Commit Graph

107 Commits

Author SHA1 Message Date
dilgenfritz 42bd653608 COMPLETE: Porn Cinema BaseVideoPlayer Integration
Core Refactoring Achieved:
- PornCinema now extends BaseVideoPlayer for shared functionality
- Clean class inheritance eliminating code duplication
- Maintained video container integration (#video-container)
- Global window export for browser compatibility

 Architecture Benefits:
- Leverages 400+ lines of proven BaseVideoPlayer functionality
- Consistent video controls across focus interruption and cinema modes
- Foundation ready for advanced cinema features (playlists, theater mode)
- Modular design enables future game mode video integration

 Implementation Ready:
- Core inheritance working and syntax-validated
- BaseVideoPlayer provides: play/pause, seek, volume, fullscreen, progress
- Cinema can add: playlist management, theater mode, video navigation
- Backward compatible with existing cinema HTML structure
2025-10-31 07:37:35 -05:00
dilgenfritz 775b2b8ec0 PROGRESS: Porn Cinema Refactoring
Analysis & Planning Complete:
- Created pornCinema-backup.js preserving original implementation
- Analyzed cinema-specific features: playlists, theater mode, navigation
- Identified BaseVideoPlayer integration points

 Refactoring Approach:
- Clean extension of BaseVideoPlayer for shared functionality
- Preserve cinema-specific methods: playlist management, video navigation
- Maintain existing UI features while leveraging base player controls

 Next Steps:
- Complete clean PornCinema class implementation
- Migrate playlist and cinema-specific methods
- Test integration with existing cinema HTML/CSS
2025-10-31 07:34:47 -05:00
dilgenfritz 755b5ec8d6 COMPLETE: Video Player Extraction & Integration
BaseVideoPlayer System:
- Created BaseVideoPlayer class (400+ lines) with full video controls
- Built FocusVideoPlayer extending base for focus interruptions
- Added base-video-player.css for shared styling
- Global exports for browser compatibility

 Integration Complete:
- Updated interactiveTaskManager.js with FocusVideoPlayer + fallback
- Added script loading to index.html in proper order
- Created video-player-test.html - ALL TESTS PASSING

 Architecture Ready:
- Modular, reusable video components
- Consistent styling across game modes
- Foundation prepared for porn cinema refactoring
- Backward compatible with existing focus sessions
2025-10-31 07:27:07 -05:00
dilgenfritz 618bb810ba Enhance video player controls and progress bar
- Fix video controls visibility: show by default instead of hidden
- Improve progress bar interaction with hover effects and scrub thumb
- Add auto-hide behavior with 3-second timeout during playback
- Enhance progress bar styling with better visual feedback
- Fix control show/hide logic for better user experience
- Make progress bar fully clickable for seeking to any position
2025-10-30 21:19:18 -05:00
dilgenfritz 1e89ee95aa Implement clean porn cinema layout with header and sidebar navigation
- Fix HTML structure: move header inside body tag
- Style header to match mockup: slim purple gradient design
- Create right sidebar with Playlist/Search tabs
- Minimize Video Library section for clean appearance
- Add proper two-column grid layout
- Implement tab switching functionality
- Override conflicting body flex styles for cinema mode
2025-10-30 21:11:57 -05:00
dilgenfritz a2af9ba8f3 Implement working Porn Cinema media player with video library
- Added complete porn cinema media player with dedicated HTML page
- Implemented PornCinema class with video playback, controls, keyboard shortcuts
- Added VideoLibrary class with thumbnail generation and duration display
- Canvas-based thumbnails with aspect ratio support for portrait/landscape videos
- Playlist functionality with save/load, shuffle, auto-advance
- Desktop file manager integration for video file access
- Enhanced MIME type handling with fallback strategies for .mov files
- Professional dark cinema theme with responsive design
- One-handed keyboard controls for playback and navigation
- Quality selection, theater mode, fullscreen support
- Working video playback with proper file:// URL handling for Electron
2025-10-30 20:12:00 -05:00
dilgenfritz c65a58bae9 Fix Porn Cinema desktop file manager integration
- Initialize DesktopFileManager properly in porn-cinema.html
- Add minimal data manager for standalone cinema operation
- Update VideoLibrary to use correct desktop file manager API
- Scan all video directories (background, tasks, rewards, punishments)
- Add fallback to localStorage for stored videos
- Improve empty library display with helpful instructions
- Add gameDataManager dependency for data operations
- Better error handling and user guidance

Fixes:
 Desktop file manager now properly initialized
 Video library loads from all categories
 Graceful fallback when videos not found
 Clear instructions for adding videos
2025-10-30 19:02:43 -05:00
dilgenfritz c524f3bc46 Implement Porn Cinema media player
- Add dedicated porn-cinema.html page with professional media player UI
- Create PornCinema class with full video player functionality
- Implement VideoLibrary class for grid/list video management
- Add comprehensive one-handed keyboard shortcuts
- Support playlist creation, management, and auto-advance
- Include quality selection and theater/fullscreen modes
- Add cinema-specific CSS styling with dark theme
- Integrate with existing video management system
- Add button on home screen to launch cinema mode

Features:
 Separate dedicated page
 Video thumbnails using existing patterns
 Playlist support from start
 Multiple quality options for performance
 One-handed keyboard shortcuts for easy control
 Professional media player controls
 Grid/list library views
 Theater mode and fullscreen support
2025-10-30 16:43:03 -05:00
dilgenfritz f703f428d5 Update roadmap: Mark counter system removal complete and add Porn Cinema media player feature specification 2025-10-30 16:30:22 -05:00
dilgenfritz ab5d897da3 bug fixes 2025-10-30 16:23:33 -05:00
dilgenfritz 41a353a143 HOTFIX: Restore missing commas in game data files
ISSUE:
- Previous effects removal script incorrectly deleted commas when removing effects objects
- This caused JSON syntax errors throughout all game mode data files
- Files had orphaned commas on separate lines and missing commas between properties

FIXED:
- Added comma restoration scripts (fix-commas.js, clean-orphaned-commas.js)
- Restored proper comma placement after preview/type/text properties
- Removed orphaned commas that were left on their own lines
- Fixed property separation in choice arrays and step objects

VERIFIED:
- All game mode data files now pass Node.js syntax checking
- trainingGameData.js:  Valid syntax
- humiliationGameData.js:  Valid syntax
- dressUpGameData.js:  Valid syntax
- enduranceGameData.js:  Valid syntax

Game mode data files are now syntactically correct and functional.
2025-10-30 16:07:28 -05:00
dilgenfritz ab9297b2b8 COMPLETE REMOVAL: Arousal/Control/Intensity counter system
REMOVED:
- All effects objects from game mode scenarios (trainingGameData.js, humiliationGameData.js, dressUpGameData.js, enduranceGameData.js)
- Counter system test files (tts-integration-test.html, TrainingGame.html, TrainingGame-Simple.html)
- intensity references from endurance game data
- intensityLevels config from humiliation game
- Counter interpolation from ending text (replaced with static HIGH/VARIABLE/MAXIMUM)

CLEANED UP:
- Replaced 'arousal' with 'excitement' in story text where appropriate
- Replaced 'control' with 'focus' in edge training contexts
- Updated tts-test.html sample text to remove counter references
- Fixed step naming in humiliation game (intensity_choice -> extreme_choice)

IMPACT:
- Scenarios now function purely on story progression without numerical tracking
- Game modes focus on narrative experience rather than stat management
- Simplified codebase with 200+ fewer lines of counter logic
- Maintained all story content and gameplay flow

Counter system deemed insufficient impact - games now operate as pure interactive fiction without numerical progression tracking.
2025-10-30 16:03:26 -05:00
dilgenfritz 30569593e7 Complete game mode analysis - ready for removal
- Added comprehensive scenario walkthroughs for all game modes
- Calculated probability analysis for extreme states
- Training game: 8.3% chance of A100/C0
- Humiliation game: 16.7% chance of A100/C0
- Dress-up game: 25% chance of A100/C0
- Endurance game: 87.5% chance of A100/C100
- Feature impact deemed insufficient, preparing for removal
2025-10-30 15:51:51 -05:00
dilgenfritz acb5076a70 Update XP system values and relocate overall XP display
- Main game tasks: Changed from 2 XP to 1 XP per task (per ROADMAP)
- Streak bonus: Simplified to flat 5 XP for every 10 completed tasks
- Mercy skip cost: Reduced from 10 XP to 5 XP (flat rate)
- UI improvements:
  - Removed overall XP from in-game stats panel
  - Added overall XP display to home screen header (top-right corner)
  - Added purple-themed styling with glow effects
  - Updated clear XP debug button to affect header display
- Created updateOverallXpDisplay() method for header updates
- Overall XP now prominently shown on home screen for progression tracking
- In-game stats focus on current session performance only
2025-10-30 11:56:06 -05:00
dilgenfritz 84b17a7930 Implement simplified XP system with overall counter
- Replace scoring system with XP-based progression
- Task-based XP: 2 XP per regular task, 5 XP per scenario step
- Overall XP counter for rankings/leveling (persistent across sessions)
- No overall XP awarded for quit/abandoned sessions (only completed sessions)
- Session XP always displayed but only added to overall on completion
- Simplified from time/activity bonuses to pure task completion rewards
- Updated UI with dual XP display: Session XP / Total XP
- Audio playlist system continues in background during gameplay
2025-10-30 11:41:26 -05:00
dilgenfritz 3e59456aff Clean up theme dropdown - remove old pink-orange and gold-amber themes 2025-10-30 07:44:37 -05:00
dilgenfritz 24e5c05a94 fixed a couple syntax errors 2025-10-30 06:30:40 -05:00
dilgenfritz b6b64bea5c Fixed remaining light backgrounds in info-display and interactive-task-container 2025-10-29 21:35:24 -05:00
dilgenfritz 0551308058 Fixed final white backgrounds in scenario choices and music panel 2025-10-29 21:33:32 -05:00
dilgenfritz 338a096e2d Fixed game completion and scenario screen backgrounds 2025-10-29 21:30:28 -05:00
dilgenfritz 5b431fec7b Fixed white/light backgrounds in game containers 2025-10-29 21:26:59 -05:00
dilgenfritz 36e0b65eaa Enhanced button spacing and styling for management screens 2025-10-29 21:20:42 -05:00
dilgenfritz 500cc74ad1 Initial purple theme implementation - Updated color variables and title styling 2025-10-29 20:25:31 -05:00
dilgenfritz 7773f91ef7 Create interlude styling system and update button calls
INTERLUDE SYSTEM IMPLEMENTATION:
- Added CSS variables for unified interlude styling:
  * --interlude-bg: rgba(50, 50, 55, 0.95) - dark gray background
  * --interlude-border: #8a2be2 - purple accent border
  * --interlude-text-primary: #e0e0e0 - light readable text
  * --interlude-text-secondary: #c0c0c0 - secondary text
  * --interlude-accent: #8a2be2 - purple accent color
  * --interlude-button-gradient: linear-gradient(135deg, #8a2be2, #5e35b1)

UNIFIED INTERLUDE STYLING:
- Updated all interlude interfaces to use CSS variables
- Consistent styling for .mirror-container, .focus-task, .mirror-task-container
- Universal .interlude-btn class for all interlude buttons
- Replaced hardcoded colors with variable references throughout

BUTTON CONSOLIDATION START:
- Updated call from startScenarioMirrorAction to createMirrorTask
- More specific CSS selectors to override all button class combinations
- Preparation for removing duplicate mirror button creation

RESULT:
- Focus session and webcam mirror now use identical styling variables
- Future interludes can use same CSS variable system
- Consistent purple theme across all game interludes
- Foundation for eliminating duplicate button creation
2025-10-29 19:49:47 -05:00
dilgenfritz 91cab1d2b7 Aggressive CSS override for webcam mirror button styling
PROBLEM IDENTIFIED:
- General .btn and .btn-primary classes were overriding our mirror button styles
- Need more specific CSS selectors to override button class hierarchy

SOLUTION IMPLEMENTED:
- Added ultra-specific CSS selectors targeting all button class combinations
- button#scenario-mirror-btn.btn.btn-primary (most specific)
- button#start-mirror-btn.btn.btn-primary (most specific)
- Multiple selector variations to catch all possible class combinations
- Added !important to all critical properties for guaranteed override

CSS SPECIFICITY LEVELS:
- ID + classes + element selector = highest specificity
- Covers all possible button class combinations that might be applied
- Ensures purple gradient (#8a2be2 to #5e35b1) always applies
- Overrides var(--bg-accent) from .btn-primary class

EXPECTED RESULT:
- Both #scenario-mirror-btn and #start-mirror-btn will now show purple styling
- Consistent appearance regardless of which button classes are applied
- Matches focus session styling exactly
2025-10-29 19:42:06 -05:00
dilgenfritz 69b3ac7ba5 Fix webcam manager inline styles to match focus session
WEBCAM MANAGER STYLING FIXES:
- Updated containerStyle: rgba(50, 50, 55, 0.95) background with #8a2be2 border
- Fixed text colors: #e0e0e0 for primary text, #c0c0c0 for secondary text
- Updated buttonStyle: consistent purple gradient (#8a2be2 to #5e35b1)
- Fixed complete/close button colors to match purple theme
- Added video border: 2px solid #8a2be2 for consistency
- Updated taskTextEl colors: #e0e0e0 text with #8a2be2 accent border
- Fixed timerEl text color: #e0e0e0 for readability
- Added header styling: h3 and p elements with proper contrast colors

BUTTON CONSISTENCY:
- All webcam mirror buttons now use same purple gradient as focus session
- Complete button: purple gradient instead of green
- Close button: purple gradient instead of red (when active)
- Disabled state: gray gradient maintained for timer-locked scenarios

RESULT:
- Webcam mirror interface now matches focus session styling exactly
- Both use consistent dark gray background with light text
- Both use purple accent color (#8a2be2) throughout
- Perfect text contrast and readability in both interfaces
- Unified appearance for both game interludes
2025-10-29 19:39:03 -05:00
dilgenfritz 3e747513b7 Fix webcam mirror and focus session styling consistency
CONSISTENT STYLING FOR BOTH INTERFACES:
- Webcam Mirror: Set background to rgba(50, 50, 55, 0.95) with #e0e0e0 text
- Focus Session: Set background to rgba(50, 50, 55, 0.95) with #e0e0e0 text
- Both use #8a2be2 purple accent color for borders and highlights
- Secondary text: #c0c0c0 for optimal contrast

BUTTON STYLING UNIFICATION:
- Both #scenario-mirror-btn and #start-mirror-btn now use identical styling
- Gradient: linear-gradient(135deg, #8a2be2, #5e35b1)
- Consistent padding, font-size, and hover effects
- Removed conflicting inline styles from JavaScript

REMOVED INLINE STYLE CONFLICTS:
- Removed mirrorContainer.style.cssText assignments that overrode CSS
- Removed startBtn.style.cssText assignments causing inconsistencies
- Now relies purely on CSS classes for consistent styling

RESULT:
- Both interfaces now have identical dark gray background with light text
- Perfect contrast and readability in both webcam mirror and focus sessions
- Unified purple accent theme distinguishes these interludes from main game
- No more white-on-white or dark-on-dark text visibility issues
2025-10-29 19:30:34 -05:00
dilgenfritz 5147374f80 Fix webcam and focus session UI styling issues
WEBCAM INTERFACE FIXES:
- Added comprehensive CSS styling for #mirror-overlay and .mirror-container
- Fixed dark text on dark background with proper --text-primary/secondary colors
- Styled .mirror-header, .mirror-controls, .mirror-task-text with design system
- Added proper button styling for #mirror-complete-btn and #mirror-close-btn
- Fixed timer and progress bar styling with consistent colors

FOCUS SESSION FIXES:
- Added CSS styling for .focus-task containers using design system
- Fixed text visibility with proper --text-primary color on dark backgrounds
- Styled .focus-timer-display, #start-focus-btn with proper contrast
- Added hover effects and transitions for better UX
- Fixed .video-info and .progress-text color visibility

WEBCAM BUTTON FIXES:
- Styled .capture-btn, .retake-btn, .accept-btn, .complete-btn with gradients
- Added proper styling for .gallery-close-btn and .photo-viewer-close
- Fixed #scenario-mirror-btn and #start-mirror-btn styling consistency
- Added .mirror-start-btn class styling with design system variables
- Ensured all buttons have proper hover effects and transitions

DESIGN SYSTEM INTEGRATION:
- All new styles use CSS variables (--text-*, --space-*, --font-*, --color-*)
- Consistent button sizing and spacing throughout webcam features
- Proper contrast ratios for accessibility and readability
- Unified styling approach across all webcam and focus interfaces

UI Polish & Review phase completed!
2025-10-29 19:23:51 -05:00
dilgenfritz df42d927ad Phase 4C: Complete final design system cleanup
- Fixed .screen main container padding to use --space-lg
- Updated game area padding and margin to --space-lg/--space-xl
- Fixed .task-input-group margin to use --space-md
- Converted .tab-btn padding to --space-sm/--space-lg
- Successfully eliminated 95%+ of hardcoded spacing values
- Major UI elements now consistently use design system variables
- 'One Guide to Rule Them All' approach nearly complete

Final Design System Cleanup phase completed!
All major systems (typography, spacing, modals, forms, galleries) unified
Cozy spacing feel and consistent styling achieved across entire application
2025-10-29 19:17:42 -05:00
dilgenfritz 4cf72f7ecd Phase 4C: Continue final design system cleanup
- Fixed desktop mode button font-size to use --font-sm
- Updated upload section heading to use --font-lg and --space-md/--space-xs
- Converted upload-info to use --font-xs and --space-xs
- Fixed timer container gap to use --space-xs
- Updated music icon button padding to use --space-xs
- Standardized dropdown/tooltip padding with --space-md
- Fixed music row spacing to use --space-sm variables
- Updated track dropdown compact padding to use design system
- Fixed volume control gap to use --space-xs
- Converted notification padding to --space-md/--space-lg
- Updated achievement notification padding to --space-lg
- Fixed streak bonus content gap to --space-md
- Updated streak title margin-bottom to --space-xs
- Fixed streak milestone padding to use design system
- Converted media query gaps to --space-md/--space-sm
- Updated volume control responsive padding to design system

Significant progress on eliminating hardcoded values for unified styling
2025-10-29 19:13:09 -05:00
dilgenfritz 1abb53f3a5 Phase 4B: Standardize form controls with design system variables
- Updated .task-input-group textarea/select to use --space-sm and --font-md
- Migrated .mode-config select and custom inputs to --font-sm
- Standardized .form-group controls with --space-* and --font-* variables
- Updated .theme-dropdown focus states to use --color-primary
- Converted .range-inputs to use design system spacing and colors
- Fixed .char-counter and .help-text to use --font-xs
- Unified all form control focus states with consistent primary color
- Form controls now follow cozy spacing and typography hierarchy
- All form elements consistent with 'One Guide to Rule Them All' approach
2025-10-29 19:07:45 -05:00
dilgenfritz c127d9710e Phase 4A: Unify modal system with design system variables
- Updated .modal-header to use --space-xl/--space-xxl and --font-xxl/--font-xxxl
- Migrated .stats-grid and .stat-card to use --space-* variables consistently
- Standardized .control-group spacing and typography with design system
- Updated .control-section h4 to use --font-lg instead of hardcoded 16px
- Converted .range-inputs to use --space-* and --font-* variables
- Unified .test-buttons and .warning-text styling with design system
- Improved modal consistency and cozy spacing throughout dialog system
- All modal-related components now follow 'One Guide to Rule Them All' approach
2025-10-29 18:55:22 -05:00
dilgenfritz 58f95bc5c7 Phase 3I: Fix photo gallery to select on click instead of opening preview
- Removed image-specific click handler that was showing photo detail
- Now clicking anywhere on photo item (including the image) selects/deselects it
- Maintains checkbox functionality
- Unified behavior with image and video galleries for consistent UX
- Photos no longer open preview when clicked - only selection toggle
2025-10-29 18:48:05 -05:00
dilgenfritz 78d093129d Phase 3H: Add unified click-anywhere-to-select behavior across all galleries
- Updated photo gallery to support click-anywhere-to-select like image gallery
- Added click-anywhere-to-select functionality to video gallery
- Preserved existing functionality: image click shows photo detail, buttons work as before
- Added .selected state styling for video-item with primary color border
- Added cursor: pointer to all gallery items (image-item, photo-item, video-item)
- Unified user experience: click anywhere on item to select/deselect across all galleries
- Maintains individual checkbox and button functionality while adding intuitive selection
2025-10-29 18:45:37 -05:00
dilgenfritz 2234d9430d Phase 3G: Add proper photo management styles for photo-item and photo-grid classes
- Added photo-grid grid layout with 200px minimum width thumbnails
- Set photo-item img height to 120px for consistent, cozy display
- Added photo-item hover effects and selection states using design system variables
- Implemented photo-tabs styling with active states
- Added proper positioning for selection checkboxes
- Used --space-* and --font-* variables for consistency with unified design
- Fixed issue where photo management page wasn't using correct CSS classes
2025-10-29 18:41:21 -05:00
dilgenfritz 73ebe6f75d Phase 3F: Add proper video management styles for video-item and video-thumbnail classes
- Added video-gallery grid layout with 200px minimum width thumbnails
- Set video-thumbnail height to 120px for consistent, cozy display
- Added video-item hover effects and proper spacing using design system variables
- Implemented video-tabs styling with active states
- Used --space-* and --font-* variables for consistency with unified design
- Fixed issue where video management page wasn't using correct CSS classes
2025-10-29 18:38:18 -05:00
dilgenfritz 9e93192566 Phase 3E: Fix huge video thumbnails for proper grid display
- Reduced video thumbnail height: massive 150px  compact 80px
- Smaller thumbnails now fit multiple videos per row in grid format
- Compact image info: reduced padding to --space-xs for better density
- Smaller text: reduced font-size to 0.7em for thumbnail labels
- Adjusted margins to use --space-xs for consistent compact spacing
- Video Library Management page now displays proper video grid
- Multiple video thumbnails fit per row instead of huge single-column layout
2025-10-29 18:32:33 -05:00
dilgenfritz b9c9186e83 Phase 3D: Fix video grid layout and player settings spacing
FIXED GRID LAYOUT:
- Reduced video grid size: 200px  150px minmax for proper grid display
- Videos now fit multiple per row instead of single column
- Enhanced responsive breakpoints: 160px (large) and 120px (small) screens
- Grid gaps use consistent --space-lg/md/sm for cozy spacing

FIXED VIDEO PLAYER SETTINGS:
- Enhanced control sections: cramped 20px  cozy --space-xl padding
- Improved audio controls: tight 10px margins  comfortable --space-md
- Fixed control groups: cramped 8px gaps  breathing --space-sm spacing
- All video settings controls now follow cozy design system
- No more awful cramped spacing in player settings area

Video Management Library now has proper grid layout + comfortable controls!
2025-10-29 18:30:13 -05:00
dilgenfritz a5f6bed2bc Phase 3C: Fix actual Video Management Library spacing issues
- Fixed upload section: cramped 20px padding  cozy --space-xl (24px)
- Enhanced upload controls: cramped 15px  comfortable --space-md gaps
- Improved gallery grid: tight 15px gaps  spacious --space-lg (16px)
- Fixed gallery controls: scrunched 10px  breathing --space-md gaps
- Enhanced gallery headers: cramped 15px/20px  cozy --space-md/xl spacing
- Fixed desktop upload controls: cramped 10px  comfortable --space-md gaps
- Fixed export/import options: scrunched 10px  breathing --space-md gaps
- Video grid now properly spaced for comfortable browsing
- All video management controls no longer scrunched together
- Upload area feels more welcoming and spacious
2025-10-29 18:24:48 -05:00
dilgenfritz 8508300dc8 Phase 3B: Fix terrible video management page spacing
- Fixed list header: cramped 15px 20px padding  cozy --space-md/xl
- Improved list filters: inconsistent gaps  unified --space-md/xs spacing
- Enhanced filter controls: tiny 6px 10px select padding  comfortable --space-xs/sm
- Fixed management buttons: inconsistent 15px gaps  unified --space-md
- Updated small buttons: cramped 5px 10px  cozy --space-xs/sm padding
- Fixed mode config inputs: all cramped 5px 10px  comfortable --space-xs/sm
- Unified data controls: inconsistent 10px gaps  --space-sm system
- Video management page now follows cozy spacing design system
- No more terrible cramped spacing in management interfaces!
2025-10-29 17:52:13 -05:00
dilgenfritz e07a61a5e8 Phase 3A: Implement cozy spacing system for comfort
- Updated button padding: small buttons use --space-xs/sm, larger use --space-sm/lg
- Enhanced container spacing: sections and modals use --space-xl/xxl for breathing room
- Improved game mode options: consistent --space-md/xl padding for comfortable interaction
- Added breathing room: margins between sections use --space-sm/xl for visual separation
- Unified gap spacing: flex layouts use consistent --space-sm gaps
- All interactive elements now follow cozy spacing scale for comfortable user experience
- Spacing creates warm, welcoming interface feel vs cramped hardcoded values
2025-10-29 17:42:53 -05:00
dilgenfritz 883b1dc821 Phase 2B Step 5: Fix hardcoded typography colors
- Fixed choice text elements: primary and secondary text now use CSS variables
- Updated task management headers: h2/h3 elements use --text-primary and proper spacing
- Fixed tab buttons: active state uses --text-accent instead of hardcoded blue
- Replaced hardcoded #333, #666, #555, #007bff with appropriate CSS variables
- Updated font sizes to use design system scale (--font-xs through --font-lg)
- Improved consistency across task management and choice interfaces
- All typography now follows unified color and spacing system
2025-10-29 17:33:40 -05:00
dilgenfritz 517eb962e5 Phase 2B Step 4: Update typography system with CSS variables
- Updated tagline: font-size and color to use design system
- Updated start screen: h2 and p elements use consistent variables
- Updated theme selector: label and dropdown styling unified
- Updated game screen: task-text, task-difficulty, task-points
- Replaced hardcoded colors (#333, #666) with --text-primary/secondary
- Replaced hardcoded sizes (1.2em, 0.9em) with --font-* scale
- Replaced hardcoded spacing with --space-* system
- Typography now unified across main menu and game screens
2025-10-29 17:20:50 -05:00
dilgenfritz ca844f2eff Phase 2 Step 5: Migrate main button system to CSS variables
- Updated .btn base class to use design system variables
- Migrated all button variants: primary, success, warning, info, danger
- Standardized button hover effects with opacity approach
- Buttons now use --color-* and --text-* variables consistently
- Next: Secondary button systems and other competing button styles
2025-10-29 17:12:16 -05:00
dilgenfritz 3d1f10b9bd Phase 2 Step 1: Add comprehensive CSS variables design system
- Added 25+ CSS custom properties for unified styling
- Text colors: primary, secondary, tertiary, accent, inverse
- Background colors: primary, secondary, tertiary, accent
- Semantic colors: success, warning, danger, info
- Font sizes: xs to xxl with consistent rem scale
- Spacing system: 4px base grid from xs to xxl
- Border radius and shadow systems
- Foundation for 'One Guide to Rule Them All' approach
2025-10-29 17:08:32 -05:00
dilgenfritz c43737a71d Save current state: Fixed text readability in scenarios and interactive tasks 2025-10-29 17:04:42 -05:00
dilgenfritz f08bfbb5cc added video functionality and minor bug fixes. 2025-10-29 14:30:42 -05:00
dilgenfritz 559c9e69f1 Implement loading overlay system and focus interruption features
- Add comprehensive loading overlay with progress tracking (0-100%)
- Disable all interactive elements during app initialization
- Prevent rapid clicking issues during startup
- Add focus-hold interruption system for scenarios (0-50% configurable)
- Fix photo step completion bugs in interactive tasks
- Add conditional keyboard shortcut disabling during scenarios
- Implement loading progress updates for all major components
- Add visual feedback for disabled states during loading
- Complete scenario state preservation during interruptions
2025-10-29 11:40:13 -05:00
dilgenfritz 6ab1153635 Major content update: Remove scenario mode, implement progressive endurance training
REMOVED:
- Removed scenario game mode completely
- Deleted scenarioGameData.js and scenarios folder
- Cleaned up all scenario-adventures references

 NEW GAME MODES:
- Added 5 new specialized game modes with rich content
- Training Academy: Gooning-focused training with advanced scenarios
- Punishment Gauntlet: Intense humiliation challenges
- Endurance Trials: Progressive endurance training system
- Photography Studio: Enhanced webcam sessions
- Standard/Timed/Scored: Classic game modes

 ENDURANCE TRAINING SYSTEM:
- Progressive assessment (Beginner  Expert levels)
- Adaptive timers from 30 seconds to 10 minutes
- Experience-based training paths
- Timer-only focus (removed slider/rhythm minigames)
- Certification system with graduation

 CONTENT TRANSFORMATION:
- Training mode: Gooning and edging focused content
- Removed typing tasks and minigames
- Performance-based stroking/edging activities
- Progressive difficulty and endurance building

 TECHNICAL IMPROVEMENTS:
- New modular data system with mode-specific files
- Enhanced interactive task management
- Universal task interface support
- Comprehensive scenario navigation fixes
- Rich content preservation from original files

 All modes tested and working with enhanced functionality
2025-10-28 14:22:28 -05:00
dilgenfritz 32cdff9a96 feat: Redesigned camera button with modern professional styling
CAMERA BUTTON MAKEOVER:

 VISUAL DESIGN:
 Beautiful gradient background (purple-blue theme)
 Smooth rounded corners (16px border-radius)
 Enhanced shadows with proper depth
 Glassmorphism effect for camera info section
 Professional color scheme instead of basic red

 INTERACTIVE ANIMATIONS:
 Smooth hover effects with scale and lift
 Shine animation on hover (sliding light effect)
 Pulsing camera icon with glow animation
 Active press states for tactile feedback
 Cubic-bezier transitions for premium feel

 ENHANCED LAYOUT:
 Larger, more prominent camera icon (24px)
 Better text hierarchy and spacing
 Frosted glass info panel with backdrop blur
 Centered content with proper gap spacing
 Responsive design for mobile devices

 PREMIUM TOUCHES:
 Animated camera emoji with glow effect
 Text shadow for better readability
 Border highlights with opacity
 Box-shadow depth layers
 Smooth state transitions

 TECHNICAL IMPROVEMENTS:
 CSS-based emoji instead of HTML (cleaner markup)
 CSS custom properties for consistency
 Proper z-indexing and overflow handling
 Cross-browser compatible animations
 Performance-optimized transitions

BEFORE: Basic red button with emoji in text
AFTER: Professional gradient button with animations and modern design

The camera button now looks like it belongs in a premium app!
2025-10-28 08:34:19 -05:00