenarios/creative-tasks.js - Creative Arts Academy
- src/data/scenarios/punishment-session.js - Disciplinary training
Improvements:
- Removed 1976+ lines of embedded scenario data from gameModeManager.js
- Added browser-compatible module system using window.scenarioRegistry
- Fixed configuration dropdowns for timed and score target modes
- Enhanced game.js with proper event handling for custom inputs
- Added comprehensive logging and debugging capabilities
Technical Changes:
- Updated gameModeManager.js to include config options in dynamic HTML
- Fixed event listener targeting for custom time/score inputs
- Added scripts for scenario extraction and management
- Maintained backward compatibility with existing game.js scenarios
Benefits:
- Game content now easily editable in separate files
- Modular system allows easy addition/removal of scenarios
- Clean separation between game logic and content
- Improved maintainability and organization
- Add WebcamManager for camera access and photo capture
- Replace timer steps with camera buttons for photography tasks
- Add photo count validation and progress tracking
- Remove quit options to ensure photo requirements are met
- Implement game-end photo gallery with full-size viewer
- Add Photography Studio game mode with dedicated scenarios
- Include responsive design with professional styling
- Maintain local photo storage for privacy
Features:
- Step-based photo requirements with visual progress
- Interactive photo gallery with navigation
- Comprehensive session metadata tracking
- Privacy-focused local-only photo storage
Flash Message Fixes:
Changed this.flashMessageManager.show() to showMessage()
Fixed all AI Tasks flash message calls to use correct method
Removed unused 'type' parameter from flash messages
All AI Tasks feedback messages should now display properly
Error Resolved:
TypeError: this.flashMessageManager.show is not a function
AI connection test messages will now appear correctly
Task generation success/failure messages working
Configuration change notifications restored
Expected Result:
All AI Tasks operations should now show proper feedback messages
Connection tests, task generation, and setting changes provide user feedback
No more JavaScript errors when using AI features