training-academy/AUDIO_SYSTEM_CHANGES.md

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Simplified Audio System Documentation

Overview

The audio system has been completely refactored to use a simple, dynamic approach with a streamlined directory structure.

Simplified Directory Structure

Current Structure:

audio/
├── background/     (Contains all background music/audio clips)
└── ambient/        (Empty for now, reserved for future ambient sounds)

Previous Complex Structure (REMOVED):

  • audio/effects/
  • audio/tasks/teasing/
  • audio/tasks/intense/
  • audio/tasks/instructions/
  • audio/punishments/denial/
  • audio/punishments/mocking/
  • audio/rewards/completion/

How It Works

Single Background Audio Category

  • Before: Multiple hardcoded categories (tasks, punishments, rewards, teasing, intense, etc.)
  • After: One dynamic "background" category that uses user-managed audio files

Dynamic Audio Discovery

  • Audio files are loaded from the existing customAudio storage system
  • Combines all user audio (background, ambient, effects) into one pool
  • No more hardcoded file paths that can break
  • Automatically refreshes when users add new audio files

User Experience

  1. Add Audio: Use "Manage Audio" menu to import audio files
  2. Auto-Play: Audio automatically plays during tasks, rewards, and consequences
  3. Single Control: All audio settings now control the same background audio
  4. No Errors: No more "file not found" errors from missing hardcoded files

Technical Changes

AudioManager Simplification

  • playTaskAudio()playBackgroundAudio()
  • playPunishmentAudio()playBackgroundAudio()
  • playRewardAudio()playBackgroundAudio()
  • Single audio category instead of multiple complex categories

Game Integration

  • All game events (task start, completion, skip) play from the same audio pool
  • Audio automatically refreshes when users add files via "Manage Audio"
  • Settings UI still shows separate controls but they all control the same audio

Benefits

  • No more audio file path errors
  • User has full control over audio content
  • Simple, reliable system
  • Integrates with existing UI
  • No hardcoded dependencies

For Users

To Add Background Audio:

  1. Place your audio files in the audio/background/ directory
  2. Open the main menu and click "Manage Audio"
  3. Click "🔍 Scan Directories" to discover the files
  4. Audio will automatically play during the game

Audio Controls:

  • All volume sliders now control the same background audio
  • Enable/disable toggles all control the same background audio
  • Preview buttons all preview your background audio

Migration Notes

  • Complex directory structure has been simplified to just two folders
  • Existing user audio files in "Manage Audio" will automatically work
  • All audio files should be placed in audio/background/ for now
  • audio/ambient/ is reserved for future ambient sounds (leave empty)
  • System is now completely user-controlled and dynamic