CORRECTED: Video library integration location
- Moved captured videos from setupLibraryVideoTab() (slated for deletion) to populateVideoGallery()
- Now integrates with primary lib-video-gallery system that's confirmed working
- Captured videos appear in the main library video tab as intended
ENHANCED: Primary video gallery display
- Added captured videos to populateVideoGallery() function with proper thumbnails
- Videos show with session recording metadata (date, duration, type)
- Maintains consistent gallery-item styling with linked videos
- Includes action buttons (play, download, delete) directly in gallery
FIXED: Video count display
- Updated lib-video-count to include both linked and captured videos
- Shows accurate total count in library header
- Console logging for debugging video counts
RESULT: Captured videos now appear in correct primary library
- Videos show up in the main working library video gallery
- Consistent with library architecture and cleanup plan
- No longer in deprecated/duplicate gallery systems
CHANGED: Session recording storage system
- Modified saveRecordedSession() to use 'capturedVideos' localStorage key (matches photo pattern)
- Updated all Quick Play gallery functions to use consistent 'capturedVideos' key
- Aligned with existing media library architecture for consistency
ADDED: Captured videos to main library video tab
- Integrated captured session videos into index.html video library display
- Added captured videos section with proper metadata (date, duration, type)
- Videos appear alongside game videos (background, task, reward, punishment)
- Updated total video count to include captured session recordings
IMPLEMENTED: Full video management in main library
- Added playCapturedVideo() function with fullscreen player overlay
- Added downloadCapturedVideo() function with proper filename generation
- Added deleteCapturedVideo() function with confirmation and library refresh
- All functions include proper error handling and user feedback
RESULT: Unified media library experience
- Session recordings now appear in main media library alongside photos
- Users can manage all captured media from single location in index.html
- Consistent interface for viewing, downloading, and deleting recordings
- Seamless integration with existing library architecture and styling
ADDED: Complete session recording functionality
- Session recording option in Quick Play setup screen with position/size controls
- Automatic recording initialization when enabled during session startup
- Records entire gameplay session using MediaRecorder API (WebM format)
- Privacy-focused: audio disabled, all recordings stored locally only
IMPLEMENTED: Session Videos Gallery
- Gallery accessible from Quick Play results screen via 'Session Videos' button
- Grid view showing video previews with metadata (date, duration, settings)
- Individual video actions: play fullscreen, download, delete
- Bulk actions: clear all videos with confirmation dialog
- Automatic storage management (keeps last 10 recordings)
FEATURES: Advanced video management
- Fullscreen video player with controls for reviewing sessions
- Smart filename generation with timestamps for downloads
- Video previews with hover-to-play overlay effects
- Responsive grid layout with professional styling
- localStorage-based gallery system matching photo capture pattern
RESULT: Complete session documentation system
- Users can record their training sessions for later review
- Gallery provides easy access to download or manage recordings
- Seamless integration with existing Quick Play workflow
- No external dependencies - fully self-contained recording system
ADDED: Quick Play webcam functionality
- Added Photo button to Quick Play header controls for easy access
- Integrated WebcamManager with Quick Play for photo capture sessions
- Simple one-photo session with progress tracking and user-friendly interface
- Photos stored locally with user consent (privacy-first approach)
IMPLEMENTED: XP rewards for webcam usage
- 1 XP awarded for opening webcam (encourages feature usage)
- 2 XP bonus awarded for completing photo session (total 3 XP per photo)
- XP updates both session stats and game state for consistency
- Console logging for debugging and user feedback
FEATURES: Full webcam integration
- Uses existing WebcamManager.js with startPhotoSessionWithProgress()
- Photo session includes countdown timer, guidelines, and preview
- Captured photos saved to localStorage with metadata
- Event-driven completion handling with photoSessionComplete listener
- Error handling for camera permissions and initialization failures
RESULT: Easy photo capture during Quick Play sessions with XP rewards
- Button available throughout gameplay for spontaneous photo capture
- Maintains existing webcam functionality and privacy controls
- Enhances engagement and provides additional XP earning opportunity
FIXED: Quick Play XP calculation bug
- Disabled legacy completeTask() function in quick-play.html that awarded 10-30 XP
- Prevented main game from setting up button handlers when in Quick Play mode
- Quick Play now correctly awards 1-3 XP based on completion time + session bonuses
- Eliminated double/triple XP awards from multiple competing systems
IMPLEMENTED: Exponential XP level scaling
- Updated from linear progression (100 XP per level) to exponential scaling
- Level 2 now requires only 10 XP (was 100 XP) for accessible early progression
- Uses formula: XP = Math.floor(10 * Math.pow(1.5, level - 2)) for levels 2+
- Level scaling: L3=25, L5=82, L10=751, L15=5844, L20=44520 XP
- Each level requires ~50% more XP than previous, making high levels prestigious
CLEANUP: Remove outdated index_temp.html
- Deleted index_temp.html containing obsolete AI task system and old theme code
- File contained outdated character image paths and removed functionality
- Not referenced anywhere in project, was just development cruft
RESULT: Balanced progression system with accessible early levels and challenging endgame
- Removed redundant character-toggle-btn since theme system now handles show/hide
- Deleted toggleCharacterImages() function and related JavaScript
- Theme dropdown 'None' option now serves the same purpose as the old hide button
- Eliminates duplicate UI controls and conflicting functionality
- Streamlined character image management through unified theme system
REMOVED ANNOYANCE MANAGEMENT:
- Deleted entire annoyance-management-screen from index.html
- Removed manage-annoyance-btn from start screen navigation
- Deleted all annoyance management methods from game.js:
- showAnnoyanceManagement()
- setupAnnoyanceManagementEventListeners()
- showAnnoyanceTab()
- saveAllAnnoyanceSettings()
- loadAnnoyanceSettings()
- getCurrentAnnoyanceTab()
- Updated remaining method references to work without annoyance tabs
ORGANIZED HENTAI IMAGES:
- Hentai images already properly organized in assets/hentai/ directory
- Pornstar images confirmed in assets/pornstars/ directory
- Updated default image paths to use assets/hentai/ subdirectory
IMPLEMENTED THEME SYSTEM:
- Added theme dropdown to options menu with 3 options:
- Hentai (default)
- Pornstars
- None (hides all side images)
- Created JavaScript theme switching functionality:
- applyTheme() function dynamically updates image paths
- Saves theme preference to localStorage
- Loads saved theme on page load
- Maps character positions to correct image numbers
- Updated character-side elements to use theme-based paths
RESULT: Clean interface with working theme system
- Annoyance management completely removed from UI and code
- Side images now dynamically switch between hentai/pornstars/none
- Theme preference persisted across sessions
- No broken references or dead UI elements
DELETED FILES:
- src/features/tasks/aiTaskManager.js (entire AI task generation system)
UPDATED FILES:
- index.html: Removed AI Tasks tab from annoyance management, simplified to Import/Export only
- src/core/game.js: Removed aiTaskManager initialization, event handlers, and all AI task methods
- training-academy.html: Removed aiTaskManager.js script import
- src/README.md: Removed aiTaskManager.js documentation
- docs/ANNOYANCE_SETTINGS_DOCUMENTATION.md: Removed AI Tasks section, updated description
- Start-webgame.bat: Removed Ollama service startup commands
- src/styles/styles.css: Removed all AI Tasks tab styling (150+ lines)
VERIFICATION:
- No remaining references to aiTaskManager, AITaskManager, ollama, or Ollama in JavaScript files
- Annoyance management now only contains Import/Export functionality
- All AI task event handlers and UI elements removed
- Documentation updated to reflect removal
- Startup script no longer attempts to start Ollama service
RESULT: Clean codebase with AI task generation completely removed as requested
BULK SELECTION: Complete photo selection system
- Added checkboxes to all photos with custom styling
- Select All/Deselect All buttons for easy bulk operations
- Real-time selection counter with visual feedback
- Smooth animations and hover effects for checkboxes
DOWNLOAD FUNCTIONALITY: Single and bulk photo downloads
- Single photo download with automatic filename generation
- Bulk download creates ZIP file for multiple photos
- JSZip integration for seamless zip creation
- Individual fallback download if ZIP fails
- Success feedback messages for all download operations
ENHANCED DELETION: Bulk delete operations
- Delete selected photos with confirmation dialog
- Proper index handling for multiple deletions
- Automatic gallery refresh after bulk operations
- Success messages with deletion count
PROFESSIONAL UI: Polished bulk action interface
- Bulk action toolbar with organized controls
- Disabled state handling for action buttons
- Color-coded action buttons (success/danger)
- Responsive layout with proper spacing
- Custom checkbox styling with checkmark animations
IMPROVED AUTO-REFRESH: Seamless gallery updates
- Gallery automatically refreshes after all operations
- Maintains selection state where appropriate
- Proper function calls for gallery reloading
- No page refresh required
TECHNICAL ENHANCEMENTS:
- JSZip integration for zip file creation
- Proper async/await handling for downloads
- Error handling with user feedback
- Console logging for debugging
- Event listener management with initialization
RESULT: Complete photo management system
- Hover to reveal download/delete buttons on individual photos
- Bulk select with checkboxes for multiple operations
- Download single photos or ZIP multiple photos
- Bulk delete with confirmation dialogs
- Automatic gallery refresh after all operations
- Professional UI with proper feedback messages
ADDED: Photo deletion functionality
- Added delete button () to each photo in library gallery
- Appears on hover with smooth opacity transition
- Positioned in top-right corner of photo container
FUNCTIONALITY: Complete delete workflow
- deletePhoto() function removes photos from localStorage
- Confirmation dialog shows photo type and date
- Automatic gallery refresh after deletion
- Support for both All Photos and Dress Up galleries
- Proper index handling for filtered galleries
STYLING: Professional delete button design
- Red circular button with trash icon
- Hover effects with scale animation and shadow
- Semi-transparent background for visibility
- Positioned with absolute positioning in photo-actions container
SAFETY: User confirmation and error handling
- Confirmation dialog prevents accidental deletion
- Index validation to prevent errors
- Success flash message after deletion
- Console logging for debugging
RESULT: Users can now delete unwanted photos
- Hover over any photo to reveal delete button
- Click for confirmation dialog with photo details
- Gallery automatically updates after deletion
- Works for all photo categories in library
ADDED: Complete video control panel matching quick-play
- Added collapsible video control panel positioned in top-right corner
- Implemented rewind/forward 10s, skip, play/pause functionality
- Added volume control with slider and visual percentage display
- Included video progress bar with time display
ADDED: Playlist selection dropdown
- Added Source dropdown with Random Videos and Playlist options
- Integrated playlist selection change handler
- Matches quick-play interface for consistency
IMPROVED: Button styling and spacing
- Optimized button padding and font size for better fit
- Reduced gap between buttons for cleaner layout
- Added proper CSS for playlist dropdown with hover effects
FIXED: Video info display
- Fixed 'No video loaded' issue by properly calling updateVideoInfo()
- Added metadata loading handlers for initial and subsequent videos
- Enhanced video switching to update info immediately
RESULT: Training academy now has identical video controls to quick-play
- Fixed positioning with proper z-index and floating panel
- Fully functional collapse/expand with smooth transitions
- Current video name displays correctly
- All control buttons fit properly in the panel
ADDED: Character Image Toggle Button
- Added toggle button in bottom left corner (fixed position)
- Button shows Hide Images / Show Images with smooth transitions
- Toggles visibility of all .character-side elements (assets/1.png to assets/11.png)
- Saves user preference to localStorage for persistence across sessions
STYLING:
- Semi-transparent dark background with accent border
- Hover effects with transform and shadow animations
- Backdrop blur for modern glass effect
- Positioned at bottom: 20px, left: 20px with z-index: 1000
FUNCTIONALITY:
- JavaScript toggleCharacterImages() function
- DOM ready listener to restore saved preferences
- Global function exposure for HTML onclick handler
- Smooth show/hide transitions for all character elements
RESULT: Users can now toggle character images on/off for cleaner interface
- Simple, non-intrusive solution as requested
- Preference persists between sessions
- Maintains all original functionality while providing clean view option
FIXED: Video library thumbnail spacing issues
- Identified multiple conflicting video gallery systems in index.html
- Applied proper CSS fixes to #lib-video-gallery (gap: 4px, height: 240px)
- Resolved CSS conflicts between unified-video-gallery and lib-video-gallery
- Enhanced video info display visibility and styling
- Successfully created compact layout with visible video titles
CREATED: Comprehensive media library cleanup plan
- Documented 3 duplicate video library systems requiring consolidation
- Identified duplicate image and audio gallery systems
- Created phased cleanup approach in docs/MEDIA_LIBRARY_CLEANUP_PLAN.md
- Estimated ~1,150 lines of duplicate code to be removed
- Preserved all functionality while simplifying architecture
RESULT: Working video library with proper spacing and video info display
- lib-video-gallery confirmed as primary system to keep
- All other video gallery systems marked for removal
- Next: Execute cleanup phases to eliminate duplicates
Features:
- Replace TOTAL XP and SESSION TIME panels with unified level display
- Show current level name and number (Virgin Level 1 Omnipotent Level 20)
- Display total XP with progress bar toward next level
- Real-time updates every 5 seconds and on PlayerStats changes
UI Improvements:
- Cyberpunk-styled level display card matching billboard aesthetic
- Level name prominently displayed with level number
- XP progress bar showing advancement toward next level
- Responsive design maintaining home page layout
Technical Implementation:
- Level calculation system using 100 XP per level progression
- Integration with existing PlayerStats XP tracking system
- Performance-optimized updates with event-driven refresh
- Fallback to localStorage if PlayerStats unavailable
Level System:
- 20 adult-themed levels from Virgin to Omnipotent
- 100 XP required per level advancement
- Progress tracking shows current level XP and next level requirement
- Visual progress indicator for level advancement motivation
- Fixed completion behavior to return to mode selection instead of cycling through tasks
- Added explicit training-academy mode handling to load proper scenario data
- Prevented default focus-hold tasks (edge-focus-training, etc.) from being loaded
- Added task filtering to block unwanted default tasks
- Enhanced gameData protection with getter/setter to prevent task replacement
- Improved error handling to return to mode selection on invalid scenarios
- Training academy now properly loads scenario adventures with full interactive data
- Fixed scenario-training-regimen loading to include proper step data
- Fixed mirror task timer display to show actual duration (not hardcoded 60s)
- Added working progress bar with real-time countdown
- Disabled complete button until timer expires - prevents early completion
- Complete button shows countdown and enables only when timer finished
- Changed close mirror button to trigger immediate game over instead of confirmation
- Added condescending but professional game over dialog for training abandonment
- Fixed WebcamManager syntax errors that prevented proper initialization
- Enhanced training academy button styling for professional appearance
- Improved timer synchronization between training academy and webcam interfaces
- Add independent background video system to Quick Play
- Implement VideoLibrary-style scanning for Quick Play
- Add compact floating video controls with opacity cycling
- Create video visibility toggle button (eye icon)
- Fix Quick Play game mode isolation (prevent main game interference)
- Add proper task loading with GameDataManager integration
- Implement Quick Play-specific task completion functions
- Add random image assignment for tasks from linked directories
- Fix syntax errors and improve error handling
- Complete video settings integration with Quick Play preferences
Features:
Background videos play independently of Porn Cinema
46 videos detected and playable
Minimal UI controls that don't obstruct tasks
Multiple opacity levels (hidden/dim/normal/bright)
Quick toggle for video visibility
Proper countdown timer (fixed from counting up)
Real task loading (17 mainGameData tasks)
Task images from 60 linked images
Isolated game state management
- Add comprehensive video extension list and debugging to scanVideoDirectory
- Add missing createPlaceholderImage method to prevent image loading errors
- Enhanced logging to show raw file counts and sample files during video scanning
- Fix infinite error spam when images fail to load
- Replace VideoLibrary dependency with direct directory scanning
- Add scanVideoDirectory method to DesktopFileManager
- Implement buildUnifiedVideoLibrary function
- Add fallback direct directory scanning using Electron API
- Improve error handling for video loading
- Fix VideoLibrary DOM dependency issues in Quick Play mode
- Added video mode selection (none, background, popup, multi-screen)
- Implemented BaseVideoPlayer integration for background videos
- Added video opacity, sound, and control options
- Enhanced video library initialization for Quick Play mode
- Added user-friendly notifications when no videos are available
- Improved video container styling with proper layering
- Added automatic random video loading and rotation
- Enhanced task display readability over background video
FIXED ERROR: 'files.filter is not a function' in popupImageManager.js
ISSUE:
- getLinkedImages() was calling electronAPI.readDirectory() without handling async/sync results
- readDirectory() can return Promise or Array depending on implementation
- Code assumed synchronous array result, causing TypeError when Promise returned
SOLUTION:
- Updated getLinkedImages() to handle both sync and async results from readDirectory()
- Made getLinkedImages(), getRandomPeriodicImage(), and showPeriodicPopup() async
- Added proper error handling for async directory reading
- Matches the pattern used successfully in game.js
RESULT: Popup images should now load properly from linked directories without errors
FIXED IMAGE ISSUES:
- Update getRandomImage() to include linked directory images in image pool
- Update popupImageManager to use linked images for punishment popups
- Store linked images globally as window.linkedImages for component access
- Both consequences and popup images now use all available image sources
FIXED CONSEQUENCE TASKS:
- Update loadConsequenceTask() to use GameDataManager instead of empty gameData.consequenceTasks
- Add fallback to legacy system if GameDataManager unavailable
- Add safety fallback task if no consequence tasks found
- Consequences should now show proper tasks from mainGameData.js instead of 'complete your task'
RESULT: Images and consequences now use linked directories + proper task content
- Remove excessive debugging logs from desktop-file-manager.js and porn-cinema.html
- Keep essential logging while reducing console noise
- Fix Quick Play task image sizing by removing manual dimension calculations
- Let CSS handle image scaling with object-fit: contain for proper aspect ratio
- Clear previous inline dimensions to prevent CSS conflicts
- Images should now properly fit within container boundaries
- Porn Cinema now tries to reuse main window's file manager instance instead of creating new one
- Prevent saving directories when there are access errors to avoid clearing valid directories
- Skip unnecessary refresh calls when reusing existing file manager
- Add better error tracking without removing directories from storage
- Should maintain directory persistence between main library and porn cinema
- Added detailed error logging in refreshAllDirectories with full directory paths
- Keep inaccessible directories in list instead of removing them
- Enhanced porn-cinema.html to show actual directory data from storage
- Log directory refresh process step by step to identify where directories disappear
- Should reveal why linked directories become 0 after refresh
- Added logging to saveLinkedDirectories to show when data is saved
- Added detailed logging to loadLinkedDirectories showing raw data and directory details
- Added localStorage inspection in porn cinema initialization
- Added final state logging after directory refresh
- Should help identify why linked directories become unlinked between library and porn cinema
- Modified updateUnifiedVideoStorage to detect mismatched video counts
- Added clearUnifiedVideoLibrary() to remove stale data
- Added forceRefreshVideoLibrary() to clear and refresh completely
- Fixed logic to force refresh when current directories don't match stored data
- Should resolve issue with 60 stale videos preventing proper scanning of 18 actual videos
- Updated VideoLibrary.loadVideoLibrary() to read from unifiedVideoLibrary storage
- Added fallback to legacy system if unified library not available
- Convert unified library format to VideoLibrary format properly
- Map video.source to category (individual vs directory)
- Should now show all 60 videos from unified library instead of just 6 individual files
- Added mainGameData.js script to quick-play.html
- Initialize GameDataManager in Quick Play instance
- Modified loadMainTask to use GameDataManager.getTasksForMode()
- Added fallback to legacy gameData if GameDataManager unavailable
- Quick Play should now load the 17 explicit tasks from mainGameData.js
- Added null checks for gameOverTitle and gameOverMessage elements
- Added null checks in displayRegularGameStats for all DOM elements
- Added null checks in displayScenarioStats for final stats elements
- Prevents 'Cannot set properties of null' errors in Quick Play mode
- Game ending now handles missing DOM elements gracefully
- Fixed infinite recursion in loadMainTask() using setTimeout to break call stack
- Removed old in-window Quick Play mode from gameModeManager
- Removed Quick Play UI configuration from index.html
- Cleaned up Quick Play specific code from game.js
- Quick Play now uses dedicated quick-play.html file only (newer version)
- Fixed syntax errors from code removal
- Replaced clean/generic tasks in mainGameData.js with explicit tasks from gameData.js
- mainGameData.js now contains 17 explicit main tasks + 12 explicit consequence tasks
- Verified no duplicates between mode files (each uses different ID schemes and task types)
- Mode files contain specialized interactive/scenario content vs simple explicit tasks
- Quick Play will now use consistent explicit content via GameDataManager->mainGameData
- No content duplication across the data files
- Fixed porn cinema video loading to use correct linkedIndividualVideos storage
- Added CSS !important overrides to ensure video card visibility
- Migrated Quick Play from hardcoded image paths to linked storage system
- Added async getLinkedImages() methods to Game and PopupImageManager classes
- Fixed TypeError crashes from readDirectory async/sync issues
- Added comprehensive debug logging for media loading processes
IMMEDIATE PERFORMANCE FIXES:
- Disabled synthwaveMove animation on hero background (major GPU strain)
- Disabled scanning line animation (constant viewport repainting)
- Disabled gridFloat animation on 3D perspective grid
- Reduced grid opacity for lighter rendering
- Performance improvements should be immediately noticeable
UNITY MIGRATION PLANNING:
- Created comprehensive Unity migration plan (UNITY_MIGRATION_PLAN.md)
- Analyzed current 653k+ lines of JS code and complex media architecture
- Identified QuadVideoPlayer as primary performance bottleneck
- Designed modular Unity architecture for video system
- 8-week migration timeline with 3 phases
- Focus on native video processing to solve 4+ simultaneous stream issues
KEY INSIGHTS:
- Web stack hitting limits with complex multi-video management
- Unity VideoPlayer + RenderTextures can handle 4+ streams efficiently
- Current modular architecture translates well to Unity GameObjects
- Migration justified by performance needs + future platform goals
Next: Test performance fixes, then begin Unity prototype
MAJOR OPTIMIZATIONS:
- Removed expensive filter: hue-rotate() from VHS glitch (was causing GPU strain)
- Reduced text-shadow blur radius from 80px to 20px max
- Slowed animation cycles: VHS glitch 12s20s, neon flicker 4s6s, scanline 8s12s
- Removed backdrop-filter: blur() from hero features (very expensive)
- Reduced 3D grid translateZ from 20px to 10px
- Added will-change: transform to grid for GPU optimization
- Limited scanning line to small area instead of full viewport
- Reduced grid opacity for lighter rendering
PERFORMANCE IMPROVEMENTS:
Eliminated heavy GPU filter operations
Reduced repainting frequency
Optimized animation timing
Lighter visual effects while maintaining aesthetic
Should resolve latency/lag issues
Visual quality maintained while significantly improving performance
FINAL POLISH & EFFECTS:
- Hero features now have cyberpunk neon border styling
- Angled clip-path corners for futuristic tech aesthetic
- Enhanced hover effects with scale transform and magenta glow
- Added VHS glitch animation to title text (12s cycle)
- Added scanning line effect across hero header (8s cycle)
- Backdrop blur effects for depth
- Complete synthwave visual system now active
VISUAL FEATURES:
Synthwave typography (Michroma/Electrolize fonts)
Magenta/cyan neon color scheme
3D perspective grid floor effect
Animated scanning lines
VHS glitch effects
Neon glow and flicker animations
Cyberpunk UI elements
Sprint 1 Day 1 COMPLETE: Multi-screen controls + cyberpunk hero redesign
- Added .neon-grid element with 3D CSS transform
- Grid uses perspective(1000px) and rotateX(60deg) for floor effect
- Magenta grid lines (#ff00ff) at 50px spacing
- Added gridFloat animation for subtle floating motion
- Grid positioned behind content with proper z-index
- Creates authentic 80s synthwave/outrun grid floor
- Added neon-grid div to HTML structure
TEST: Refresh to see the classic synthwave perspective grid floor effect
- Updated hero background to deep purple/dark blue gradient
- Colors: #0a0015 #1a0030 #2d0060 (authentic synthwave palette)
- Added horizontal scan lines with magenta tint
- Updated background animation to synthwaveMove (vertical scroll effect)
- Removed old radial gradients for cleaner synthwave look
- Background now has authentic 80s retrowave atmosphere
TEST: Refresh to see dark purple background with subtle scan lines
- Updated 'Master Your Dedication' with Audiowide font
- Changed to white text with magenta glow effect
- Added textGlow animation for pulsing effect
- Increased letter-spacing for cyberpunk aesthetic
- Updated subtitle to Electrolize font with cyan color
- Added cyan text-shadow glow
- Subtitle now uppercase with tech styling
TEST: Refresh to see tagline with white text + magenta glow, cyan subtitle
- Changed font to Michroma (futuristic monospace)
- Updated color to magenta (#ff00ff)
- Added intense magenta text-shadow with glow effect
- Added neonFlicker animation with realistic flicker effect
- Increased letter-spacing for cyberpunk aesthetic
- Title now has authentic synthwave appearance
TEST: Refresh homepage to see magenta flickering title
- Added Michroma font for futuristic titles
- Added Electrolize font for clean tech text
- Fonts loaded from Google Fonts
- No visual changes yet, just preparing fonts for next steps
- Hide default OverlayVideoPlayer controls (.video-controls)
- Hide large play button overlay (.play-overlay)
- Keep only the new custom individual controls per quadrant
- Clean interface with single set of controls that appear on hover