- Replace all cyan (#00d4ff) with var(--color-primary)
- Replace all purple (#8B5CF6) with var(--color-secondary)
- Replace gold (#ffd700) with var(--color-accent-gold)
- Add --color-accent-gold and semantic color aliases to color-variables.css
- Convert 40+ CSS classes to use theme-aware variables
- Fixes theme switching for setup screens, buttons, controls, sliders, modals
- Maintains exclusions: grays, whites, blacks, consequence colors, status colors
- Import color-variables.css and themeManager.js
- Add theme toggle switcher to header navigation
- Replace all hardcoded colors with CSS variables
- Update header, buttons, setup screens, and floating start button
- Replace inline styles and JavaScript color assignments
- Quick Play now fully theme-aware and customizable
Documentation Organization:
- Move all documentation (except main README.md) to docs/ directory
- Create docs/README.md as navigation index for all documentation
- Update file structure references in main README.md
Script Organization:
- Move all scripts to scripts/ directory (setup.bat, setup.sh, Start-webgame.bat, etc.)
- Update script references in documentation
- Update distribution scripts to use new paths
Hypno Gallery Implementation:
- Implement recursive image directory scanning in main process
- Add readImageDirectoryRecursive IPC handler for proper Node.js fs access
- Clean up complex fallback code in hypno-gallery.html
- Create comprehensive HYPNO-GALLERY-README.md documentation
File Structure Improvements:
- Clean root directory with only essential application files
- Organized subdirectories: src/, docs/, scripts/, images/, audio/, assets/
- Professional project structure for better maintainability
This reorganization improves project navigation, separates concerns properly,
and provides a solid foundation for future development.
- Implement canvas-based video compositing for task overlays
- Task information now burned directly into webcam recordings
- Show actual task content instead of generic descriptions
- Remove screen overlay in favor of webcam-embedded overlay
- Auto-enable task overlay for all webcam recordings
- Add real-time task text, type, and timer display on recordings
- Enhance training session documentation and review capabilities
FIXED: Storage quota exceeded error
- Reduced video recording bitrate to 250kbps for smaller file sizes
- Added fallback recording options for better browser compatibility
- Implemented thumbnail-only storage for large videos with immediate download option
- Limited stored videos to 5 to prevent quota issues
ADDED: Videos to photo gallery (Gallery tab)
- Integrated captured videos into setupLibraryGalleryTab() alongside photos
- Videos appear in main gallery with photo-like interface and thumbnails
- Added proper video thumbnail generation and display
- Included video duration and metadata in gallery view
IMPLEMENTED: Smart storage management
- Videos stored with thumbnail for gallery display + full video for playback/download
- Graceful fallback when storage quota exceeded (thumbnail only + immediate download)
- Separate delete functions for gallery vs video library
- Updated gallery count to show 'X photos, Y videos'
ENHANCED: Video playback and download
- Updated video playback to use stored videoBlob with fallback messaging
- Download function checks for video availability before attempting
- Added hover effects for video thumbnails with play overlay
- Proper error handling for missing or corrupted video data
RESULT: Videos now appear in photo gallery like photos
- Users can view video thumbnails alongside photos in Gallery tab
- Efficient storage prevents quota errors while maintaining functionality
- Seamless integration with existing photo gallery interface
CHANGED: Session recording storage system
- Modified saveRecordedSession() to use 'capturedVideos' localStorage key (matches photo pattern)
- Updated all Quick Play gallery functions to use consistent 'capturedVideos' key
- Aligned with existing media library architecture for consistency
ADDED: Captured videos to main library video tab
- Integrated captured session videos into index.html video library display
- Added captured videos section with proper metadata (date, duration, type)
- Videos appear alongside game videos (background, task, reward, punishment)
- Updated total video count to include captured session recordings
IMPLEMENTED: Full video management in main library
- Added playCapturedVideo() function with fullscreen player overlay
- Added downloadCapturedVideo() function with proper filename generation
- Added deleteCapturedVideo() function with confirmation and library refresh
- All functions include proper error handling and user feedback
RESULT: Unified media library experience
- Session recordings now appear in main media library alongside photos
- Users can manage all captured media from single location in index.html
- Consistent interface for viewing, downloading, and deleting recordings
- Seamless integration with existing library architecture and styling
ADDED: Complete session recording functionality
- Session recording option in Quick Play setup screen with position/size controls
- Automatic recording initialization when enabled during session startup
- Records entire gameplay session using MediaRecorder API (WebM format)
- Privacy-focused: audio disabled, all recordings stored locally only
IMPLEMENTED: Session Videos Gallery
- Gallery accessible from Quick Play results screen via 'Session Videos' button
- Grid view showing video previews with metadata (date, duration, settings)
- Individual video actions: play fullscreen, download, delete
- Bulk actions: clear all videos with confirmation dialog
- Automatic storage management (keeps last 10 recordings)
FEATURES: Advanced video management
- Fullscreen video player with controls for reviewing sessions
- Smart filename generation with timestamps for downloads
- Video previews with hover-to-play overlay effects
- Responsive grid layout with professional styling
- localStorage-based gallery system matching photo capture pattern
RESULT: Complete session documentation system
- Users can record their training sessions for later review
- Gallery provides easy access to download or manage recordings
- Seamless integration with existing Quick Play workflow
- No external dependencies - fully self-contained recording system
ADDED: Quick Play webcam functionality
- Added Photo button to Quick Play header controls for easy access
- Integrated WebcamManager with Quick Play for photo capture sessions
- Simple one-photo session with progress tracking and user-friendly interface
- Photos stored locally with user consent (privacy-first approach)
IMPLEMENTED: XP rewards for webcam usage
- 1 XP awarded for opening webcam (encourages feature usage)
- 2 XP bonus awarded for completing photo session (total 3 XP per photo)
- XP updates both session stats and game state for consistency
- Console logging for debugging and user feedback
FEATURES: Full webcam integration
- Uses existing WebcamManager.js with startPhotoSessionWithProgress()
- Photo session includes countdown timer, guidelines, and preview
- Captured photos saved to localStorage with metadata
- Event-driven completion handling with photoSessionComplete listener
- Error handling for camera permissions and initialization failures
RESULT: Easy photo capture during Quick Play sessions with XP rewards
- Button available throughout gameplay for spontaneous photo capture
- Maintains existing webcam functionality and privacy controls
- Enhances engagement and provides additional XP earning opportunity
FIXED: Quick Play XP calculation bug
- Disabled legacy completeTask() function in quick-play.html that awarded 10-30 XP
- Prevented main game from setting up button handlers when in Quick Play mode
- Quick Play now correctly awards 1-3 XP based on completion time + session bonuses
- Eliminated double/triple XP awards from multiple competing systems
IMPLEMENTED: Exponential XP level scaling
- Updated from linear progression (100 XP per level) to exponential scaling
- Level 2 now requires only 10 XP (was 100 XP) for accessible early progression
- Uses formula: XP = Math.floor(10 * Math.pow(1.5, level - 2)) for levels 2+
- Level scaling: L3=25, L5=82, L10=751, L15=5844, L20=44520 XP
- Each level requires ~50% more XP than previous, making high levels prestigious
CLEANUP: Remove outdated index_temp.html
- Deleted index_temp.html containing obsolete AI task system and old theme code
- File contained outdated character image paths and removed functionality
- Not referenced anywhere in project, was just development cruft
RESULT: Balanced progression system with accessible early levels and challenging endgame
DELETED FILES:
- src/features/tasks/aiTaskManager.js (entire AI task generation system)
UPDATED FILES:
- index.html: Removed AI Tasks tab from annoyance management, simplified to Import/Export only
- src/core/game.js: Removed aiTaskManager initialization, event handlers, and all AI task methods
- training-academy.html: Removed aiTaskManager.js script import
- src/README.md: Removed aiTaskManager.js documentation
- docs/ANNOYANCE_SETTINGS_DOCUMENTATION.md: Removed AI Tasks section, updated description
- Start-webgame.bat: Removed Ollama service startup commands
- src/styles/styles.css: Removed all AI Tasks tab styling (150+ lines)
VERIFICATION:
- No remaining references to aiTaskManager, AITaskManager, ollama, or Ollama in JavaScript files
- Annoyance management now only contains Import/Export functionality
- All AI task event handlers and UI elements removed
- Documentation updated to reflect removal
- Startup script no longer attempts to start Ollama service
RESULT: Clean codebase with AI task generation completely removed as requested
FIXED: Video library thumbnail spacing issues
- Identified multiple conflicting video gallery systems in index.html
- Applied proper CSS fixes to #lib-video-gallery (gap: 4px, height: 240px)
- Resolved CSS conflicts between unified-video-gallery and lib-video-gallery
- Enhanced video info display visibility and styling
- Successfully created compact layout with visible video titles
CREATED: Comprehensive media library cleanup plan
- Documented 3 duplicate video library systems requiring consolidation
- Identified duplicate image and audio gallery systems
- Created phased cleanup approach in docs/MEDIA_LIBRARY_CLEANUP_PLAN.md
- Estimated ~1,150 lines of duplicate code to be removed
- Preserved all functionality while simplifying architecture
RESULT: Working video library with proper spacing and video info display
- lib-video-gallery confirmed as primary system to keep
- All other video gallery systems marked for removal
- Next: Execute cleanup phases to eliminate duplicates
Features:
- Replace TOTAL XP and SESSION TIME panels with unified level display
- Show current level name and number (Virgin Level 1 Omnipotent Level 20)
- Display total XP with progress bar toward next level
- Real-time updates every 5 seconds and on PlayerStats changes
UI Improvements:
- Cyberpunk-styled level display card matching billboard aesthetic
- Level name prominently displayed with level number
- XP progress bar showing advancement toward next level
- Responsive design maintaining home page layout
Technical Implementation:
- Level calculation system using 100 XP per level progression
- Integration with existing PlayerStats XP tracking system
- Performance-optimized updates with event-driven refresh
- Fallback to localStorage if PlayerStats unavailable
Level System:
- 20 adult-themed levels from Virgin to Omnipotent
- 100 XP required per level advancement
- Progress tracking shows current level XP and next level requirement
- Visual progress indicator for level advancement motivation
- Fixed mirror task timer display to show actual duration (not hardcoded 60s)
- Added working progress bar with real-time countdown
- Disabled complete button until timer expires - prevents early completion
- Complete button shows countdown and enables only when timer finished
- Changed close mirror button to trigger immediate game over instead of confirmation
- Added condescending but professional game over dialog for training abandonment
- Fixed WebcamManager syntax errors that prevented proper initialization
- Enhanced training academy button styling for professional appearance
- Improved timer synchronization between training academy and webcam interfaces
- Add independent background video system to Quick Play
- Implement VideoLibrary-style scanning for Quick Play
- Add compact floating video controls with opacity cycling
- Create video visibility toggle button (eye icon)
- Fix Quick Play game mode isolation (prevent main game interference)
- Add proper task loading with GameDataManager integration
- Implement Quick Play-specific task completion functions
- Add random image assignment for tasks from linked directories
- Fix syntax errors and improve error handling
- Complete video settings integration with Quick Play preferences
Features:
Background videos play independently of Porn Cinema
46 videos detected and playable
Minimal UI controls that don't obstruct tasks
Multiple opacity levels (hidden/dim/normal/bright)
Quick toggle for video visibility
Proper countdown timer (fixed from counting up)
Real task loading (17 mainGameData tasks)
Task images from 60 linked images
Isolated game state management
- Replace VideoLibrary dependency with direct directory scanning
- Add scanVideoDirectory method to DesktopFileManager
- Implement buildUnifiedVideoLibrary function
- Add fallback direct directory scanning using Electron API
- Improve error handling for video loading
- Fix VideoLibrary DOM dependency issues in Quick Play mode
- Added video mode selection (none, background, popup, multi-screen)
- Implemented BaseVideoPlayer integration for background videos
- Added video opacity, sound, and control options
- Enhanced video library initialization for Quick Play mode
- Added user-friendly notifications when no videos are available
- Improved video container styling with proper layering
- Added automatic random video loading and rotation
- Enhanced task display readability over background video
- Remove excessive debugging logs from desktop-file-manager.js and porn-cinema.html
- Keep essential logging while reducing console noise
- Fix Quick Play task image sizing by removing manual dimension calculations
- Let CSS handle image scaling with object-fit: contain for proper aspect ratio
- Clear previous inline dimensions to prevent CSS conflicts
- Images should now properly fit within container boundaries
- Added mainGameData.js script to quick-play.html
- Initialize GameDataManager in Quick Play instance
- Modified loadMainTask to use GameDataManager.getTasksForMode()
- Added fallback to legacy gameData if GameDataManager unavailable
- Quick Play should now load the 17 explicit tasks from mainGameData.js
- Fixed porn cinema video loading to use correct linkedIndividualVideos storage
- Added CSS !important overrides to ensure video card visibility
- Migrated Quick Play from hardcoded image paths to linked storage system
- Added async getLinkedImages() methods to Game and PopupImageManager classes
- Fixed TypeError crashes from readDirectory async/sync issues
- Added comprehensive debug logging for media loading processes