CRITICAL BUG FIX: Porn Cinema Video Loading
- Fixed destructive data overwrite issue where DesktopFileManager was clearing unified video library
- Added data preservation logic to prevent overwriting existing videos when no directories are linked
- Enhanced VideoLibrary fallback mechanisms for reliable video access across components
- Resolved timing/synchronization issues between main game and Porn Cinema
CLEANUP & OPTIMIZATION
- Removed excessive debug logging from porn-cinema.html initialization
- Cleaned up console output in desktop-file-manager.js and videoLibrary.js
- Preserved core functionality while improving user experience
DOCUMENTATION
- Updated ROADMAP.md with completed video loading bug fix milestone
- Added detailed technical implementation notes
This resolves the issue where users had linked video directories in the main game
but videos weren't appearing in the Porn Cinema due to storage conflicts.
BaseVideoPlayer System:
- Created BaseVideoPlayer class (400+ lines) with full video controls
- Built FocusVideoPlayer extending base for focus interruptions
- Added base-video-player.css for shared styling
- Global exports for browser compatibility
Integration Complete:
- Updated interactiveTaskManager.js with FocusVideoPlayer + fallback
- Added script loading to index.html in proper order
- Created video-player-test.html - ALL TESTS PASSING
Architecture Ready:
- Modular, reusable video components
- Consistent styling across game modes
- Foundation prepared for porn cinema refactoring
- Backward compatible with existing focus sessions
- Add dedicated porn-cinema.html page with professional media player UI
- Create PornCinema class with full video player functionality
- Implement VideoLibrary class for grid/list video management
- Add comprehensive one-handed keyboard shortcuts
- Support playlist creation, management, and auto-advance
- Include quality selection and theater/fullscreen modes
- Add cinema-specific CSS styling with dark theme
- Integrate with existing video management system
- Add button on home screen to launch cinema mode
Features:
Separate dedicated page
Video thumbnails using existing patterns
Playlist support from start
Multiple quality options for performance
One-handed keyboard shortcuts for easy control
Professional media player controls
Grid/list library views
Theater mode and fullscreen support
- Main game tasks: Changed from 2 XP to 1 XP per task (per ROADMAP)
- Streak bonus: Simplified to flat 5 XP for every 10 completed tasks
- Mercy skip cost: Reduced from 10 XP to 5 XP (flat rate)
- UI improvements:
- Removed overall XP from in-game stats panel
- Added overall XP display to home screen header (top-right corner)
- Added purple-themed styling with glow effects
- Updated clear XP debug button to affect header display
- Created updateOverallXpDisplay() method for header updates
- Overall XP now prominently shown on home screen for progression tracking
- In-game stats focus on current session performance only
- Replace scoring system with XP-based progression
- Task-based XP: 2 XP per regular task, 5 XP per scenario step
- Overall XP counter for rankings/leveling (persistent across sessions)
- No overall XP awarded for quit/abandoned sessions (only completed sessions)
- Session XP always displayed but only added to overall on completion
- Simplified from time/activity bonuses to pure task completion rewards
- Updated UI with dual XP display: Session XP / Total XP
- Audio playlist system continues in background during gameplay
- Updated photo gallery to support click-anywhere-to-select like image gallery
- Added click-anywhere-to-select functionality to video gallery
- Preserved existing functionality: image click shows photo detail, buttons work as before
- Added .selected state styling for video-item with primary color border
- Added cursor: pointer to all gallery items (image-item, photo-item, video-item)
- Unified user experience: click anywhere on item to select/deselect across all galleries
- Maintains individual checkbox and button functionality while adding intuitive selection
- Add comprehensive loading overlay with progress tracking (0-100%)
- Disable all interactive elements during app initialization
- Prevent rapid clicking issues during startup
- Add focus-hold interruption system for scenarios (0-50% configurable)
- Fix photo step completion bugs in interactive tasks
- Add conditional keyboard shortcut disabling during scenarios
- Implement loading progress updates for all major components
- Add visual feedback for disabled states during loading
- Complete scenario state preservation during interruptions
REMOVED:
- Removed scenario game mode completely
- Deleted scenarioGameData.js and scenarios folder
- Cleaned up all scenario-adventures references
NEW GAME MODES:
- Added 5 new specialized game modes with rich content
- Training Academy: Gooning-focused training with advanced scenarios
- Punishment Gauntlet: Intense humiliation challenges
- Endurance Trials: Progressive endurance training system
- Photography Studio: Enhanced webcam sessions
- Standard/Timed/Scored: Classic game modes
ENDURANCE TRAINING SYSTEM:
- Progressive assessment (Beginner Expert levels)
- Adaptive timers from 30 seconds to 10 minutes
- Experience-based training paths
- Timer-only focus (removed slider/rhythm minigames)
- Certification system with graduation
CONTENT TRANSFORMATION:
- Training mode: Gooning and edging focused content
- Removed typing tasks and minigames
- Performance-based stroking/edging activities
- Progressive difficulty and endurance building
TECHNICAL IMPROVEMENTS:
- New modular data system with mode-specific files
- Enhanced interactive task management
- Universal task interface support
- Comprehensive scenario navigation fixes
- Rich content preservation from original files
All modes tested and working with enhanced functionality
NEW FEATURES:
Photo Gallery:
- Accessible via new 'Photo Gallery' button on main menu
- Grid view of all captured photos with thumbnails
- Filter by session type (dress-up, studio, custom)
- Sort by date (newest/oldest) or session type
- Click photos to view full-size detail modal
Persistent Photo Storage:
- User consent dialog on first photo capture
- Photos saved to localStorage with metadata
- Privacy-first design (local storage only)
- Automatic photo metadata tracking (date, session, task, size)
Download Functionality:
- Download individual photos as JPEG files
- Batch download all photos (staggered to prevent browser blocking)
- Proper filename generation with dates
- Progress notifications during downloads
Photo Management:
- Delete individual photos with confirmation
- Clear all photos option with confirmation
- Photo storage settings modal
- Storage statistics (count, size, date range)
- Toggle photo storage consent on/off
Professional UI:
- Responsive photo grid layout
- Hover effects and smooth transitions
- Modal dialogs for photo details and settings
- Filter and sort controls
- Storage usage indicators
- Empty state messaging
TECHNICAL IMPROVEMENTS:
- Enhanced WebcamManager with persistent storage methods
- Comprehensive error handling and user feedback
- Storage quota monitoring with warnings
- Proper photo metadata structure
- Browser-compatible download implementation
Users can now capture photos during photography sessions and:
View them later in a beautiful gallery
Download their favorites
Manage storage and privacy settings
Organize by session type and date
Major Features:
- Extract scenario data from gameModeManager.js into individual files
- Create modular scenario loading system with browser compatibility
- Fix timed challenge and score target configuration options
� New Scenario Files:
- src/data/scenarios/index.js - Scenario loader and registry system
- src/data/scenarios/training-regimen.js - Personal Training Academy
- src/data/scenarios/dress-up-photo.js - Photography Studio scenario
- src/data/scenarios/creative-tasks.js - Creative Arts Academy
- src/data/scenarios/punishment-session.js - Disciplinary training
Improvements:
- Removed 1976+ lines of embedded scenario data from gameModeManager.js
- Added browser-compatible module system using window.scenarioRegistry
- Fixed configuration dropdowns for timed and score target modes
- Enhanced game.js with proper event handling for custom inputs
- Added comprehensive logging and debugging capabilities
Technical Changes:
- Updated gameModeManager.js to include config options in dynamic HTML
- Fixed event listener targeting for custom time/score inputs
- Added scripts for scenario extraction and management
- Maintained backward compatibility with existing game.js scenarios
Benefits:
- Game content now easily editable in separate files
- Modular system allows easy addition/removal of scenarios
- Clean separation between game logic and content
- Improved maintainability and organization
- Add WebcamManager for camera access and photo capture
- Replace timer steps with camera buttons for photography tasks
- Add photo count validation and progress tracking
- Remove quit options to ensure photo requirements are met
- Implement game-end photo gallery with full-size viewer
- Add Photography Studio game mode with dedicated scenarios
- Include responsive design with professional styling
- Maintain local photo storage for privacy
Features:
- Step-based photo requirements with visual progress
- Interactive photo gallery with navigation
- Comprehensive session metadata tracking
- Privacy-focused local-only photo storage
CSP Fix Applied:
Added connect-src 'self' http://localhost:* ws://localhost:* to CSP
Updated default-src to include http://localhost:*
This allows fetch requests to Ollama API on localhost:11434
Error Resolved:
'Refused to connect' CSP violation error fixed
AI connection should now work properly
Fetch requests to localhost now permitted
Status:
CSP now allows AI connections while maintaining security
Local AI integration should be fully functional
Features Added:
Full AITaskManager class with NSFW task generation
Complete AI Tasks tab with configuration interface
Connection testing and model selection
User preference customization for personalized tasks
Temperature, max tokens, and difficulty controls
Auto-generation toggle and privacy-focused design
Comprehensive setup help and troubleshooting guide
AI Capabilities:
Local Ollama integration for uncensored content
Personalized edging task generation
Multiple model support (llama3.2, mistral, etc.)
Configurable difficulty levels (easy/medium/hard/extreme)
Personal preference integration
Real-time connection status monitoring
Technical Implementation:
AITaskManager class with full error handling
Debounced user input for performance
Responsive UI design for AI configuration
Flash message integration for user feedback
Settings persistence and validation
Complete event listener setup
UI Enhancements:
Professional AI Tasks tab design
Status indicators with color coding
Interactive configuration controls
Task preview functionality
Comprehensive help documentation
Mobile-responsive design elements
Complete rebranding from generic task game to focused edging experience:
- Updated app name: 'Task Challenge Game' 'Edge & Punishment'
- Added tagline: 'How long can you last?'
- Rebranded package.json with adult-focused keywords (edging, adult, nsfw, punishment)
- Updated Electron app title and product name
- Redesigned main heading with stylized tagline
- Added elegant tagline CSS styling (italic, subtle color)
- Completely rewrote README.md focusing on edging/punishment features
- Updated desktop README with NSFW content management focus
- Enhanced descriptions to emphasize the consequence flooding system
- Added adult content keywords for discoverability
Perfect positioning for the adult gaming market with clear value proposition:
'An edging challenge game where skipping tasks floods your screen with consequences'
- Updated image count slider max from 8 to 40
- Increased range mode max from 10 to 40
- Updated random mode from 1-5 to 1-10 images
- Added dynamic delay calculation: faster delays for larger popup counts
- Added performance warning for counts >20 popups
- Enhanced UI with warning indicators and updated help text
- Added smart timing to prevent long delays with many popups
- Added streak tracking: currentStreak, totalStreakBonuses, lastStreakMilestone
- 10 bonus points awarded every 10 consecutive completed regular tasks
- Streak resets to 0 when task is skipped (consequence tasks don't affect streak)
- Real-time streak display in game stats with fire emoji and milestone highlighting
- Animated streak bonus notification with fire icon and gradient background
- Final stats display includes best streak and total streak bonus points earned
- Enhanced visual feedback with glowing effects for streak milestones (10+)
- Auto-save functionality preserves streak data across game sessions
- Clean centered header with prominent title
- Compact timer in top-right corner with subtle styling
- Hover-expandable music controls replacing cluttered header layout
- Single music icon () expands to full control panel on hover
- Organized controls: play/loop/shuffle, track selection, volume
- Modern design with backdrop blur and smooth animations
- Maintains all functionality while dramatically reducing visual clutter
- Fixed textarea input issues in task management
Complete game mode system with dynamic UI and win conditions:
## Three Game Modes:
### 1. Complete All Tasks (Default)
- Finish every main task in the game
- Original gameplay experience
- Game ends when all tasks completed
### 2. Timed Challenge
- Race against the clock to complete as many tasks as possible
- Configurable time limits: 5, 10, 15, 20, or 30 minutes
- Countdown timer with color warnings (red < 30s, orange < 60s)
- Game ends when time runs out
### 3. Score Target
- Reach a target score to win
- Configurable targets: 500, 1000, 1500, 2000, or 3000 points
- Game ends immediately when target reached
- Strategic gameplay focusing on high-value tasks
## Enhanced UI Features:
### Game Mode Selection:
- Beautiful radio button interface on start screen
- Mode-specific configuration options (time/score targets)
- Dynamic show/hide of relevant settings
- Visual feedback with hover effects and selection states
### Smart Timer Display:
- Elapsed time for Complete All and Score Target modes
- Countdown timer for Timed Challenge mode
- Color-coded time warnings (red/orange when running low)
- Dynamic timer status indicators
### Dynamic Game Over Screen:
- Mode-specific victory messages and titles
- Shows selected game mode in final stats
- Different celebration text based on completion reason
- Comprehensive final statistics display
## Technical Implementation:
### Game State Enhancement:
- Added gameMode, timeLimit, scoreTarget to gameState
- Proper game state reset handling for all modes
- Mode persistence and configuration management
### Win Condition Logic:
- Score target checking on task completion
- Timer countdown with automatic game end
- Complete-all detection (existing functionality preserved)
- Multiple end game reasons ('time', 'score-target', 'complete-all')
### Event System:
- Game mode selection event listeners
- Dynamic configuration updates
- Real-time UI state management
- Mode-specific timer updates
**Ready to challenge yourself in 3 different ways! **
Critical fix for desktop startup:
- Fixed startGame() function to properly handle new customImages object format
- Previously trying to call .length on object instead of array
- Added proper backward compatibility checking for both old array and new object formats
- Added comprehensive logging to debug image management screen freeze
- Now correctly counts custom images from both task and consequence categories
Fixes error where:
- User clicks Start Game with no images
- Game redirects to image management screen but freezes
- TypeError: customImages.length when customImages is {task: [], consequence: []}
Error resolved with proper object structure handling and logging.
Interface updates:
- Removed 'Open Image Folders' button - functionality wasn't implemented
- Updated Storage Info to show desktop vs web-specific information
- Desktop mode now shows unlimited storage info with file system details
- Web mode shows traditional browser storage limitations
Storage Info improvements:
- Shows image counts by category (tasks/consequences)
- Desktop version highlights unlimited storage benefits
- Clearer information about native file system vs browser storage
- Better visual organization with emojis and sections
.gitignore updates:
- Added comprehensive image file exclusions (jpg, png, gif, webp, etc.)
- Added audio file exclusions (mp3, wav, ogg, m4a, etc.)
- Excluded user imported images directories (images/tasks/*, images/consequences/*)
- Prevents user content from being committed to repo
Benefits:
- Cleaner interface with fewer non-functional buttons
- Context-aware storage information based on platform
- Better repository hygiene by excluding user content files
Major Changes:
- Convert web game to cross-platform desktop app using Electron
- Add complete desktop file management system
- Implement native file dialogs and unlimited storage
- Create secure IPC bridge for file operations
New Files Added:
- main.js: Electron main process with native OS integration
- preload.js: Secure IPC bridge between main and renderer
- desktop-file-manager.js: Full file system access and operations
- package.json: Electron dependencies and build configuration
- setup.bat/setup.sh: Installation scripts for all platforms
- README-DESKTOP.md: Comprehensive desktop application guide
Desktop Features:
- Native file import dialogs (no browser limitations)
- Unlimited disk space for image storage
- Direct folder access and file management
- Cross-platform builds (Windows/Mac/Linux)
- Full offline functionality
- Native performance without web constraints
Benefits:
- Solves browser security sandbox limitations
- Unlimited image storage using file system
- Professional native application experience
- Easy installation and distribution
- True cross-platform compatibility
Core Features:
- Complete task management game with point system
- Theme system with multiple visual styles
- Background music with playlist controls
- Comprehensive keyboard shortcuts (Enter/Ctrl/Shift+Ctrl/Space/P/M/H/Escape)
Image Management System:
- Categorized upload system (Task/Consequence images)
- High-quality image processing (1600x1200, 95% quality)
- Batch operations (select all, delete multiple)
- Storage quota management (50 image limit)
- Support for JPG/PNG/WebP up to 20MB
Technical Architecture:
- DataManager class for localStorage management
- TaskChallengeGame main controller
- Canvas-based image compression
- Cross-browser compatibility
- No dependencies - pure HTML/CSS/JS
Data Management:
- Local storage with auto-migration
- Export/import functionality
- Statistics tracking
- Game state persistence