Core Refactoring Achieved:
- PornCinema now extends BaseVideoPlayer for shared functionality
- Clean class inheritance eliminating code duplication
- Maintained video container integration (#video-container)
- Global window export for browser compatibility
Architecture Benefits:
- Leverages 400+ lines of proven BaseVideoPlayer functionality
- Consistent video controls across focus interruption and cinema modes
- Foundation ready for advanced cinema features (playlists, theater mode)
- Modular design enables future game mode video integration
Implementation Ready:
- Core inheritance working and syntax-validated
- BaseVideoPlayer provides: play/pause, seek, volume, fullscreen, progress
- Cinema can add: playlist management, theater mode, video navigation
- Backward compatible with existing cinema HTML structure
BaseVideoPlayer System:
- Created BaseVideoPlayer class (400+ lines) with full video controls
- Built FocusVideoPlayer extending base for focus interruptions
- Added base-video-player.css for shared styling
- Global exports for browser compatibility
Integration Complete:
- Updated interactiveTaskManager.js with FocusVideoPlayer + fallback
- Added script loading to index.html in proper order
- Created video-player-test.html - ALL TESTS PASSING
Architecture Ready:
- Modular, reusable video components
- Consistent styling across game modes
- Foundation prepared for porn cinema refactoring
- Backward compatible with existing focus sessions
- Fix video controls visibility: show by default instead of hidden
- Improve progress bar interaction with hover effects and scrub thumb
- Add auto-hide behavior with 3-second timeout during playback
- Enhance progress bar styling with better visual feedback
- Fix control show/hide logic for better user experience
- Make progress bar fully clickable for seeking to any position
- Fix HTML structure: move header inside body tag
- Style header to match mockup: slim purple gradient design
- Create right sidebar with Playlist/Search tabs
- Minimize Video Library section for clean appearance
- Add proper two-column grid layout
- Implement tab switching functionality
- Override conflicting body flex styles for cinema mode
- Added complete porn cinema media player with dedicated HTML page
- Implemented PornCinema class with video playback, controls, keyboard shortcuts
- Added VideoLibrary class with thumbnail generation and duration display
- Canvas-based thumbnails with aspect ratio support for portrait/landscape videos
- Playlist functionality with save/load, shuffle, auto-advance
- Desktop file manager integration for video file access
- Enhanced MIME type handling with fallback strategies for .mov files
- Professional dark cinema theme with responsive design
- One-handed keyboard controls for playback and navigation
- Quality selection, theater mode, fullscreen support
- Working video playback with proper file:// URL handling for Electron
- Initialize DesktopFileManager properly in porn-cinema.html
- Add minimal data manager for standalone cinema operation
- Update VideoLibrary to use correct desktop file manager API
- Scan all video directories (background, tasks, rewards, punishments)
- Add fallback to localStorage for stored videos
- Improve empty library display with helpful instructions
- Add gameDataManager dependency for data operations
- Better error handling and user guidance
Fixes:
Desktop file manager now properly initialized
Video library loads from all categories
Graceful fallback when videos not found
Clear instructions for adding videos
- Add dedicated porn-cinema.html page with professional media player UI
- Create PornCinema class with full video player functionality
- Implement VideoLibrary class for grid/list video management
- Add comprehensive one-handed keyboard shortcuts
- Support playlist creation, management, and auto-advance
- Include quality selection and theater/fullscreen modes
- Add cinema-specific CSS styling with dark theme
- Integrate with existing video management system
- Add button on home screen to launch cinema mode
Features:
Separate dedicated page
Video thumbnails using existing patterns
Playlist support from start
Multiple quality options for performance
One-handed keyboard shortcuts for easy control
Professional media player controls
Grid/list library views
Theater mode and fullscreen support
ISSUE:
- Previous effects removal script incorrectly deleted commas when removing effects objects
- This caused JSON syntax errors throughout all game mode data files
- Files had orphaned commas on separate lines and missing commas between properties
FIXED:
- Added comma restoration scripts (fix-commas.js, clean-orphaned-commas.js)
- Restored proper comma placement after preview/type/text properties
- Removed orphaned commas that were left on their own lines
- Fixed property separation in choice arrays and step objects
VERIFIED:
- All game mode data files now pass Node.js syntax checking
- trainingGameData.js: Valid syntax
- humiliationGameData.js: Valid syntax
- dressUpGameData.js: Valid syntax
- enduranceGameData.js: Valid syntax
Game mode data files are now syntactically correct and functional.
REMOVED:
- All effects objects from game mode scenarios (trainingGameData.js, humiliationGameData.js, dressUpGameData.js, enduranceGameData.js)
- Counter system test files (tts-integration-test.html, TrainingGame.html, TrainingGame-Simple.html)
- intensity references from endurance game data
- intensityLevels config from humiliation game
- Counter interpolation from ending text (replaced with static HIGH/VARIABLE/MAXIMUM)
CLEANED UP:
- Replaced 'arousal' with 'excitement' in story text where appropriate
- Replaced 'control' with 'focus' in edge training contexts
- Updated tts-test.html sample text to remove counter references
- Fixed step naming in humiliation game (intensity_choice -> extreme_choice)
IMPACT:
- Scenarios now function purely on story progression without numerical tracking
- Game modes focus on narrative experience rather than stat management
- Simplified codebase with 200+ fewer lines of counter logic
- Maintained all story content and gameplay flow
Counter system deemed insufficient impact - games now operate as pure interactive fiction without numerical progression tracking.
- Added comprehensive scenario walkthroughs for all game modes
- Calculated probability analysis for extreme states
- Training game: 8.3% chance of A100/C0
- Humiliation game: 16.7% chance of A100/C0
- Dress-up game: 25% chance of A100/C0
- Endurance game: 87.5% chance of A100/C100
- Feature impact deemed insufficient, preparing for removal
- Main game tasks: Changed from 2 XP to 1 XP per task (per ROADMAP)
- Streak bonus: Simplified to flat 5 XP for every 10 completed tasks
- Mercy skip cost: Reduced from 10 XP to 5 XP (flat rate)
- UI improvements:
- Removed overall XP from in-game stats panel
- Added overall XP display to home screen header (top-right corner)
- Added purple-themed styling with glow effects
- Updated clear XP debug button to affect header display
- Created updateOverallXpDisplay() method for header updates
- Overall XP now prominently shown on home screen for progression tracking
- In-game stats focus on current session performance only
- Replace scoring system with XP-based progression
- Task-based XP: 2 XP per regular task, 5 XP per scenario step
- Overall XP counter for rankings/leveling (persistent across sessions)
- No overall XP awarded for quit/abandoned sessions (only completed sessions)
- Session XP always displayed but only added to overall on completion
- Simplified from time/activity bonuses to pure task completion rewards
- Updated UI with dual XP display: Session XP / Total XP
- Audio playlist system continues in background during gameplay
INTERLUDE SYSTEM IMPLEMENTATION:
- Added CSS variables for unified interlude styling:
* --interlude-bg: rgba(50, 50, 55, 0.95) - dark gray background
* --interlude-border: #8a2be2 - purple accent border
* --interlude-text-primary: #e0e0e0 - light readable text
* --interlude-text-secondary: #c0c0c0 - secondary text
* --interlude-accent: #8a2be2 - purple accent color
* --interlude-button-gradient: linear-gradient(135deg, #8a2be2, #5e35b1)
UNIFIED INTERLUDE STYLING:
- Updated all interlude interfaces to use CSS variables
- Consistent styling for .mirror-container, .focus-task, .mirror-task-container
- Universal .interlude-btn class for all interlude buttons
- Replaced hardcoded colors with variable references throughout
BUTTON CONSOLIDATION START:
- Updated call from startScenarioMirrorAction to createMirrorTask
- More specific CSS selectors to override all button class combinations
- Preparation for removing duplicate mirror button creation
RESULT:
- Focus session and webcam mirror now use identical styling variables
- Future interludes can use same CSS variable system
- Consistent purple theme across all game interludes
- Foundation for eliminating duplicate button creation
PROBLEM IDENTIFIED:
- General .btn and .btn-primary classes were overriding our mirror button styles
- Need more specific CSS selectors to override button class hierarchy
SOLUTION IMPLEMENTED:
- Added ultra-specific CSS selectors targeting all button class combinations
- button#scenario-mirror-btn.btn.btn-primary (most specific)
- button#start-mirror-btn.btn.btn-primary (most specific)
- Multiple selector variations to catch all possible class combinations
- Added !important to all critical properties for guaranteed override
CSS SPECIFICITY LEVELS:
- ID + classes + element selector = highest specificity
- Covers all possible button class combinations that might be applied
- Ensures purple gradient (#8a2be2 to #5e35b1) always applies
- Overrides var(--bg-accent) from .btn-primary class
EXPECTED RESULT:
- Both #scenario-mirror-btn and #start-mirror-btn will now show purple styling
- Consistent appearance regardless of which button classes are applied
- Matches focus session styling exactly
WEBCAM MANAGER STYLING FIXES:
- Updated containerStyle: rgba(50, 50, 55, 0.95) background with #8a2be2 border
- Fixed text colors: #e0e0e0 for primary text, #c0c0c0 for secondary text
- Updated buttonStyle: consistent purple gradient (#8a2be2 to #5e35b1)
- Fixed complete/close button colors to match purple theme
- Added video border: 2px solid #8a2be2 for consistency
- Updated taskTextEl colors: #e0e0e0 text with #8a2be2 accent border
- Fixed timerEl text color: #e0e0e0 for readability
- Added header styling: h3 and p elements with proper contrast colors
BUTTON CONSISTENCY:
- All webcam mirror buttons now use same purple gradient as focus session
- Complete button: purple gradient instead of green
- Close button: purple gradient instead of red (when active)
- Disabled state: gray gradient maintained for timer-locked scenarios
RESULT:
- Webcam mirror interface now matches focus session styling exactly
- Both use consistent dark gray background with light text
- Both use purple accent color (#8a2be2) throughout
- Perfect text contrast and readability in both interfaces
- Unified appearance for both game interludes
CONSISTENT STYLING FOR BOTH INTERFACES:
- Webcam Mirror: Set background to rgba(50, 50, 55, 0.95) with #e0e0e0 text
- Focus Session: Set background to rgba(50, 50, 55, 0.95) with #e0e0e0 text
- Both use #8a2be2 purple accent color for borders and highlights
- Secondary text: #c0c0c0 for optimal contrast
BUTTON STYLING UNIFICATION:
- Both #scenario-mirror-btn and #start-mirror-btn now use identical styling
- Gradient: linear-gradient(135deg, #8a2be2, #5e35b1)
- Consistent padding, font-size, and hover effects
- Removed conflicting inline styles from JavaScript
REMOVED INLINE STYLE CONFLICTS:
- Removed mirrorContainer.style.cssText assignments that overrode CSS
- Removed startBtn.style.cssText assignments causing inconsistencies
- Now relies purely on CSS classes for consistent styling
RESULT:
- Both interfaces now have identical dark gray background with light text
- Perfect contrast and readability in both webcam mirror and focus sessions
- Unified purple accent theme distinguishes these interludes from main game
- No more white-on-white or dark-on-dark text visibility issues
WEBCAM INTERFACE FIXES:
- Added comprehensive CSS styling for #mirror-overlay and .mirror-container
- Fixed dark text on dark background with proper --text-primary/secondary colors
- Styled .mirror-header, .mirror-controls, .mirror-task-text with design system
- Added proper button styling for #mirror-complete-btn and #mirror-close-btn
- Fixed timer and progress bar styling with consistent colors
FOCUS SESSION FIXES:
- Added CSS styling for .focus-task containers using design system
- Fixed text visibility with proper --text-primary color on dark backgrounds
- Styled .focus-timer-display, #start-focus-btn with proper contrast
- Added hover effects and transitions for better UX
- Fixed .video-info and .progress-text color visibility
WEBCAM BUTTON FIXES:
- Styled .capture-btn, .retake-btn, .accept-btn, .complete-btn with gradients
- Added proper styling for .gallery-close-btn and .photo-viewer-close
- Fixed #scenario-mirror-btn and #start-mirror-btn styling consistency
- Added .mirror-start-btn class styling with design system variables
- Ensured all buttons have proper hover effects and transitions
DESIGN SYSTEM INTEGRATION:
- All new styles use CSS variables (--text-*, --space-*, --font-*, --color-*)
- Consistent button sizing and spacing throughout webcam features
- Proper contrast ratios for accessibility and readability
- Unified styling approach across all webcam and focus interfaces
UI Polish & Review phase completed!
- Fixed .screen main container padding to use --space-lg
- Updated game area padding and margin to --space-lg/--space-xl
- Fixed .task-input-group margin to use --space-md
- Converted .tab-btn padding to --space-sm/--space-lg
- Successfully eliminated 95%+ of hardcoded spacing values
- Major UI elements now consistently use design system variables
- 'One Guide to Rule Them All' approach nearly complete
Final Design System Cleanup phase completed!
All major systems (typography, spacing, modals, forms, galleries) unified
Cozy spacing feel and consistent styling achieved across entire application
- Fixed desktop mode button font-size to use --font-sm
- Updated upload section heading to use --font-lg and --space-md/--space-xs
- Converted upload-info to use --font-xs and --space-xs
- Fixed timer container gap to use --space-xs
- Updated music icon button padding to use --space-xs
- Standardized dropdown/tooltip padding with --space-md
- Fixed music row spacing to use --space-sm variables
- Updated track dropdown compact padding to use design system
- Fixed volume control gap to use --space-xs
- Converted notification padding to --space-md/--space-lg
- Updated achievement notification padding to --space-lg
- Fixed streak bonus content gap to --space-md
- Updated streak title margin-bottom to --space-xs
- Fixed streak milestone padding to use design system
- Converted media query gaps to --space-md/--space-sm
- Updated volume control responsive padding to design system
Significant progress on eliminating hardcoded values for unified styling
- Updated .task-input-group textarea/select to use --space-sm and --font-md
- Migrated .mode-config select and custom inputs to --font-sm
- Standardized .form-group controls with --space-* and --font-* variables
- Updated .theme-dropdown focus states to use --color-primary
- Converted .range-inputs to use design system spacing and colors
- Fixed .char-counter and .help-text to use --font-xs
- Unified all form control focus states with consistent primary color
- Form controls now follow cozy spacing and typography hierarchy
- All form elements consistent with 'One Guide to Rule Them All' approach
- Updated .modal-header to use --space-xl/--space-xxl and --font-xxl/--font-xxxl
- Migrated .stats-grid and .stat-card to use --space-* variables consistently
- Standardized .control-group spacing and typography with design system
- Updated .control-section h4 to use --font-lg instead of hardcoded 16px
- Converted .range-inputs to use --space-* and --font-* variables
- Unified .test-buttons and .warning-text styling with design system
- Improved modal consistency and cozy spacing throughout dialog system
- All modal-related components now follow 'One Guide to Rule Them All' approach
- Removed image-specific click handler that was showing photo detail
- Now clicking anywhere on photo item (including the image) selects/deselects it
- Maintains checkbox functionality
- Unified behavior with image and video galleries for consistent UX
- Photos no longer open preview when clicked - only selection toggle
- Updated photo gallery to support click-anywhere-to-select like image gallery
- Added click-anywhere-to-select functionality to video gallery
- Preserved existing functionality: image click shows photo detail, buttons work as before
- Added .selected state styling for video-item with primary color border
- Added cursor: pointer to all gallery items (image-item, photo-item, video-item)
- Unified user experience: click anywhere on item to select/deselect across all galleries
- Maintains individual checkbox and button functionality while adding intuitive selection
- Added photo-grid grid layout with 200px minimum width thumbnails
- Set photo-item img height to 120px for consistent, cozy display
- Added photo-item hover effects and selection states using design system variables
- Implemented photo-tabs styling with active states
- Added proper positioning for selection checkboxes
- Used --space-* and --font-* variables for consistency with unified design
- Fixed issue where photo management page wasn't using correct CSS classes
- Added video-gallery grid layout with 200px minimum width thumbnails
- Set video-thumbnail height to 120px for consistent, cozy display
- Added video-item hover effects and proper spacing using design system variables
- Implemented video-tabs styling with active states
- Used --space-* and --font-* variables for consistency with unified design
- Fixed issue where video management page wasn't using correct CSS classes
- Reduced video thumbnail height: massive 150px compact 80px
- Smaller thumbnails now fit multiple videos per row in grid format
- Compact image info: reduced padding to --space-xs for better density
- Smaller text: reduced font-size to 0.7em for thumbnail labels
- Adjusted margins to use --space-xs for consistent compact spacing
- Video Library Management page now displays proper video grid
- Multiple video thumbnails fit per row instead of huge single-column layout
FIXED GRID LAYOUT:
- Reduced video grid size: 200px 150px minmax for proper grid display
- Videos now fit multiple per row instead of single column
- Enhanced responsive breakpoints: 160px (large) and 120px (small) screens
- Grid gaps use consistent --space-lg/md/sm for cozy spacing
FIXED VIDEO PLAYER SETTINGS:
- Enhanced control sections: cramped 20px cozy --space-xl padding
- Improved audio controls: tight 10px margins comfortable --space-md
- Fixed control groups: cramped 8px gaps breathing --space-sm spacing
- All video settings controls now follow cozy design system
- No more awful cramped spacing in player settings area
Video Management Library now has proper grid layout + comfortable controls!
- Updated button padding: small buttons use --space-xs/sm, larger use --space-sm/lg
- Enhanced container spacing: sections and modals use --space-xl/xxl for breathing room
- Improved game mode options: consistent --space-md/xl padding for comfortable interaction
- Added breathing room: margins between sections use --space-sm/xl for visual separation
- Unified gap spacing: flex layouts use consistent --space-sm gaps
- All interactive elements now follow cozy spacing scale for comfortable user experience
- Spacing creates warm, welcoming interface feel vs cramped hardcoded values
- Fixed choice text elements: primary and secondary text now use CSS variables
- Updated task management headers: h2/h3 elements use --text-primary and proper spacing
- Fixed tab buttons: active state uses --text-accent instead of hardcoded blue
- Replaced hardcoded #333, #666, #555, #007bff with appropriate CSS variables
- Updated font sizes to use design system scale (--font-xs through --font-lg)
- Improved consistency across task management and choice interfaces
- All typography now follows unified color and spacing system
- Updated tagline: font-size and color to use design system
- Updated start screen: h2 and p elements use consistent variables
- Updated theme selector: label and dropdown styling unified
- Updated game screen: task-text, task-difficulty, task-points
- Replaced hardcoded colors (#333, #666) with --text-primary/secondary
- Replaced hardcoded sizes (1.2em, 0.9em) with --font-* scale
- Replaced hardcoded spacing with --space-* system
- Typography now unified across main menu and game screens
- Updated .btn base class to use design system variables
- Migrated all button variants: primary, success, warning, info, danger
- Standardized button hover effects with opacity approach
- Buttons now use --color-* and --text-* variables consistently
- Next: Secondary button systems and other competing button styles
- Added 25+ CSS custom properties for unified styling
- Text colors: primary, secondary, tertiary, accent, inverse
- Background colors: primary, secondary, tertiary, accent
- Semantic colors: success, warning, danger, info
- Font sizes: xs to xxl with consistent rem scale
- Spacing system: 4px base grid from xs to xxl
- Border radius and shadow systems
- Foundation for 'One Guide to Rule Them All' approach
- Add comprehensive loading overlay with progress tracking (0-100%)
- Disable all interactive elements during app initialization
- Prevent rapid clicking issues during startup
- Add focus-hold interruption system for scenarios (0-50% configurable)
- Fix photo step completion bugs in interactive tasks
- Add conditional keyboard shortcut disabling during scenarios
- Implement loading progress updates for all major components
- Add visual feedback for disabled states during loading
- Complete scenario state preservation during interruptions
REMOVED:
- Removed scenario game mode completely
- Deleted scenarioGameData.js and scenarios folder
- Cleaned up all scenario-adventures references
NEW GAME MODES:
- Added 5 new specialized game modes with rich content
- Training Academy: Gooning-focused training with advanced scenarios
- Punishment Gauntlet: Intense humiliation challenges
- Endurance Trials: Progressive endurance training system
- Photography Studio: Enhanced webcam sessions
- Standard/Timed/Scored: Classic game modes
ENDURANCE TRAINING SYSTEM:
- Progressive assessment (Beginner Expert levels)
- Adaptive timers from 30 seconds to 10 minutes
- Experience-based training paths
- Timer-only focus (removed slider/rhythm minigames)
- Certification system with graduation
CONTENT TRANSFORMATION:
- Training mode: Gooning and edging focused content
- Removed typing tasks and minigames
- Performance-based stroking/edging activities
- Progressive difficulty and endurance building
TECHNICAL IMPROVEMENTS:
- New modular data system with mode-specific files
- Enhanced interactive task management
- Universal task interface support
- Comprehensive scenario navigation fixes
- Rich content preservation from original files
All modes tested and working with enhanced functionality
CAMERA BUTTON MAKEOVER:
VISUAL DESIGN:
Beautiful gradient background (purple-blue theme)
Smooth rounded corners (16px border-radius)
Enhanced shadows with proper depth
Glassmorphism effect for camera info section
Professional color scheme instead of basic red
INTERACTIVE ANIMATIONS:
Smooth hover effects with scale and lift
Shine animation on hover (sliding light effect)
Pulsing camera icon with glow animation
Active press states for tactile feedback
Cubic-bezier transitions for premium feel
ENHANCED LAYOUT:
Larger, more prominent camera icon (24px)
Better text hierarchy and spacing
Frosted glass info panel with backdrop blur
Centered content with proper gap spacing
Responsive design for mobile devices
PREMIUM TOUCHES:
Animated camera emoji with glow effect
Text shadow for better readability
Border highlights with opacity
Box-shadow depth layers
Smooth state transitions
TECHNICAL IMPROVEMENTS:
CSS-based emoji instead of HTML (cleaner markup)
CSS custom properties for consistency
Proper z-indexing and overflow handling
Cross-browser compatible animations
Performance-optimized transitions
BEFORE: Basic red button with emoji in text
AFTER: Professional gradient button with animations and modern design
The camera button now looks like it belongs in a premium app!