- Fixed missing arrow (=>) in interactiveTaskManager.js line 5677
- Added null checks for DOM elements in async intervals (dynamic captions, sensory overload tasks)
- Disabled auto-backup to prevent localStorage quota exceeded errors
- Implemented aggressive emergency cleanup (removes all backups and photo data)
- Added global QuotaExceededError handler with automatic cleanup
- Added BackupManager to training-academy.html with initialization
- Enhanced preference save error handling with user feedback
- Save validation prevents level progression if preferences fail to save
- All photo data now removed from localStorage to conserve space
- Replace all cyan (#00d4ff) with var(--color-primary)
- Replace all purple (#8B5CF6) with var(--color-secondary)
- Replace gold (#ffd700) with var(--color-accent-gold)
- Add --color-accent-gold and semantic color aliases to color-variables.css
- Convert 40+ CSS classes to use theme-aware variables
- Fixes theme switching for setup screens, buttons, controls, sliders, modals
- Maintains exclusions: grays, whites, blacks, consequence colors, status colors
- Import color-variables.css and themeManager.js in HTML
- Add theme-switcher-container to header
- Initialize theme switcher in DOMContentLoaded event
- Convert porn-cinema.css to use CSS variables:
* Primary color (pink #ff6b9d) var(--color-primary)
* Secondary color (purple #8b63d6) var(--color-secondary)
* All transparent/hover/border variants CSS variables
* Gradients, scrollbars, and UI accents updated
- All pink/purple colors now theme-aware across cinema mode
- Import color-variables.css and themeManager.js
- Add theme toggle switcher to academy header
- Replace header gradient, borders, and title colors with CSS variables
- Update all button styles (btn, btn-secondary, btn-warning)
- Replace training mode cards, status bars, and controls with theme variables
- Update training task styling, complete buttons, and start button
- Replace library status and blue accent colors
- Training Academy now fully theme-aware across all UI elements
- Import color-variables.css and themeManager.js
- Add theme toggle switcher to header navigation
- Replace all hardcoded colors with CSS variables
- Update header, buttons, setup screens, and floating start button
- Replace inline styles and JavaScript color assignments
- Quick Play now fully theme-aware and customizable
- Fixed level XP requirements to match exponential scaling system
- Updated achievements to reflect actual implementation
- Removed unlock features that aren't implemented yet
- Added comprehensive user feedback analysis with actionable items
- Corrected Level 14 name from Hedonistic to Submissive
- Updated progression tips for realistic XP earning strategies
Documentation Organization:
- Move all documentation (except main README.md) to docs/ directory
- Create docs/README.md as navigation index for all documentation
- Update file structure references in main README.md
Script Organization:
- Move all scripts to scripts/ directory (setup.bat, setup.sh, Start-webgame.bat, etc.)
- Update script references in documentation
- Update distribution scripts to use new paths
Hypno Gallery Implementation:
- Implement recursive image directory scanning in main process
- Add readImageDirectoryRecursive IPC handler for proper Node.js fs access
- Clean up complex fallback code in hypno-gallery.html
- Create comprehensive HYPNO-GALLERY-README.md documentation
File Structure Improvements:
- Clean root directory with only essential application files
- Organized subdirectories: src/, docs/, scripts/, images/, audio/, assets/
- Professional project structure for better maintainability
This reorganization improves project navigation, separates concerns properly,
and provides a solid foundation for future development.
- Add professional beta testing documentation suite
* TESTER_GUIDE.md: Complete testing instructions with scenarios
* INSTALLATION_GUIDE.md: Cross-platform setup documentation
* BETA_FEEDBACK_FORM.md: Structured feedback collection template
* DISTRIBUTION_SUMMARY.md: Package overview and contents
- Enhance setup scripts for beta distribution
* Enhanced setup.bat with progress tracking and auto-launch
* Cross-platform setup.sh with colors and system detection
* Comprehensive error handling and troubleshooting
- Add automated distribution packaging system
* create-distribution.bat: Windows distribution packager
* create-distribution.sh: Unix/Linux distribution packager
* .distribution-ignore: Clean packaging rules
* Automatic ZIP archive creation (37.7MB package)
- Create ready-to-distribute beta package
* 106 files including all application code and assets
* Clean user directories with placeholder documentation
* Professional presentation for external beta testers
* Cross-platform compatibility (Windows/Mac/Linux)
Package ready for beta testing distribution with comprehensive
documentation, structured feedback collection, and professional
setup experience across all platforms.
- Implement canvas-based video compositing for task overlays
- Task information now burned directly into webcam recordings
- Show actual task content instead of generic descriptions
- Remove screen overlay in favor of webcam-embedded overlay
- Auto-enable task overlay for all webcam recordings
- Add real-time task text, type, and timer display on recordings
- Enhance training session documentation and review capabilities
- Add VoiceManager integration with cross-platform voice selection
- Implement TTS controls with toggle, stop, and status display
- Add voice narration for task instructions and scenario stories
- Integrate TTS guidance for focus sessions with progress announcements
- Add TTS feedback for task completion and mode selections
- Include smart text cleaning and queue system for seamless speech
- Reorganize documentation files into archive folder
- Update player stats and webcam manager for better integration
Features:
- Automatic backups every 30 minutes
- Manual backup creation
- Backup export/import to files
- Selective restore options
- Emergency backups before risky operations
- Backup management UI in settings
- Storage usage tracking
Components:
- BackupManager class with full functionality
- Backup UI in index.html settings
- CSS styling for backup dialogs
- Emergency backup hooks in game.js reset functions
- Auto-cleanup of old backups (keeps 5 most recent)
Data Coverage:
- All localStorage keys
- Linked directories
- Player stats and achievements
- Custom tasks and content
- Photo gallery
- Theme settings
- Game state
This prevents future data loss incidents like the one that occurred
during game mode cleanup. Users can now restore from automatic
backups or create manual ones before major operations.
New Library Theme Feature:
- Added 'Library (Random)' option to theme dropdown
- Uses random images from user's linked directories
- Fresh random selection on each page load/theme change
- Displays 10 random images from personal collection on home screen
Theme System Improvements:
- Updated applyTheme() to handle async library theme loading
- Added applyLibraryTheme() function with proper error handling
- Fixed CSS loading to skip image-based themes (library, hentai, etc.)
- Improved file path handling for Electron environment
- Added fallback to hentai theme when no library images found
Enhanced Dropdown:
- Added BBC and feet themes with proper image mappings
- Added Library theme with folder icon
- All 6 theme options now fully functional
Result: Personalized home screen using user's own image collection!
FIXED: JavaScript syntax error in index.html
- Removed extra backtick () at end of template literal on line 4357
- Was breaking video gallery display in setupLibraryGalleryTab function
- Template literal now properly closed, eliminating syntax errors
RESULT: Video gallery integration now works without JavaScript errors
FIXED: Storage quota exceeded error
- Reduced video recording bitrate to 250kbps for smaller file sizes
- Added fallback recording options for better browser compatibility
- Implemented thumbnail-only storage for large videos with immediate download option
- Limited stored videos to 5 to prevent quota issues
ADDED: Videos to photo gallery (Gallery tab)
- Integrated captured videos into setupLibraryGalleryTab() alongside photos
- Videos appear in main gallery with photo-like interface and thumbnails
- Added proper video thumbnail generation and display
- Included video duration and metadata in gallery view
IMPLEMENTED: Smart storage management
- Videos stored with thumbnail for gallery display + full video for playback/download
- Graceful fallback when storage quota exceeded (thumbnail only + immediate download)
- Separate delete functions for gallery vs video library
- Updated gallery count to show 'X photos, Y videos'
ENHANCED: Video playback and download
- Updated video playback to use stored videoBlob with fallback messaging
- Download function checks for video availability before attempting
- Added hover effects for video thumbnails with play overlay
- Proper error handling for missing or corrupted video data
RESULT: Videos now appear in photo gallery like photos
- Users can view video thumbnails alongside photos in Gallery tab
- Efficient storage prevents quota errors while maintaining functionality
- Seamless integration with existing photo gallery interface
CORRECTED: Video library integration location
- Moved captured videos from setupLibraryVideoTab() (slated for deletion) to populateVideoGallery()
- Now integrates with primary lib-video-gallery system that's confirmed working
- Captured videos appear in the main library video tab as intended
ENHANCED: Primary video gallery display
- Added captured videos to populateVideoGallery() function with proper thumbnails
- Videos show with session recording metadata (date, duration, type)
- Maintains consistent gallery-item styling with linked videos
- Includes action buttons (play, download, delete) directly in gallery
FIXED: Video count display
- Updated lib-video-count to include both linked and captured videos
- Shows accurate total count in library header
- Console logging for debugging video counts
RESULT: Captured videos now appear in correct primary library
- Videos show up in the main working library video gallery
- Consistent with library architecture and cleanup plan
- No longer in deprecated/duplicate gallery systems
CHANGED: Session recording storage system
- Modified saveRecordedSession() to use 'capturedVideos' localStorage key (matches photo pattern)
- Updated all Quick Play gallery functions to use consistent 'capturedVideos' key
- Aligned with existing media library architecture for consistency
ADDED: Captured videos to main library video tab
- Integrated captured session videos into index.html video library display
- Added captured videos section with proper metadata (date, duration, type)
- Videos appear alongside game videos (background, task, reward, punishment)
- Updated total video count to include captured session recordings
IMPLEMENTED: Full video management in main library
- Added playCapturedVideo() function with fullscreen player overlay
- Added downloadCapturedVideo() function with proper filename generation
- Added deleteCapturedVideo() function with confirmation and library refresh
- All functions include proper error handling and user feedback
RESULT: Unified media library experience
- Session recordings now appear in main media library alongside photos
- Users can manage all captured media from single location in index.html
- Consistent interface for viewing, downloading, and deleting recordings
- Seamless integration with existing library architecture and styling
ADDED: Complete session recording functionality
- Session recording option in Quick Play setup screen with position/size controls
- Automatic recording initialization when enabled during session startup
- Records entire gameplay session using MediaRecorder API (WebM format)
- Privacy-focused: audio disabled, all recordings stored locally only
IMPLEMENTED: Session Videos Gallery
- Gallery accessible from Quick Play results screen via 'Session Videos' button
- Grid view showing video previews with metadata (date, duration, settings)
- Individual video actions: play fullscreen, download, delete
- Bulk actions: clear all videos with confirmation dialog
- Automatic storage management (keeps last 10 recordings)
FEATURES: Advanced video management
- Fullscreen video player with controls for reviewing sessions
- Smart filename generation with timestamps for downloads
- Video previews with hover-to-play overlay effects
- Responsive grid layout with professional styling
- localStorage-based gallery system matching photo capture pattern
RESULT: Complete session documentation system
- Users can record their training sessions for later review
- Gallery provides easy access to download or manage recordings
- Seamless integration with existing Quick Play workflow
- No external dependencies - fully self-contained recording system
ADDED: Quick Play webcam functionality
- Added Photo button to Quick Play header controls for easy access
- Integrated WebcamManager with Quick Play for photo capture sessions
- Simple one-photo session with progress tracking and user-friendly interface
- Photos stored locally with user consent (privacy-first approach)
IMPLEMENTED: XP rewards for webcam usage
- 1 XP awarded for opening webcam (encourages feature usage)
- 2 XP bonus awarded for completing photo session (total 3 XP per photo)
- XP updates both session stats and game state for consistency
- Console logging for debugging and user feedback
FEATURES: Full webcam integration
- Uses existing WebcamManager.js with startPhotoSessionWithProgress()
- Photo session includes countdown timer, guidelines, and preview
- Captured photos saved to localStorage with metadata
- Event-driven completion handling with photoSessionComplete listener
- Error handling for camera permissions and initialization failures
RESULT: Easy photo capture during Quick Play sessions with XP rewards
- Button available throughout gameplay for spontaneous photo capture
- Maintains existing webcam functionality and privacy controls
- Enhances engagement and provides additional XP earning opportunity
FIXED: Quick Play XP calculation bug
- Disabled legacy completeTask() function in quick-play.html that awarded 10-30 XP
- Prevented main game from setting up button handlers when in Quick Play mode
- Quick Play now correctly awards 1-3 XP based on completion time + session bonuses
- Eliminated double/triple XP awards from multiple competing systems
IMPLEMENTED: Exponential XP level scaling
- Updated from linear progression (100 XP per level) to exponential scaling
- Level 2 now requires only 10 XP (was 100 XP) for accessible early progression
- Uses formula: XP = Math.floor(10 * Math.pow(1.5, level - 2)) for levels 2+
- Level scaling: L3=25, L5=82, L10=751, L15=5844, L20=44520 XP
- Each level requires ~50% more XP than previous, making high levels prestigious
CLEANUP: Remove outdated index_temp.html
- Deleted index_temp.html containing obsolete AI task system and old theme code
- File contained outdated character image paths and removed functionality
- Not referenced anywhere in project, was just development cruft
RESULT: Balanced progression system with accessible early levels and challenging endgame
- Removed redundant character-toggle-btn since theme system now handles show/hide
- Deleted toggleCharacterImages() function and related JavaScript
- Theme dropdown 'None' option now serves the same purpose as the old hide button
- Eliminates duplicate UI controls and conflicting functionality
- Streamlined character image management through unified theme system
REMOVED ANNOYANCE MANAGEMENT:
- Deleted entire annoyance-management-screen from index.html
- Removed manage-annoyance-btn from start screen navigation
- Deleted all annoyance management methods from game.js:
- showAnnoyanceManagement()
- setupAnnoyanceManagementEventListeners()
- showAnnoyanceTab()
- saveAllAnnoyanceSettings()
- loadAnnoyanceSettings()
- getCurrentAnnoyanceTab()
- Updated remaining method references to work without annoyance tabs
ORGANIZED HENTAI IMAGES:
- Hentai images already properly organized in assets/hentai/ directory
- Pornstar images confirmed in assets/pornstars/ directory
- Updated default image paths to use assets/hentai/ subdirectory
IMPLEMENTED THEME SYSTEM:
- Added theme dropdown to options menu with 3 options:
- Hentai (default)
- Pornstars
- None (hides all side images)
- Created JavaScript theme switching functionality:
- applyTheme() function dynamically updates image paths
- Saves theme preference to localStorage
- Loads saved theme on page load
- Maps character positions to correct image numbers
- Updated character-side elements to use theme-based paths
RESULT: Clean interface with working theme system
- Annoyance management completely removed from UI and code
- Side images now dynamically switch between hentai/pornstars/none
- Theme preference persisted across sessions
- No broken references or dead UI elements
DELETED FILES:
- src/features/tasks/aiTaskManager.js (entire AI task generation system)
UPDATED FILES:
- index.html: Removed AI Tasks tab from annoyance management, simplified to Import/Export only
- src/core/game.js: Removed aiTaskManager initialization, event handlers, and all AI task methods
- training-academy.html: Removed aiTaskManager.js script import
- src/README.md: Removed aiTaskManager.js documentation
- docs/ANNOYANCE_SETTINGS_DOCUMENTATION.md: Removed AI Tasks section, updated description
- Start-webgame.bat: Removed Ollama service startup commands
- src/styles/styles.css: Removed all AI Tasks tab styling (150+ lines)
VERIFICATION:
- No remaining references to aiTaskManager, AITaskManager, ollama, or Ollama in JavaScript files
- Annoyance management now only contains Import/Export functionality
- All AI task event handlers and UI elements removed
- Documentation updated to reflect removal
- Startup script no longer attempts to start Ollama service
RESULT: Clean codebase with AI task generation completely removed as requested