6.6 KiB
Phase 8: Polish & Refinement
Priority: MEDIUM - Quality of Life improvements
Estimated Effort: 8-12 hours
Status: Not Started
Dependencies: Phases 1-7 complete
🎯 Phase Goals
Polish and refine The Academy experience based on testing feedback. Focus on UI/UX improvements, feature enhancements, and quality of life updates that emerged during implementation and testing.
📋 Action Items
UI/UX Improvements
Scenario Display Enhancement
-
Improve typography and spacing
- Better font hierarchy (titles, body, instructions)
- Consistent padding/margins throughout scenarios
- Improved line height and readability
-
Visual design upgrades
- More engaging card/panel designs for story steps
- Better use of colors for different step types (story, action, choice)
- Add subtle animations/transitions between steps
- Enhance button styling (hover states, active states, disabled states)
-
Story presentation
- More immersive story text formatting
- Better visual separation between story and instructions
- Add instructor avatar or themed visual elements
- Consider different visual themes per arc
Action Button States
-
Clear visual feedback
- Distinct hover states
- Clear disabled state (grayed out with reason)
- Loading/processing state for async actions
- Success state animation when completing actions
-
Button labeling
- More descriptive button text (e.g., "Continue to Next Challenge" vs "Continue")
- Show what happens next on buttons when possible
- Display time remaining on timed action buttons
Feature Enhancements
Library Tagging Verification (Level 2)
-
Create new action type:
library-tag-verification- Parameters:
{ type: 'library-tag-verification', params: { requiredImages: 5, requiredVideos: 5, suggestedTags: ['amateur', 'solo', 'pov'] } }
- Parameters:
-
Build in-game tagging interface
- Display user's library files (images and videos separately)
- File preview thumbnails
- Tag input field with suggestions
- Apply tags to multiple files at once
-
Live progress tracking
- Counter display: "Images tagged: 3/5 | Videos tagged: 2/5"
- Visual progress bars for each type
- Green checkmark when threshold reached
- Disable "Complete" button until both thresholds met
-
Integration with libraryManager
- Use existing
tagFile()andtagDirectory()methods - Sync tags to localStorage
- Validate minimum tags applied before allowing progression
- Use existing
General Quality of Life
-
Keyboard shortcuts
- Space/Enter to continue on story steps
- ESC to open quit confirmation
- Number keys for multiple choice selections
-
Session persistence
- Save mid-level progress (not just level completion)
- Resume option if session interrupted
- "Last played" timestamp display
-
Progress indicators
- Show "Step X of Y" in scenarios with multiple steps
- Arc progress bar (e.g., "Foundation Arc: 3/5 levels complete")
- Overall campaign progress percentage
Accessibility Improvements
-
Screen reader support
- Proper ARIA labels on all interactive elements
- Announce step changes to screen readers
- Keyboard navigation for all features
-
Visual accessibility
- High contrast mode option
- Adjustable text size
- Color-blind friendly color schemes
-
Audio accessibility
- TTS volume controls more prominent
- Option to adjust TTS speed
- Visual captions for TTS announcements
Performance Optimizations
-
Reduce load times
- Lazy load level data (only load current + next 2 levels)
- Optimize scenario step rendering
- Cache frequently used images/assets
-
Smooth transitions
- Add loading states between levels
- Prevent UI flicker during step changes
- Optimize video player initialization
Bug Fixes & Edge Cases
-
Error handling
- Graceful fallback if webcam unavailable
- Better messaging if video library empty
- Handle missing preferences gracefully
-
Edge cases
- What happens if user completes level without saving?
- Handle browser refresh mid-level
- Prevent double-clicking completion buttons
📂 Files to Modify
Primary Files:
training-academy.html- UI improvements, new action handlersrc/features/tasks/interactiveTaskManager.js- Library tag verification actionsrc/features/academy/libraryManager.js- Tagging interface integrationsrc/styles/academy-ui.css- Visual enhancements
Supporting Files:
src/features/academy/academyUI.js- Progress indicatorssrc/data/modes/trainingGameData.js- Update Level 2 to use new tagging actionsrc/features/ui/flashMessageManager.js- Better user feedback
🎯 Success Criteria
Phase 8 Complete When:
- UI/UX improvements implemented and tested
- Library tagging verification working in-game
- All quality of life features functional
- Accessibility requirements met
- Performance optimizations applied
- Bug fixes verified
- User testing shows improved experience
📝 Testing Checklist
UI/UX Testing:
- All scenario steps render with improved styling
- Button states clearly visible and functional
- Transitions smooth and performant
- Story text engaging and well-formatted
Feature Testing:
- Library tagging verification tracks correctly
- Both image and video thresholds work
- Progress saves and persists
- Keyboard shortcuts functional
Accessibility Testing:
- Screen reader announces all changes
- Full keyboard navigation works
- High contrast mode readable
- TTS controls accessible
Performance Testing:
- Levels load quickly
- No UI lag during step transitions
- Video playback smooth
- Memory usage acceptable
🚀 Implementation Priority
High Priority (Do First):
- UI/UX improvements (most visible impact)
- Library tagging verification (core feature gap)
- Button state improvements (user feedback)
Medium Priority (Do Second):
- Keyboard shortcuts
- Progress indicators
- Session persistence
Low Priority (Polish):
- Accessibility enhancements
- Performance optimizations
- Advanced visual theming
💡 Future Considerations
Items to consider for post-Phase 8:
- Custom instructor personas (different voices/styles)
- Achievement system for completing challenges
- Leaderboard/community features
- Custom level editor
- Mobile responsiveness
- Dark/light theme toggle
- Export/import progress data