# Humiliation Game Redesign Plan ## Overview Redesigning the psychological journey scenario to focus more on interactive gooning tasks rather than branching story choices, with a beautiful female domme as the figure. ## Current State Analysis - **Current duration**: ~40+ steps, but mostly choices (instant) - **Current balance**: Too many text/choice steps, not enough physical actions - **Current paths**: Multiple paths to defiant ending (~40% chance) - **Current tone**: Heavy psychological self-degradation focus - **Current figure**: Clinical/lab coat authority figure (gender neutral) ## Target Changes ### 1. Duration & Pacing - **Target time**: 15 minutes total - **Choice card reading time**: 30 seconds each - **Calculation**: - 15 min = 900 seconds - Let's say 5-6 choice cards × 30s = 150-180s for reading - Remaining: ~720-750s for timed actions - Timed actions should be: 4-5 mirror tasks (180s each) + 3-4 position verifications (60s each) + 2-3 action tasks (120-240s each) ### 2. Step Type Distribution (New) - **Choice steps**: 5-6 total (down from 25+) - **Mirror tasks**: 4-5 (up from 3) - **Position verification**: 3-4 (up from 2) - **Action tasks**: 3-4 (up from 5) - **Total interactive steps**: ~15-17 steps - **Total estimated time**: ~14-16 minutes ### 3. Path Structure Changes #### Current Paths (Too Many) - Submission → Broken ✓ - Questioning → Acceptance → Broken ✓ - Questioning → Ethics → Defiant ✗ - Defiance → Strong → Autonomy → Defiant ✗ - Defiance → Strong → Moral → Defiant ✗ - Defiance → Strong → Pure → Defiant ✗ - Defiance → Weak → Trap Recognized → Defiant ✗ - Negotiation → Safety → Control Maintained → Defiant ✗ - Negotiation → Reversal → Defiant ✗ - Plus many more defiant paths... #### New Path Structure (Simplified) **Main Linear Path** (95% of users): 1. **Entrance** (Choice: Accept or Question) 2. **Initial Submission Task** (Mirror: Self-objectification) 3. **Compliance Check** (Position: Kneeling) 4. **Deepening** (Action: Edging while repeating mantras) 5. **Objectification** (Mirror: Watch yourself as an object) 6. **Endurance Test** (Position: Hold degrading pose) 7. **Breaking Point** (Action: Intense edging session) 8. **Acceptance** (Mirror: Accept your role) 9. **Final Submission** (Position: Ultimate submission pose) 10. **Broken Ending** ✓ **Hidden Defiant Path** (~1% - requires specific choices): - Only accessible by making the "wrong" choice at Step 1 (Question) - Then making another specific choice at one critical junction - If user shows strong resistance twice, they escape - Otherwise, they merge back to main path ### 4. Tone & Content Changes #### Remove/Reduce: - ❌ Self-degradation focus ("I am worthless", "I am a failure") - ❌ Clinical/analytical psychological breaking - ❌ Heavy intellectual/philosophical debates - ❌ Multiple complex branching narratives #### Add/Increase: - ✅ Physical humiliation (positions, poses, exposure) - ✅ Edging and gooning focus (stroking patterns, edge denial) - ✅ Objectification (being watched, displayed, used) - ✅ Submission to female authority (the Domme) - ✅ Sensory focus (how it feels, what you see in mirror) - ✅ Progressive arousal building - ✅ Gooner mantras (focus on porn, obedience, arousal) #### Female Domme Character: - **Appearance**: Beautiful, commanding, elegant but cruel - **Attitude**: Confident, teasing, knows she has power over you - **Style**: Uses your arousal against you, controls through pleasure - **Voice**: Seductive but firm, mocking but alluring - **Goal**: Turn you into an obedient gooning toy ### 5. New Scenario Flow #### Act 1: Submission Initiation (3-4 min) 1. **CHOICE**: "The Domme's Invitation" - Story: Beautiful woman invites you to a private session. She knows what you crave. - Option A: "Accept eagerly" → Main path - Option B: "Ask what this is about" → Resistance check 2. **MIRROR TASK**: "Look at Your Desperation" (180s) - She positions you in front of a mirror, stroking - Task: Edge while watching yourself, admit how desperate you are - Mantras: "I need this", "I'm so desperate", "I can't resist her" 3. **POSITION VERIFICATION**: "Kneel for Her" (60s) - She commands you to kneel, hands behind back - Task: Hold position while she circles you - Instruction: "Good toy. Stay just like that." #### Act 2: Deepening Control (5-6 min) 4. **ACTION TASK**: "Edge on Her Command" (240s) - She sits back and watches you stroke - Task: Edge repeatedly on her count, slower and slower - Pattern: "Stroke. Slower. Stop. Edge. Don't cum. Good toy." 5. **MIRROR TASK**: "Watch Yourself Obey" (180s) - Mirror positioned to show you stroking - Task: Watch yourself edge while she narrates - Mantras: "I obey", "I'm her toy", "Stroking feels so good" 6. **CHOICE**: "How Far Will You Go?" - She offers two options - Option A: "Deeper submission" → Continue main path - Option B: "This is too much" → Last chance for defiant path (requires another resistance later) 7. **POSITION VERIFICATION**: "Display Position" (90s) - She orders you into a humiliating display pose - Task: Legs spread, exposed, vulnerable - Instruction: "Let me see what a desperate gooner looks like" #### Act 3: Breaking Point (4-5 min) 8. **ACTION TASK**: "Goon for Her" (300s) - She starts playing with you mentally - Task: Rapid edging, can't stop, can't think - Mantras: "I'm a gooner", "Porn is my purpose", "I serve her" 9. **MIRROR TASK**: "See What You've Become" (180s) - Final mirror session - Task: Watch yourself completely lost in gooning - Mantras: "This is what I am", "I'm broken", "I accept this" 10. **POSITION VERIFICATION**: "Final Submission" (90s) - Ultimate submission pose (forehead to ground, ass up, still stroking) - Task: Complete surrender position - Instruction: "Stay broken. Stay mine." 11. **BROKEN ENDING** - She stands over you - "You're mine now. A perfect gooning toy. Broken, obedient, desperate." - Outcome: "broken" #### Alternate Path: Defiant Ending (1% chance) - Only if user chose "Question" at step 1 AND "Too much" at step 6 - Leads to one more check: **CHOICE**: "Final Decision" - She gets frustrated: "You keep resisting. Why?" - Option A: "I know myself too well to break" → DEFIANT ENDING - Option B: "Maybe I should just give in" → Back to main path (step 8) **DEFIANT ENDING** (if reached): - She steps back, smirks - "You're stronger than most. You know who you are. I can't break that." - Outcome: "defiant" ### 6. Example Content Updates #### Old Style (Too Clinical): ``` Story: "The figure tilts their head, studying you. 'Questioning is natural...'" Action: "Suppress your protective instincts and continue deeper into conditioning" ``` #### New Style (Gooning Focused): ``` Story: "She leans forward, her eyes locked on yours. 'I can see how hard you are. How desperate. You want to goon for me, don't you?'" Action: "Kneel and stroke, slowly, while staring up at her - edge three times while repeating 'I want to goon for you, Miss'" ``` ### 7. Implementation Checklist #### Step 1: Create New Scenario Structure - [ ] Define 10 main path steps (entrance → broken) - [ ] Define 2-3 resistance path steps (hidden defiant) - [ ] Ensure total time = ~15 minutes - [ ] Verify step distribution (5-6 choice, 4-5 mirror, 3-4 verification, 3-4 action) #### Step 2: Write New Content - [ ] Rewrite all stories with female Domme voice - [ ] Focus on humiliation, edging, gooning themes - [ ] Remove self-degradation, add objectification - [ ] Add specific physical instructions to all tasks - [ ] Create gooner-focused mantras for each task #### Step 3: Set Durations - [ ] Mirror tasks: 180s each - [ ] Position verification: 60-90s each - [ ] Action tasks: 120-300s each - [ ] Calculate total to hit 14-16 minute target #### Step 4: Test Path Logic - [ ] Verify main path flows smoothly - [ ] Verify defiant path requires 2 specific choices - [ ] Ensure all paths lead to an ending - [ ] Check that ~99% of users hit broken ending ## Questions for Review 1. **Duration**: Is 15 minutes the right target? Or should it be longer/shorter? 2. **Step count**: ~15-17 interactive steps feel right? Or need more/less? 3. **Defiant path**: Is 1% too rare? Should it be 5%? Or remove entirely? 4. **Tone**: Is the shift from "clinical degradation" to "sensual domination" the right direction? 5. **Balance**: Current plan is: - ~30% mirror tasks (watching yourself) - ~25% position verification (holding poses) - ~25% action tasks (edging/stroking) - ~20% choices (story decisions) - Does this feel right? 6. **Domme character**: Any specific personality traits or dialogue style you want emphasized? 7. **Content themes**: Priority order correct? 1. Gooning/edging 2. Humiliation/objectification 3. Submission to Domme 4. Physical positions/exposure Please review and provide feedback before I implement!