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Humiliation Game Redesign Plan

Overview

Redesigning the psychological journey scenario to focus more on interactive gooning tasks rather than branching story choices, with a beautiful female domme as the figure.

Current State Analysis

  • Current duration: ~40+ steps, but mostly choices (instant)
  • Current balance: Too many text/choice steps, not enough physical actions
  • Current paths: Multiple paths to defiant ending (~40% chance)
  • Current tone: Heavy psychological self-degradation focus
  • Current figure: Clinical/lab coat authority figure (gender neutral)

Target Changes

1. Duration & Pacing

  • Target time: 15 minutes total
  • Choice card reading time: 30 seconds each
  • Calculation:
    • 15 min = 900 seconds
    • Let's say 5-6 choice cards × 30s = 150-180s for reading
    • Remaining: ~720-750s for timed actions
    • Timed actions should be: 4-5 mirror tasks (180s each) + 3-4 position verifications (60s each) + 2-3 action tasks (120-240s each)

2. Step Type Distribution (New)

  • Choice steps: 5-6 total (down from 25+)
  • Mirror tasks: 4-5 (up from 3)
  • Position verification: 3-4 (up from 2)
  • Action tasks: 3-4 (up from 5)
  • Total interactive steps: ~15-17 steps
  • Total estimated time: ~14-16 minutes

3. Path Structure Changes

Current Paths (Too Many)

  • Submission → Broken ✓
  • Questioning → Acceptance → Broken ✓
  • Questioning → Ethics → Defiant ✗
  • Defiance → Strong → Autonomy → Defiant ✗
  • Defiance → Strong → Moral → Defiant ✗
  • Defiance → Strong → Pure → Defiant ✗
  • Defiance → Weak → Trap Recognized → Defiant ✗
  • Negotiation → Safety → Control Maintained → Defiant ✗
  • Negotiation → Reversal → Defiant ✗
  • Plus many more defiant paths...

New Path Structure (Simplified)

Main Linear Path (95% of users):

  1. Entrance (Choice: Accept or Question)
  2. Initial Submission Task (Mirror: Self-objectification)
  3. Compliance Check (Position: Kneeling)
  4. Deepening (Action: Edging while repeating mantras)
  5. Objectification (Mirror: Watch yourself as an object)
  6. Endurance Test (Position: Hold degrading pose)
  7. Breaking Point (Action: Intense edging session)
  8. Acceptance (Mirror: Accept your role)
  9. Final Submission (Position: Ultimate submission pose)
  10. Broken Ending

Hidden Defiant Path (~1% - requires specific choices):

  • Only accessible by making the "wrong" choice at Step 1 (Question)
  • Then making another specific choice at one critical junction
  • If user shows strong resistance twice, they escape
  • Otherwise, they merge back to main path

4. Tone & Content Changes

Remove/Reduce:

  • Self-degradation focus ("I am worthless", "I am a failure")
  • Clinical/analytical psychological breaking
  • Heavy intellectual/philosophical debates
  • Multiple complex branching narratives

Add/Increase:

  • Physical humiliation (positions, poses, exposure)
  • Edging and gooning focus (stroking patterns, edge denial)
  • Objectification (being watched, displayed, used)
  • Submission to female authority (the Domme)
  • Sensory focus (how it feels, what you see in mirror)
  • Progressive arousal building
  • Gooner mantras (focus on porn, obedience, arousal)

Female Domme Character:

  • Appearance: Beautiful, commanding, elegant but cruel
  • Attitude: Confident, teasing, knows she has power over you
  • Style: Uses your arousal against you, controls through pleasure
  • Voice: Seductive but firm, mocking but alluring
  • Goal: Turn you into an obedient gooning toy

5. New Scenario Flow

Act 1: Submission Initiation (3-4 min)

  1. CHOICE: "The Domme's Invitation"

    • Story: Beautiful woman invites you to a private session. She knows what you crave.
    • Option A: "Accept eagerly" → Main path
    • Option B: "Ask what this is about" → Resistance check
  2. MIRROR TASK: "Look at Your Desperation" (180s)

    • She positions you in front of a mirror, stroking
    • Task: Edge while watching yourself, admit how desperate you are
    • Mantras: "I need this", "I'm so desperate", "I can't resist her"
  3. POSITION VERIFICATION: "Kneel for Her" (60s)

    • She commands you to kneel, hands behind back
    • Task: Hold position while she circles you
    • Instruction: "Good toy. Stay just like that."

Act 2: Deepening Control (5-6 min)

  1. ACTION TASK: "Edge on Her Command" (240s)

    • She sits back and watches you stroke
    • Task: Edge repeatedly on her count, slower and slower
    • Pattern: "Stroke. Slower. Stop. Edge. Don't cum. Good toy."
  2. MIRROR TASK: "Watch Yourself Obey" (180s)

    • Mirror positioned to show you stroking
    • Task: Watch yourself edge while she narrates
    • Mantras: "I obey", "I'm her toy", "Stroking feels so good"
  3. CHOICE: "How Far Will You Go?"

    • She offers two options
    • Option A: "Deeper submission" → Continue main path
    • Option B: "This is too much" → Last chance for defiant path (requires another resistance later)
  4. POSITION VERIFICATION: "Display Position" (90s)

    • She orders you into a humiliating display pose
    • Task: Legs spread, exposed, vulnerable
    • Instruction: "Let me see what a desperate gooner looks like"

Act 3: Breaking Point (4-5 min)

  1. ACTION TASK: "Goon for Her" (300s)

    • She starts playing with you mentally
    • Task: Rapid edging, can't stop, can't think
    • Mantras: "I'm a gooner", "Porn is my purpose", "I serve her"
  2. MIRROR TASK: "See What You've Become" (180s)

    • Final mirror session
    • Task: Watch yourself completely lost in gooning
    • Mantras: "This is what I am", "I'm broken", "I accept this"
  3. POSITION VERIFICATION: "Final Submission" (90s)

    • Ultimate submission pose (forehead to ground, ass up, still stroking)
    • Task: Complete surrender position
    • Instruction: "Stay broken. Stay mine."
  4. BROKEN ENDING

    • She stands over you
    • "You're mine now. A perfect gooning toy. Broken, obedient, desperate."
    • Outcome: "broken"

Alternate Path: Defiant Ending (1% chance)

  • Only if user chose "Question" at step 1 AND "Too much" at step 6
  • Leads to one more check:

CHOICE: "Final Decision"

  • She gets frustrated: "You keep resisting. Why?"
  • Option A: "I know myself too well to break" → DEFIANT ENDING
  • Option B: "Maybe I should just give in" → Back to main path (step 8)

DEFIANT ENDING (if reached):

  • She steps back, smirks
  • "You're stronger than most. You know who you are. I can't break that."
  • Outcome: "defiant"

6. Example Content Updates

Old Style (Too Clinical):

Story: "The figure tilts their head, studying you. 'Questioning is natural...'"
Action: "Suppress your protective instincts and continue deeper into conditioning"

New Style (Gooning Focused):

Story: "She leans forward, her eyes locked on yours. 'I can see how hard you are. How desperate. You want to goon for me, don't you?'"
Action: "Kneel and stroke, slowly, while staring up at her - edge three times while repeating 'I want to goon for you, Miss'"

7. Implementation Checklist

Step 1: Create New Scenario Structure

  • Define 10 main path steps (entrance → broken)
  • Define 2-3 resistance path steps (hidden defiant)
  • Ensure total time = ~15 minutes
  • Verify step distribution (5-6 choice, 4-5 mirror, 3-4 verification, 3-4 action)

Step 2: Write New Content

  • Rewrite all stories with female Domme voice
  • Focus on humiliation, edging, gooning themes
  • Remove self-degradation, add objectification
  • Add specific physical instructions to all tasks
  • Create gooner-focused mantras for each task

Step 3: Set Durations

  • Mirror tasks: 180s each
  • Position verification: 60-90s each
  • Action tasks: 120-300s each
  • Calculate total to hit 14-16 minute target

Step 4: Test Path Logic

  • Verify main path flows smoothly
  • Verify defiant path requires 2 specific choices
  • Ensure all paths lead to an ending
  • Check that ~99% of users hit broken ending

Questions for Review

  1. Duration: Is 15 minutes the right target? Or should it be longer/shorter?

  2. Step count: ~15-17 interactive steps feel right? Or need more/less?

  3. Defiant path: Is 1% too rare? Should it be 5%? Or remove entirely?

  4. Tone: Is the shift from "clinical degradation" to "sensual domination" the right direction?

  5. Balance: Current plan is:

    • ~30% mirror tasks (watching yourself)
    • ~25% position verification (holding poses)
    • ~25% action tasks (edging/stroking)
    • ~20% choices (story decisions)
    • Does this feel right?
  6. Domme character: Any specific personality traits or dialogue style you want emphasized?

  7. Content themes: Priority order correct?

    1. Gooning/edging
    2. Humiliation/objectification
    3. Submission to Domme
    4. Physical positions/exposure

Please review and provide feedback before I implement!