242 lines
10 KiB
Markdown
242 lines
10 KiB
Markdown
# Humiliation Game Expansion Plan
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## Current State
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- **17 total steps** in current design
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- **3 choice steps** (start, choice_deeper, resistance_noted, domme_shift - actually 4)
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- **6 mirror/action steps** (timed tasks)
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- **5 verification steps** (position holds)
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- **2 endings** (broken_willing, broken_forced)
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- **Flow**: Very linear - most users experience same path with minor variations
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## Expansion Goals
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1. **More choices**: Make every other step a choice (alternating pattern)
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2. **More endings**: Create 4-5 distinct endings instead of 2
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3. **Decision tree feel**: Choices actually branch to different experiences
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4. **Maintain duration**: Keep ~15-20 minute target
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## New Structure Concept
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### Pattern: Choice → Task → Choice → Task → Choice → Task...
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With 17 current steps, we can expand to ~25-30 steps by adding choices between tasks:
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- **~12-15 choice steps** (decision points)
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- **~6-8 mirror/action steps** (timed tasks)
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- **~5-6 verification steps** (position holds)
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- **~5 endings** (multiple outcomes)
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## Proposed Endings
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### 1. **Willing Submission** (Current: broken_willing_ending)
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- Path: Accept → Obey → Beg for more → Complete surrender
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- Tone: "You gave yourself to me completely and beautifully"
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- Outcome: Happy submission, consensual breaking
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### 2. **Forced Submission** (Current: broken_forced_ending)
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- Path: Resist → Break under pressure → Crushed into obedience
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- Tone: "You tried to resist and I broke you anyway"
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- Outcome: Conquered, dominated against initial will
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### 3. **Desperate Addiction** (NEW)
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- Path: Accept → Obey → Become obsessed → Can't stop gooning
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- Tone: "You're addicted now. You'll come back for more."
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- Outcome: Lost in gooning, can't escape the addiction
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### 4. **Humiliated Surrender** (NEW)
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- Path: Accept → Question → Submit through shame → Broken by humiliation
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- Tone: "The humiliation broke you more than the pleasure"
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- Outcome: Broken by embarrassment and exposure
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### 5. **Defiant Escape** (Current defiant path - keep rare)
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- Path: Resist → Resist → Strong boundary → Escape
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- Tone: "You know yourself too well to break"
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- Outcome: Maintained autonomy (1% chance)
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## Expanded Flow Outline
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### Act 1: Introduction & First Choice (Steps 1-8)
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**1. START** (choice)
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- Current: Accept vs Question
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- Keep as-is
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**2. mirror_desperation** (mirror task)
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- Current: Edge while watching yourself
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- Keep as-is
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**3. NEW CHOICE: "How Does This Feel?"**
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- After first mirror task, Domme asks how you feel
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- Option A: "This feels amazing" → Eager path (leads to Willing Submission or Desperate Addiction)
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- Option B: "This is intense but I'm nervous" → Hesitant path (leads to Humiliated Surrender)
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- Option C: "This feels wrong" → Resistance path (leads to Forced Submission or Defiant Escape)
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**4. kneel_for_her** (verification)
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- Current: Submissive position
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- Keep but adjust story based on previous choice
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**5. NEW CHOICE: "Submit Further?"**
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- Domme tests your willingness
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- Option A: "Yes, I want more" → Deeper submission
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- Option B: "I need a moment to think" → Questioning path
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- Option C: "I'm not sure I can continue" → Resistance builds
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**6. edge_on_command** (action task)
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- Current: Edge on her rhythm
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- Keep but adjust intensity/dialogue based on path
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**7. choice_deeper** (choice)
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- Current: Beg for more vs Too much
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- Keep as-is (this is a major branching point)
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**8. watch_yourself_obey** OR **forced_mirror** (mirror task)
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- Current paths diverge here
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- Keep as-is
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### Act 2: Deepening & Path Divergence (Steps 9-18)
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**9. NEW CHOICE: "What Are You?"**
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- Domme makes you state what you're becoming
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- Option A: "I'm your toy" → Objectification path → Willing Submission
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- Option B: "I'm a gooner" → Addiction path → Desperate Addiction
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- Option C: "I'm... ashamed" → Humiliation path → Humiliated Surrender
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- Option D: "I don't know" → Resistance continues → Forced Submission
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**10. display_position** OR **forced_position** (verification)
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- Current: Humiliating position
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- Branch based on previous choice
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**11. NEW CHOICE: "The Turning Point"**
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- Critical decision that determines final ending
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- Different options available based on which path you're on:
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- **Eager path**: "Take me deeper" vs "I'm scared of how much I need this"
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- **Hesitant path**: "The shame is overwhelming" vs "I can accept this"
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- **Resistance path**: "Please stop" vs "I'll submit"
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**12. goon_for_her** OR **forced_edging** (action task)
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- Current: Intense gooning session
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- Adjust based on path
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**13. NEW CHOICE: "Identity Crisis"**
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- Domme forces you to choose your identity
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- Option A: "I'm yours forever" → Lock in Willing Submission
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- Option B: "I need this addiction" → Lock in Desperate Addiction
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- Option C: "I'm so humiliated but I accept it" → Lock in Humiliated Surrender
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- Option D: "I refuse" → Trigger Defiant check or Force Submission
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**14. see_what_you_are** OR **forced_mirror_breaking** (mirror task)
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- Current: Watch yourself broken
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- Keep as-is
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**15. NEW CHOICE: "Final Offer"**
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- One last chance before ending
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- Option A: "Yes, completely" → Proceed to chosen ending
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- Option B: "I'm terrified but yes" → Alt version of ending
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- Option C: (Only if resistance path) "No" → Defiant escape check
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**16-17. final_submission** OR **forced_final_position** (verification)
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- Current: Ultimate submission pose
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- Keep as-is
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**18. ENDING**
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- Branch to one of 5 endings based on choices
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## New Choice Content Examples
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### Choice 3: "How Does This Feel?"
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**Story**:
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"She watches you come down from the edge, your reflection still visible in the mirror. She leans forward, her voice soft but probing. 'How does this feel? Tell me the truth. I can see it in your eyes, but I want to hear you say it.'"
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**Options**:
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- A: "This feels amazing, Miss" → Sets eager/willing path
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- B: "It's intense... I'm a bit overwhelmed" → Sets hesitant/shame path
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- C: "This feels wrong" → Sets resistance path
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### Choice 5: "Submit Further?"
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**Story** (varies by path):
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- **Eager path**: "She smiles, satisfied. 'Good. You're enjoying this. Are you ready to go deeper? To really give yourself to me?'"
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- **Hesitant path**: "She notices your nervousness. 'You're uncertain. That's okay. But I need to know - will you trust me and continue?'"
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- **Resistance path**: "She sees your discomfort. 'You don't like this, do you? But you're still hard. Still here. Will you submit, or keep fighting?'"
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**Options**:
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- A: "Yes, I want more" / "I trust you" / "I'll... I'll submit"
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- B: "Can I have a moment?" / "I need to think" / "This is too fast"
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- C: "No" / "I'm not ready" / "I want to stop"
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### Choice 9: "What Are You?"
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**Story**:
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"She circles you slowly, her presence overwhelming. 'Tell me what you are. Right now. In this moment. What have you become under my control? Choose your words carefully - they define you.'"
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**Options**:
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- A: "I'm your toy, Miss" → Objectification/Willing path
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- B: "I'm a gooner... I can't stop" → Addiction path
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- C: "I'm... so ashamed but I can't resist" → Humiliation path
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- D: "I don't know what I am" → Resistance/Forced path
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## Ending Variations
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### Ending 1: Willing Submission
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"She stands over you, radiating satisfaction. 'Perfect. You gave yourself to me so beautifully. No resistance, no hesitation. Just pure, willing submission. You're mine now - my perfect, obedient toy. And you love it, don't you?'"
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**Outcome**: "willingly_broken"
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### Ending 2: Forced Submission
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"She places her heel on your back, pressing you down. 'There we go. Broken at last. You fought, you resisted, but I crushed every bit of defiance. You're mine because I took you, not because you gave yourself. And that makes it even sweeter.'"
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**Outcome**: "forcefully_broken"
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### Ending 3: Desperate Addiction
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"She steps back, watching you still stroking, unable to stop. 'Look at you. You can't even stop when I tell you to, can you? You're addicted now. Addicted to gooning, to edging, to me. You'll come crawling back for more. Again and again. Forever.'"
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**Outcome**: "addicted"
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### Ending 4: Humiliated Surrender
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"She kneels beside you, her voice almost gentle. 'The humiliation broke you more than anything else, didn't it? Not the pleasure, not the commands - but the shame. Watching yourself. Being exposed. That's what destroyed your resistance. You're mine because you're too embarrassed to resist anymore.'"
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**Outcome**: "humiliated_broken"
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### Ending 5: Defiant Escape (1% chance)
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"She pauses, then steps back with a small smile. 'You actually know who you are. That's... rare. Most break. Most give in. But you held your boundaries even when your body wanted to surrender. Go. You've earned your freedom. But remember - the offer stands if you ever change your mind.'"
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**Outcome**: "escaped"
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## Implementation Plan
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### Phase 1: Add New Choices
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- Insert choice steps at positions 3, 5, 9, 11, 13, 15
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- Write branching dialogue for each based on previous path
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- Update nextStep logic to branch appropriately
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### Phase 2: Adjust Existing Tasks
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- Modify story/dialogue in existing tasks to reflect which path player is on
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- Add path tracking variable (eager/hesitant/resistance)
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- Adjust Domme's tone based on path
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### Phase 3: Create New Endings
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- Write 3 new ending steps (Desperate Addiction, Humiliated Surrender, keep Defiant Escape)
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- Update routing logic to reach appropriate ending
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- Set outcome values for tracking
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### Phase 4: Test All Paths
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- Map out all possible routes
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- Ensure every path leads to an ending
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- Verify timing still ~15-20 minutes
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- Check that choice consequences feel meaningful
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## Questions
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1. **Choice frequency**: Every other step = ~12-15 choices. Too many? Or good variety?
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2. **Path tracking**: Should we track player path explicitly (eager/hesitant/resistance) or let choices cascade naturally?
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3. **Ending distribution**: Should some endings be more common than others? Or equal chance based on choices?
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4. **Duration impact**: More choices = more reading time. Target 20-25 minutes instead of 15?
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5. **Dialogue variation**: Should existing tasks have 3-4 different dialogues based on path? Or keep same task text but different Domme responses?
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6. **Point of no return**: Should there be a moment where the path is locked, or can choices continue to shift the outcome until the very end?
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Ready to implement once you approve the design!
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