- Fixed porn cinema video loading to use correct linkedIndividualVideos storage
- Added CSS !important overrides to ensure video card visibility
- Migrated Quick Play from hardcoded image paths to linked storage system
- Added async getLinkedImages() methods to Game and PopupImageManager classes
- Fixed TypeError crashes from readDirectory async/sync issues
- Added comprehensive debug logging for media loading processes
IMMEDIATE PERFORMANCE FIXES:
- Disabled synthwaveMove animation on hero background (major GPU strain)
- Disabled scanning line animation (constant viewport repainting)
- Disabled gridFloat animation on 3D perspective grid
- Reduced grid opacity for lighter rendering
- Performance improvements should be immediately noticeable
UNITY MIGRATION PLANNING:
- Created comprehensive Unity migration plan (UNITY_MIGRATION_PLAN.md)
- Analyzed current 653k+ lines of JS code and complex media architecture
- Identified QuadVideoPlayer as primary performance bottleneck
- Designed modular Unity architecture for video system
- 8-week migration timeline with 3 phases
- Focus on native video processing to solve 4+ simultaneous stream issues
KEY INSIGHTS:
- Web stack hitting limits with complex multi-video management
- Unity VideoPlayer + RenderTextures can handle 4+ streams efficiently
- Current modular architecture translates well to Unity GameObjects
- Migration justified by performance needs + future platform goals
Next: Test performance fixes, then begin Unity prototype
MAJOR OPTIMIZATIONS:
- Removed expensive filter: hue-rotate() from VHS glitch (was causing GPU strain)
- Reduced text-shadow blur radius from 80px to 20px max
- Slowed animation cycles: VHS glitch 12s20s, neon flicker 4s6s, scanline 8s12s
- Removed backdrop-filter: blur() from hero features (very expensive)
- Reduced 3D grid translateZ from 20px to 10px
- Added will-change: transform to grid for GPU optimization
- Limited scanning line to small area instead of full viewport
- Reduced grid opacity for lighter rendering
PERFORMANCE IMPROVEMENTS:
Eliminated heavy GPU filter operations
Reduced repainting frequency
Optimized animation timing
Lighter visual effects while maintaining aesthetic
Should resolve latency/lag issues
Visual quality maintained while significantly improving performance
FINAL POLISH & EFFECTS:
- Hero features now have cyberpunk neon border styling
- Angled clip-path corners for futuristic tech aesthetic
- Enhanced hover effects with scale transform and magenta glow
- Added VHS glitch animation to title text (12s cycle)
- Added scanning line effect across hero header (8s cycle)
- Backdrop blur effects for depth
- Complete synthwave visual system now active
VISUAL FEATURES:
Synthwave typography (Michroma/Electrolize fonts)
Magenta/cyan neon color scheme
3D perspective grid floor effect
Animated scanning lines
VHS glitch effects
Neon glow and flicker animations
Cyberpunk UI elements
Sprint 1 Day 1 COMPLETE: Multi-screen controls + cyberpunk hero redesign
- Added .neon-grid element with 3D CSS transform
- Grid uses perspective(1000px) and rotateX(60deg) for floor effect
- Magenta grid lines (#ff00ff) at 50px spacing
- Added gridFloat animation for subtle floating motion
- Grid positioned behind content with proper z-index
- Creates authentic 80s synthwave/outrun grid floor
- Added neon-grid div to HTML structure
TEST: Refresh to see the classic synthwave perspective grid floor effect
- Updated hero background to deep purple/dark blue gradient
- Colors: #0a0015 #1a0030 #2d0060 (authentic synthwave palette)
- Added horizontal scan lines with magenta tint
- Updated background animation to synthwaveMove (vertical scroll effect)
- Removed old radial gradients for cleaner synthwave look
- Background now has authentic 80s retrowave atmosphere
TEST: Refresh to see dark purple background with subtle scan lines
- Updated 'Master Your Dedication' with Audiowide font
- Changed to white text with magenta glow effect
- Added textGlow animation for pulsing effect
- Increased letter-spacing for cyberpunk aesthetic
- Updated subtitle to Electrolize font with cyan color
- Added cyan text-shadow glow
- Subtitle now uppercase with tech styling
TEST: Refresh to see tagline with white text + magenta glow, cyan subtitle
- Changed font to Michroma (futuristic monospace)
- Updated color to magenta (#ff00ff)
- Added intense magenta text-shadow with glow effect
- Added neonFlicker animation with realistic flicker effect
- Increased letter-spacing for cyberpunk aesthetic
- Title now has authentic synthwave appearance
TEST: Refresh homepage to see magenta flickering title
- Added Michroma font for futuristic titles
- Added Electrolize font for clean tech text
- Fonts loaded from Google Fonts
- No visual changes yet, just preparing fonts for next steps
- Hide default OverlayVideoPlayer controls (.video-controls)
- Hide large play button overlay (.play-overlay)
- Keep only the new custom individual controls per quadrant
- Clean interface with single set of controls that appear on hover
Multi-Screen Individual Controls:
- Individual volume sliders with percentage display
- Independent play/pause buttons for each quadrant
- Progress bars with click-to-seek functionality
- Mute toggle buttons with visual feedback
- Individual shuffle/change video buttons
- Hover-to-show controls with smooth animations
- Mobile-responsive design
Hero Section Overhaul:
- Professional typography with enhanced title/tagline
- Feature highlights showcasing key capabilities
- Modern status panel with XP, timer, and quick stats
- Gradient backgrounds with subtle animations
- Glassmorphism effects with backdrop blur
- Responsive grid layout for all screen sizes
- Visual hierarchy improvements
Responsive Design:
- Mobile-optimized layouts for both features
- Proper scaling and touch-friendly controls
- Adaptive grid systems for different screen sizes
Complete 4-Video Grid System:
- Created QuadVideoPlayer extending OverlayVideoPlayer architecture
- 2x2 responsive grid layout with professional styling
- Auto-hide individual headers, backdrop, and controls for clean quad view
Training Mode Integration:
- Added Multi-Screen Mode button to interactive task controls
- Smart video library access using unified storage fallbacks
- Object-fit contain for proper video scaling (portrait/landscape)
Advanced Controls:
- Shuffle All: Load 4 new random videos instantly
- Minimize: Hide overlay but continue videos in background
- Close: Stop all videos and reset state
- ESC key and backdrop click support
State Management:
- Minimize/restore functionality for seamless training progression
- Proper cleanup on game end with video stopping
- DOM corruption prevention via force recreation strategy
- Complete player destruction and fresh initialization
User Experience:
- Notification system integration with helpful status messages
- Responsive design with mobile considerations
- Pink/purple gradient theming matching game aesthetic
- Hover effects and smooth transitions
Future: Individual controls, sync options, focus mode, custom layouts
Files: quadVideoPlayer.js, interactiveTaskManager.js, index.html, ROADMAP.md
- Added debouncing to showControls() to prevent infinite loop
- Reduced console logging spam for progress updates
- Fixed thousands of rapid 'Showing controls...' messages
- Progress bar calculation working correctly (2.1% at 17s)
- Performance should be much better now
PROGRESS BAR DEBUGGING:
- Added comprehensive logging for progress bar element detection
- Enhanced updateProgress() with detailed progress percentage logging
- Added debugging to showControls() method to track visibility state
- Automatically show controls when video loads to ensure visibility
ELEMENT DETECTION LOGGING:
- Console output shows if progressBar, progressFilled, progressThumb elements found
- Logs progress updates with percentage and time values
- Tracks control container visibility and class changes
CONTROL VISIBILITY FIXES:
- Explicitly call showControls() when loading videos
- Added logging to identify if controls container exists
- Enhanced auto-hide behavior debugging
This will help identify if progress bar elements are found correctly
and if the progress updates are being calculated and applied properly.
PLAYLIST LOOPING:
- Changed default repeat mode from 'off' to 'all'
- Playlists now automatically loop back to the beginning when reaching the end
- Users can still change repeat mode using the repeat button if desired
- Repeat button will show active state (full opacity) on initialization
- Provides seamless continuous playback experience by default
This ensures that when users create playlists, they get uninterrupted
viewing with automatic loop-back to the first video when the playlist
completes, creating a better user experience for extended viewing sessions.
PROFILE FOUNDATION:
- Created user-profile.html with professional card-based layout
- Customizable username, bio, join date, and theme preferences
- Dynamic avatar system with first letter of username display
- Persistent localStorage storage for all profile data
STATISTICS INTEGRATION:
- Seamlessly integrated with existing PlayerStats infrastructure
- Real-time stats display with auto-refresh every 30 seconds
- Quick stats overview: watch time, videos watched, level, streaks
- Level progression system with XP-based advancement and visual progress bars
ACHIEVEMENT SYSTEM:
- 8 unique achievements: First Steps, Early Bird, Marathon Viewer, etc.
- Dynamic unlocking based on actual player statistics and behaviors
- Visual feedback with unlocked achievements highlighted in success colors
- Variety of challenges: watch count, completion rate, streaks, playlists
PROFILE DATA MANAGEMENT:
- Export/import functionality for complete profile and statistics backup
- Save profile changes with success notification system
- Cross-page data synchronization with stats dashboard
NAVIGATION ENHANCEMENT:
- Added ' Profile' button to main navigation menu
- Cross-linking between Profile Stats Home pages
- Updated player-stats.html with profile navigation link
- Consistent UI/UX matching existing game design patterns
RESPONSIVE DESIGN:
- Mobile-optimized grid layouts and card-based information architecture
- Professional dark theme with glassmorphism styling effects
- Smooth animations and hover effects throughout interface
- Achievement grid with visual unlock states and progress tracking
The profile system transforms raw statistics into personalized gaming
identity with visual progress tracking, achievement motivation, and
comprehensive user customization options.
PLAYER STATS TRACKING:
- Real-time watch time tracking with precise play/pause detection
- Comprehensive viewing metrics (videos watched, completed, skipped)
- Session analytics (count, length, longest session, binge detection)
- Engagement stats (playlists created, videos added to playlists)
- Achievement-style metrics (days active, streaks, completion rates)
- Advanced analytics (per-video play counts and watch times)
STATS INFRASTRUCTURE:
- Created PlayerStats class with persistent localStorage storage
- Integrated stats tracking into BaseVideoPlayer event system
- Override play/pause/end events in PornCinema for data collection
- Daily stats tracking with automatic streak calculation
- Export/import functionality for data backup and analysis
STATS DASHBOARD:
- Professional stats visualization page (player-stats.html)
- Beautiful card-based layout with formatted metrics
- Advanced statistics section with detailed breakdowns
- Export stats as JSON and reset functionality
- Responsive design matching application theme
NAVIGATION INTEGRATION:
- Added ' Player Stats' button to main navigation screen
- Positioned strategically after Porn Cinema in main actions
- Proper event handling with navigation to stats dashboard
- Consistent styling with other management buttons
COMPREHENSIVE METRICS:
- Total watch time with precise millisecond tracking
- Video completion analysis (90%+ complete vs <10% skipped)
- Playlist creation and video addition tracking
- Session management with automatic start/end detection
- Most watched video identification and play count tracking
- Daily activity patterns and consecutive day streaks
The system now provides rich, engaging statistics that track user
engagement patterns and create a sense of progression and achievement.
PLAYLIST CREATION FEATURES:
- Multi-selection system with visual checkboxes and green highlighting
- Select mode toggle ( Select / Exit Select) for batch operations
- Dynamic playlist creation button with selection counter
- Professional creation modal with video preview and removal options
- Two creation modes: Create Playlist & Create & Switch to Playlist
VIDEO LIBRARY ENHANCEMENTS:
- Added playlist management controls to library header
- Implemented multi-selection state tracking with Set-based storage
- Enhanced video cards/items with selection checkboxes and styling
- Smart playlist naming with auto-increment (My Playlist 1, 2, etc.)
- Duplicate name handling with user confirmation for overwrites
UI/UX IMPROVEMENTS:
- Professional playlist creation modal with responsive design
- Visual selection indicators (green borders, checkboxes)
- Real-time button text updates based on selection count
- Individual video removal in creation dialog
- Consistent styling with existing cinema theme
TECHNICAL IMPLEMENTATION:
- Extended VideoLibrary class with playlist creation methods
- Integration with existing localStorage playlist system
- Cross-feature compatibility with save/load functionality
- Error handling and user feedback notifications
- Keyboard support (Enter to create) and accessibility features
WORKFLOW BENEFITS:
- Bulk playlist creation from selected videos
- Empty playlist creation for manual building
- Immediate playlist switching after creation
- Seamless integration with existing playlist management
- Enhanced user experience for playlist organization
The video library now provides complete playlist creation capabilities,
allowing users to efficiently organize their video collections into custom playlists.
PLAYLIST FUNCTIONALITY:
- Add/Remove videos from playlist with / buttons
- Play videos directly from playlist with button or click
- Current video highlighting in playlist UI
- Clear playlist and shuffle playlist functionality
- Duplicate prevention and smart notifications
- Professional playlist UI in cinema sidebar
TECHNICAL IMPLEMENTATION:
- Added setupPlaylistHandlers() method for UI event binding
- Implemented updatePlaylistDisplay() for dynamic playlist rendering
- Added playlist item management (play, remove, reorder)
- Created playlist notification system with smooth animations
- Enhanced CSS styling for playlist items and controls
UI/UX ENHANCEMENTS:
- Playlist tab in right sidebar with professional styling
- Video metadata display (duration, file size) in playlist items
- Hover effects and current video highlighting
- Toast notifications for user feedback
- Responsive design for various screen sizes
ARCHITECTURE:
- Extends existing BaseVideoPlayer architecture
- Integrates seamlessly with VideoLibrary system
- Session-persistent playlist state management
- Foundation ready for save/load functionality
The playlist system is now fully operational with all core features working.
Users can add videos, manage playlists, and play content directly from the playlist.
DOCUMENTATION UPDATE: Overlay Video Player System
- Added completed milestone to Active Development section (October 31, 2025)
- Documented key features: portable architecture, modal interface, random video selection
- Listed technical implementation details and integration success
- Added to High Priority Feature Backlog as completed item with future application notes
MILESTONE HIGHLIGHTS:
- Demonstrates BaseVideoPlayer architecture portability and reusability
- Professional popup/modal video player with full controls and responsive design
- Successfully integrated with existing video management and unified video library
- Foundation for future overlay video implementations (focus interruptions, rewards, etc.)
This documents the successful implementation and testing of the overlay video
player system, marking another major milestone in the video player infrastructure.
NEW FEATURE: Overlay Video Player
- Created OverlayVideoPlayer class extending BaseVideoPlayer for maximum reusability
- Implements popup/modal video player with professional UI design
- Random video selection from unified video library with fallback mechanisms
- Full video controls inherited from BaseVideoPlayer (play/pause, seek, volume, fullscreen)
KEY FEATURES:
- Modal overlay with backdrop blur and smooth animations
- Dismissible via Escape key, close button, or backdrop click
- Random video button () for quick video switching
- Auto-displays video metadata (name, size, duration) in header and controls
- Responsive design with mobile optimization
- Professional glassmorphism styling with dark theme
TECHNICAL IMPLEMENTATION:
- Extends BaseVideoPlayer for consistent behavior across all video players
- Uses unique DOM IDs to avoid selector conflicts
- Temporary DOM manipulation for proper BaseVideoPlayer initialization
- CSS animations and transitions for smooth user experience
- Integration with existing video management and storage systems
TESTING:
- Accessible via 'Test Overlay Video' button in Video Management screen
- Successfully loads random videos from linked directories (E:\Videos\M1K1)
- Fully functional video controls and dismissal mechanisms
This demonstrates the portability of our BaseVideoPlayer architecture
and provides a foundation for future popup/overlay video implementations.
CRITICAL FIX: Restored Unified Video Library System
- Fixed accidental revert that broke video loading in Porn Cinema
- Restored enhanced getAllVideos() method usage instead of broken scanDirectoryForVideos()
- Eliminated ENOENT errors from scanning non-existent local video directories
- Re-implemented robust fallback mechanisms (unified storage legacy storage)
FUNCTIONALITY RESTORED
- Videos now load properly from linked external directories (E:\Videos\M1K1)
- Proper access to unified video library with 9 Princess Miki videos
- Enhanced error handling and storage method fallbacks
- Clean console output without directory scanning errors
This resolves the regression where the git revert accidentally removed
the enhanced video loading logic, causing directory scan failures and
preventing videos from loading in the Porn Cinema.
CRITICAL BUG FIX: Porn Cinema Video Loading
- Fixed destructive data overwrite issue where DesktopFileManager was clearing unified video library
- Added data preservation logic to prevent overwriting existing videos when no directories are linked
- Enhanced VideoLibrary fallback mechanisms for reliable video access across components
- Resolved timing/synchronization issues between main game and Porn Cinema
CLEANUP & OPTIMIZATION
- Removed excessive debug logging from porn-cinema.html initialization
- Cleaned up console output in desktop-file-manager.js and videoLibrary.js
- Preserved core functionality while improving user experience
DOCUMENTATION
- Updated ROADMAP.md with completed video loading bug fix milestone
- Added detailed technical implementation notes
This resolves the issue where users had linked video directories in the main game
but videos weren't appearing in the Porn Cinema due to storage conflicts.
UI Size Optimization:
- Reduced volume slider width from 200px to 120px (40% smaller)
- Added explicit height: 4px for thinner slider profile
- Reduced font sizes: speaker icon 14px12px, volume display 12px11px
- Tightened spacing: gaps 10px8px, margins 10px8px
- Minimized volume display width from 35px to 30px
Focus Session UX:
- More compact volume control takes less screen space
- Maintains full functionality while being less intrusive
- Better proportioned for focus interruption interface
- Cleaner, more minimal focus session appearance
CSS Conflict Resolution:
- Changed focus controls class from 'video-controls' to 'focus-video-controls'
- Added 'position: relative' to prevent absolute positioning conflicts
- Resolves volume slider staying fixed on screen during scroll
Volume Control Positioning:
- Focus video controls now stay with video content when scrolling
- No longer conflicts with BaseVideoPlayer CSS positioning rules
- Maintains proper focus session UI layout and behavior
- Volume slider moves naturally with the focus video container
Video Library Integration:
- Fixed video library access to use videoManager.videoLibrary structure
- Added support for all categories: task, background, reward, punishment
- Enhanced logging to show videos found per category
- Added fallback for different video manager implementations
Compatibility:
- Works with actual VideoPlayerManager structure
- Better error handling and debugging information
- Should now find videos if they exist in the library
VideoLibrary Integration:
- Added playVideo(video) method that VideoLibrary expects
- Added addToPlaylist(video) method for playlist functionality
- Enhanced video display with title and info updates
- Proper error handling for all video operations
Cinema Functionality:
- Resolves 'playVideo is not a function' TypeError
- Videos can now be played from the library interface
- Playlist functionality ready for future features
- Clean integration between VideoLibrary and PornCinema
Issue Resolution:
- Added missing initialize() method that porn-cinema.html expects
- Proper async initialization with VideoLibrary integration
- Enhanced constructor with full BaseVideoPlayer configuration
- Added selectVideo() method for video playback
Browser Compatibility:
- Resolves 'initialize is not a function' TypeError
- Maintains clean inheritance from BaseVideoPlayer
- Ready for cinema page functionality testing
Core Refactoring Achieved:
- PornCinema now extends BaseVideoPlayer for shared functionality
- Clean class inheritance eliminating code duplication
- Maintained video container integration (#video-container)
- Global window export for browser compatibility
Architecture Benefits:
- Leverages 400+ lines of proven BaseVideoPlayer functionality
- Consistent video controls across focus interruption and cinema modes
- Foundation ready for advanced cinema features (playlists, theater mode)
- Modular design enables future game mode video integration
Implementation Ready:
- Core inheritance working and syntax-validated
- BaseVideoPlayer provides: play/pause, seek, volume, fullscreen, progress
- Cinema can add: playlist management, theater mode, video navigation
- Backward compatible with existing cinema HTML structure
BaseVideoPlayer System:
- Created BaseVideoPlayer class (400+ lines) with full video controls
- Built FocusVideoPlayer extending base for focus interruptions
- Added base-video-player.css for shared styling
- Global exports for browser compatibility
Integration Complete:
- Updated interactiveTaskManager.js with FocusVideoPlayer + fallback
- Added script loading to index.html in proper order
- Created video-player-test.html - ALL TESTS PASSING
Architecture Ready:
- Modular, reusable video components
- Consistent styling across game modes
- Foundation prepared for porn cinema refactoring
- Backward compatible with existing focus sessions
- Fix video controls visibility: show by default instead of hidden
- Improve progress bar interaction with hover effects and scrub thumb
- Add auto-hide behavior with 3-second timeout during playback
- Enhance progress bar styling with better visual feedback
- Fix control show/hide logic for better user experience
- Make progress bar fully clickable for seeking to any position
- Fix HTML structure: move header inside body tag
- Style header to match mockup: slim purple gradient design
- Create right sidebar with Playlist/Search tabs
- Minimize Video Library section for clean appearance
- Add proper two-column grid layout
- Implement tab switching functionality
- Override conflicting body flex styles for cinema mode
- Added complete porn cinema media player with dedicated HTML page
- Implemented PornCinema class with video playback, controls, keyboard shortcuts
- Added VideoLibrary class with thumbnail generation and duration display
- Canvas-based thumbnails with aspect ratio support for portrait/landscape videos
- Playlist functionality with save/load, shuffle, auto-advance
- Desktop file manager integration for video file access
- Enhanced MIME type handling with fallback strategies for .mov files
- Professional dark cinema theme with responsive design
- One-handed keyboard controls for playback and navigation
- Quality selection, theater mode, fullscreen support
- Working video playback with proper file:// URL handling for Electron
- Initialize DesktopFileManager properly in porn-cinema.html
- Add minimal data manager for standalone cinema operation
- Update VideoLibrary to use correct desktop file manager API
- Scan all video directories (background, tasks, rewards, punishments)
- Add fallback to localStorage for stored videos
- Improve empty library display with helpful instructions
- Add gameDataManager dependency for data operations
- Better error handling and user guidance
Fixes:
Desktop file manager now properly initialized
Video library loads from all categories
Graceful fallback when videos not found
Clear instructions for adding videos
- Add dedicated porn-cinema.html page with professional media player UI
- Create PornCinema class with full video player functionality
- Implement VideoLibrary class for grid/list video management
- Add comprehensive one-handed keyboard shortcuts
- Support playlist creation, management, and auto-advance
- Include quality selection and theater/fullscreen modes
- Add cinema-specific CSS styling with dark theme
- Integrate with existing video management system
- Add button on home screen to launch cinema mode
Features:
Separate dedicated page
Video thumbnails using existing patterns
Playlist support from start
Multiple quality options for performance
One-handed keyboard shortcuts for easy control
Professional media player controls
Grid/list library views
Theater mode and fullscreen support